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Messages - cirn0

Pages: [1] 2 3 ... 36
1
Technical Center / Re: GAME FPS
« on: May 24, 2017, 05:41:15 PM »
OK I just did some testing
its not the code
its cvet
BUT
I found some settings to get good fps

to anyone with low fps in maps, jack that value up to AS HIGH AS YOU CAN while still being able to launch the game
was gettign 14 fps with 1024 in hospital
now i get 100
max cachesprite too

2
Technical Center / Re: Client start fails, or crash.
« on: April 23, 2017, 12:11:40 AM »
A crash occurs when we update the client and its FMOD related. But its okay. Just keep crashing until it works. Atleast you know when you crash we've made some updates to the client data.

3
Bug reports / Re: Critical chance, when register new character.
« on: April 22, 2017, 03:45:57 PM »
fixed

4
More hand holding already added for next season, though it still isn't enough in my books but it'll have to wait

5
General Discussions / Re: AoP future?
« on: February 24, 2017, 02:56:40 PM »
Someone help me convince cvet to have a meeting or chat with me.

6
News & Announcements / Re: Join the Official Discord!
« on: February 22, 2017, 03:42:41 AM »
We build the pool, you can fill it with whatever you want and swim in it.

7
News & Announcements / Re: Join the Official Discord!
« on: February 21, 2017, 03:50:49 AM »
this kills the forum and irc

8
The Lobby / Re: Gatling laser accuracy
« on: February 10, 2017, 05:20:13 PM »
We confirmed a bursting hitchance bug and will be fixing it.

9
General Discussions / Re: Good job!
« on: February 09, 2017, 11:51:24 PM »
I like how the table is flipped in the direction of cover.

I am not sure if this was done on purpose but the cover system is done by a script based on the asset. The cover direction is assigned by hand.

10
The Lobby / Re: Interface bug
« on: February 09, 2017, 11:48:53 PM »
Its a feature that can be toggled by pressing Alt + f4

11
Bug reports / Re: Aimed critical chance.
« on: February 08, 2017, 12:43:12 AM »
I'll change the way aimed critical is display as S1man is correct, there isn't anything wrong with the numbers.

12
Resolved bugs / Re: First aid and kits.
« on: February 07, 2017, 01:11:27 AM »
Fixed

13
The Lobby / Re: Big Gun Snipers needs buff
« on: February 05, 2017, 02:43:09 PM »
scale mechanics and weapon stats with playercount

Hmmmmmmmmmmmmmmmmmm

14
Bug reports / Re: Fix critical shots.
« on: February 05, 2017, 01:59:16 PM »
Laser rifle has weapon perks that increase armor bypass, this is not a bug.

15
The Lobby / Re: Big Gun Snipers needs buff
« on: February 03, 2017, 10:19:45 PM »
Different scale of combat brings spotlight to different weapons.

16
The Lobby / Re: Weapons blueprints.
« on: February 03, 2017, 12:57:05 AM »
Will be changed along with economy overhaul

17
The Lobby / Re: Silent murder weapons and other models of guns and sounds.
« on: February 03, 2017, 12:55:00 AM »
Give me the specific sound file to the specific weapon and it'll be in by sundown.

18
Suggestions / Re: make AoP version of fonline battleground
« on: January 28, 2017, 05:04:37 AM »
Maybe when I get some spare time

19
Resolved bugs / Re: Can't enter the Core after update
« on: January 21, 2017, 03:12:45 AM »
O I fugged that up, fixed and upgraded that screen.

Also encanto resort is fixed

20
Technical Center / Re: Download links are dead. (FIXED)
« on: January 17, 2017, 01:56:04 AM »
Hahahahahahahahaha

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