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Topics - faopcurious

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1
General Discussions / Are the devs dead?
« on: August 13, 2017, 02:33:04 AM »
What happened guys? did you just give up?

2
Suggestions / Sneak overhaul.
« on: June 22, 2017, 01:18:53 AM »
Here is better idea for sneak.  Have it be a short term tactic, you can sneak for only couple of minutes, once this is over add long term cooldown.

This way it is more of a use it at the right moment type of thing instead of just running around stealthboyed all day. 

Alternatively you could have it last longer than 2 or so minutes, but then shorten the timer to 2 or so minutes once you have initiated combat, this way it is still useful for scouting ( which sometimes can take a while)  but once you are engaged in combat it is something you have to use wisely.

This way it is:
1: Useful for combat, and tactical scouting ( no troll contesting)   
2: Is not OP because once you use it for this couple of minutes it is gone, so use it WISELY. 
3: No need to have inventory nonsense to make sure you are not overweight, ( doing this solved NOTHING) just have sneak do what it does, regardless. 
4:  is not UNDER powered because it is still useful.
5: No need to find some other work around, like requiring special armor, specialized characters, passive scouts only, etc etc.
6: Everyone is happy except for that one guy who is going to complain.

So simple ._.

3
General Discussions / So what exactly was the point of the tutorial?
« on: April 18, 2017, 01:32:16 PM »
To teach new players how to doctor, craft explosives, and put a charge on a door?  Because those are the main things new people need to learn?

4
General Discussions / Tone down the fucking inventory sound.
« on: April 13, 2017, 04:38:51 PM »
It's neat that you tried to add a new inventory sound, but holy crap, tone it down a bit.  Tone down length, and volume.

5
General Discussions / ETA on wipe, and new season?
« on: April 13, 2017, 01:10:08 AM »
camaaaaaaaaan we need it!

6
General Discussions / Wasn't there an official season 1 trailer
« on: April 03, 2017, 08:53:34 PM »
Wasn't there a season 1 trailer ( kind of like they did for Season 2)
Or am I just tripping?  Did I Mandella effect on that?  I could have sworn there was a trailer for season 1, or am I just thinking of "first glimpse." and dev blog vids?

7
General Discussions / Why do people leave AOP?
« on: March 21, 2017, 11:01:33 PM »
It's saddening, and confusing that this fonline is so dead..... I mean it can't even keep 30 players? There are fonlines with 130 players?  What is the reason people leave?
And don't tell me "Caravans."

Is it because not enough pve rpg stuff to do?  Is it because one faction gets one sided, and controls the map, so everyone else leaves?   What the royal fuck?

8
Can we expect more core events( like the box), core missions, PVE/PVP stuff to do next season?
or is it going to be the same old Waiting in a zone for enemies to come?  Will the game play change a tiny bit from this humdrum turf war, maybe more running around to capture things / other things to do?

I know you had big plans for this season, and it kind of tanked, so I am hyped/curious/worried for what you have planned next season.

Also, is there any cool trailer planned, to get us hyped? ^-^

9
General Discussions / Alt name in file?
« on: February 10, 2017, 09:13:05 PM »
Is there a file some where that has my logins?  I don't remember my alt names =/

10
Bug reports / [Bug] Crafting. 3.5 wood
« on: May 15, 2016, 03:41:05 PM »
Was crafting something, took 3 wood, when I set to craft 2 it took 7 wood.  I guess it is coded to take 3.5 wood?
I'll tell you what it was when I remember.
Not a critical bug, just kind of derp.

11
Suggestions / craft stff
« on: May 08, 2016, 11:32:23 PM »
Howcome we can't craft super cattle prod, and impact gloves?

12
At least make robes as good as some of the combat leather jackets,  maybe even an expensive to craft robe, and have it be as good as the combat leather coat.

13
General Discussions / How to we set utility reload key?
« on: May 06, 2016, 01:46:39 AM »
Some one said something about a hotkey to reload your utility belt with a Smoke grenade for example?
How do you do this?

14
Resolved bugs / Crafting XP bug.
« on: May 06, 2016, 01:37:48 AM »
Maybe I am mistaken but I think that is MINUS xp?  for crafting a metal armor mk2.



15
Purchases / Silver Gecko Pelts.
« on: May 05, 2016, 01:35:13 AM »
Would like to buy gecko pelts.  Not sure what you would want in return for the rarest item in the entire game.

16
Suggestions / [request] Please change church base music.
« on: May 04, 2016, 11:29:52 PM »
The Church base music is really terrible, and unsuiting for the Church base.  Maybe use the superstition mountains song, or even the Hounds Gate song.
Please seriously, I can't stand this music, and it does not fit a base atmosphere, don't be such a hater to the extent that you don't even give church decent music.  There are many other awesome songs that you can listen to all day that would be much better.  Use this song in the Church gate instead, its better suited, an empty song for an empty zone.

17
Maybe instead of making it so the more zones a faction has the more guards they have, make the opposite. Make it so the less zones a faction has the more guards they have, so when they are down to their last zone ( and are obviously being swarmed by the swarm faction)  You have like X8 as many faction guards.
And when a faction owns say 8+ zones they could just have a few guards, or a couple of guards in each zone.

This is a kind of balancing system for weaker factions.
Maybe even make it so the guards can roam so you will for example see 12 lawyer guards in a zone controlled by hounds, or have the guards come in when ZC is started, this would give outnumbered factions a bit of an advantage, and a slight disadvantage to huge swarm faction.

18
General Discussions / Why are some of these guns so easy to craft?
« on: May 03, 2016, 12:19:09 PM »
it's 9,999 to buy a gun in the shop, and then it's like 2 pieces of metal, and a piece of wood to craft it.  It cost more than that just to unlock a blueprint/relic.
These guns should be at least 10 pieces of metal/alloys, etc.

19
General Discussions / Temp tier 8 fix?
« on: May 02, 2016, 02:49:07 PM »
So what's going on here guys, we are going to get lvl 24, tier 8 weapons, and when you fix the item spawn problems, wipe again in a few weeks, and start with tier 2 weapons again?
I honestly don't mind it, look at Rust, wipes every 2 weeks or so, 50k+ players or something like that.

20
Suggestions / Armors again.
« on: May 01, 2016, 10:09:03 PM »
Still 90% of players using combat armor, these are all supposed to be the same tier right?
Should see an even distribution of leather armor, leather jacket, CA, and metal armor, and whatever armors you add.

The other armors need better perks, maybe bleed resist, or something useful, people just don't give a @#$# right now unless it is CA.  Would be nice to see diversity.

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