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Topics - dillinger

Pages: [1] 2
1
Suggestions / Weapons upgrade.
« on: October 05, 2014, 07:06:45 AM »
My suggestion  - weapons upgrade like in JA. It can look in game as:
Spoiler for Hiden:
To weapons description add info about upgrades, all upgrades all replaceable.Different weapon types use different upgrade.

2
Suggestions / Visible UTIL slot.
« on: October 04, 2014, 05:07:26 PM »
Make visible UTIL slot with awareness, some player want wearing mirror shades or neclace.

3
Suggestions / Armor repair.
« on: October 04, 2014, 04:50:12 AM »
Now it does not matter what type of similar armor you are using to repair.My suggestion:
- br. leather jacket - no change
- br.combat leather jacket - additional 7% condition
- br.leather coat - additional 15% condition
- br. leather armor - n/c
- br. leather armor 2 - 7%
- br. fire leather armor - 15%
- metal armor - n/c
- metal armor 2 - 7%
- tesla armor - 15%
- br. combat armor - n/c
- br. combat armor 2 - 7%
- br. combat armor 3 - 15%

4
Bug reports / Not-lootable contaner.
« on: October 03, 2014, 10:04:30 AM »

5
Suggestions / [Interface]Expansion of individualization player.
« on: October 02, 2014, 10:13:38 AM »
                          My suggestion - graphic opportunity individualization players.Requires expansion interface characters.For example interface can look as...
Spoiler for Hiden:
...in the game, we get the following results...
1
Spoiler for Hiden:
2
Spoiler for Hiden:
3
Spoiler for Hiden:
for the game suggest using pre-edited and censored portraits without anime, penis and other filth .... :)

portrait examples
Spoiler for Hiden:








p.s. every player can use this interface without developers update, if your knowledge in graphical not big, i can help editind individual interface.

6
Suggestions / Private base cleaning.
« on: October 01, 2014, 06:17:53 AM »
Add the possibility delete useless items and objects from private base.For example - use Science on object and it deleted.

7
Bug reports / [Art]10mm box.
« on: September 29, 2014, 06:04:23 PM »
Both 10mm box dont have animation.

8
Sales / [Family]Sale
« on: September 28, 2014, 04:13:01 AM »
20 x Avenger Minigun(cond 100%).
31 x Milkor MGLS(cond 100%)
64 x Laser rifle(ex.cap) - condition 90-100%


Prices are negotiable.

9
Suggestions / Mauler armor
« on: September 26, 2014, 06:38:04 AM »
Armor for mauler(hand-to-hand combat).Produce from Combat armor mk2, power fist and some resources. Have resistance like CAmk2 and damage and combat perks like mega power fist.Good for fighter.Items graphic master - elxiz.

10
Bug reports / [PVE-Perk]Hoarder
« on: September 25, 2014, 09:28:04 AM »
Hoarder dont work on private base.

p.s. perk work, player must exit-enter private location

11
Suggestions / Survival in ashes.
« on: September 22, 2014, 01:17:29 PM »
                                                                       Survival in ashes.
Part 1 - Hunting trophies
               My suggestion - expansion hunting trophy in animals-critters corpse after killing.First - rename "Brahmin hide" to "Hide", "Deathclaw hide" to "Strong hide"(hide - like universal resource for crafting).
                List of proposed change:
Insectoids\plants:
mantis - 1 chitin scraps
ant - 1 chitin scraps
scorpion - 1-2 chitin scraps, 1 scorpion tail
big scorpion - 2-3 chitin scraps, 1 scorpion tail
alien - 2-5 chitin scraps, 1 chemical components
spore plants - 1-4 fibers

Critters\monstres
deathclaws - 1 strong hide, 1-3 meat
big deathclaws - 2 strong hide, 3-5 meat
centaur - 1 strong hide, 1 chemical components
floter - 1 strong hide, 1 chemical components

Animals\reptiles
silver gecko - 1 silver gecko hide, 1-2 meat
golden gecko - 1 golden gecko hide, 1-3 meat
fire gecko - 1 fire gecko hide, 2-3 meat
rat - 0-1 meat
pigrat - 1 meat
molerat - 1 hide, 1-3 meat
dog - 1 hide, 1-2 meat
brahmin - 1 hide, 1-3 meat

also add to animals random leftovers food in corpse 0-1:
-brock flowers
-xander root
-green mutfruit
-iguana-on-a-stick (full iguana)
-iguana-on-a-stick (chunks)
-red mutfruit
-meat jerky
-cookie

Part 2 - Outdoorsman
                      I dont how now i can use and increase outdoorsman, because my suggestion for future. I see some points of interest by using outdoorsman:
- traditional outdoorsman helps to move around the map avoid unwanted encounters, increases moving speed
-specified in the description of the perk, you better understanding of the animals, probably this applies to hunting, increase damage to animals\critters(bonus from outdoorsman skill):
                      - 0-99%  - 0% damage
                      - 0-149% - 5% damage
                      - 150-199% - 10% damage
                      - 200% - 15% damage
-survival is impossible without food, so players will learn to cook, increase skill occurs by the formula like engineering and science,cook - the level is little increasing, below shows the recipes,immersed level requirements:

Beverage
cooking tool

booze - bottle wih water,1 green mutafruit, 2 red mutafruit, antidote(90%)
beer - bottle with water, 2 fibers, 1 green mutafruit(80%)
rot gut - bottle with water, 1 green mutafruit, 2 red mutafruit, antidote(90%)
nuka cola - bottle with water, 2 green mutafruit, 1 brock flower, 1 xander root(100%)
bottle with water - empty bottle, 1 green mutafruit (70%)


Food
cooking tool

iguana-on-a-stick (full iguana) - 1 sharp.pole, 2 meat, 1 mineral(NaCl), 1 xander root(110%)
iguana-on-a-stick (chunks) - 1 sharp.pole, 2 meat, 1 mineral(NaCl), 1 brock flower(100%)
meat jerky - 1 sharp.pole, 1 meat, 1 mineral(NaCl), 1 brock flower,1 xander root(80%)
cookie - 3 fibers, 2 xander root, 2 broc flower(90%)
meal - 1 chitin scrap, 1 meat, 1 jerky meat, 1 mineral(NaCl), 1 broc flower, 1 xander root,1 beer(120%)

Part 3 - Good jobs

                      In all faction locations you can meet some npc, like as "warmaster" and "medic", the main task of warmaster - defense organization and logistics patrols, medic - conducting various scientist and medicine research.So these npc can give instructions to the player for the extraction of the things they are interested in.

warmaster - required various implants to enhance the combat potential of the patrols (a conditional fiction,actually patrol remains the same), in exchange, he gives a random various box of ammo, 1 implant - 1 box ammo,it is desirable that he could give and expensive cartridges, with a little chance.

medic- engaged in continuous research FEV-infected creatures and so it needs parts radioactive DNA for research, you can find them in supermutants,aliens,centaurs and floaters, with little chance or spawn chance like implants.In game data i found art , it also can be "Infected DNA".in exchange, he gives a random medicine item, 1 bottle - 1 item, random - from stimpak to drug class A or medicine bags.

Part 4 - Weapon guru.
                         Add new weapon perk "Perfection", appears on the weapon that a player has mastered to perfection, namely, they scored less than 100 000 experience points.You must kill npc and critters.Add to weapon 5-10% damage and 5-10 effective range.For example get this perk for 10mm not hard(only long in time), for DSR-50 very expensive.
                     
   

12
Bug reports / Spiked knuckles
« on: September 21, 2014, 07:15:29 AM »

13
Suggestions / [Weapon perk]Mexican style
« on: September 20, 2014, 12:17:10 PM »
Perk for SMG, you can shooting all ammo in capacity with auto-reload from inventory.Increase AP and decrease  chance to hit, not bigger 90%.

14
Suggestions / Disassembling
« on: September 20, 2014, 04:30:44 AM »
Add chance to drop good resources when Science=200%+Dismantler(2)

15
Suggestions / [Graphic]Splash for "Entering zone" UPD
« on: September 19, 2014, 10:02:41 AM »
Splash picture, all replacers in archive

Core & Brahminboys
Spoiler for Hiden:
Family
Spoiler for Hiden:
Vault-Tec
Spoiler for Hiden:
Lawyers
Spoiler for Hiden:
Mine
Spoiler for Hiden:

16
Suggestions / [Perk rework]Scrounger
« on: September 19, 2014, 04:10:31 AM »
Suggestion-you can scavenging all car-wrecks, include random encounetrs.

17
Suggestions / [COMBAT]Shooting in Macedonian(pseudo)
« on: September 18, 2014, 04:05:43 PM »
As you can imagine the lack of animation does not realize the possibility of shooting with two hands, so you can see the pseudo-"Shooting in Macedonian".This type of firing can be used for pistol and SMG.

Approximate mechanics - the player takes on the right and left hand the same types of weapons charged the same kind of ammunition, for example, two of the "Scorpion".During the shooting gets bonus damage equal about 25-33%.Fuel cartridges comes in two types of weapons.New firing type bigger on 50% AP.Max hit chance 85-90%.Eff Range -33 -40%.As you know to recharge spent so much more time.Experimentally.

Discuss.

18
Suggestions / [Rework]Mentats
« on: September 17, 2014, 05:05:17 AM »
Rework mentats effect from +3 PE to +3CH, because Blood Moon gain PE and after Mentat can be used in squad.

19
Suggestions / [PVE-Perk]Kebab hunter
« on: September 17, 2014, 04:18:19 AM »
Kebab hunter

Have you tried
gecko taste now
kebab of gecko
your favorite dish.

Requirements:27 lvl

How: you can find kebab in gecko corpse

20
Suggestions / [PVE-Perk]Better late then never
« on: September 17, 2014, 03:35:28 AM »
Better late then never

You understand that
the books can be read.
Bad that you do not know
how to read and internalize
the information from the pictures.

Requirements:33 lvl

What: very little chance to learn something from book

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