Explosive Rockets
-radius from 4 to 3 hexes
Thermobaric Rockets
-radius from 5 to 4 hexes
-dr modifier changed from 0 to 10
-added to ammo merchants in hq structure maps
AP Rockets
-dt modifier changed from 0 to -30
-dr modifier changed from -30 to -35
-price adjusted from 200 caps to 250 caps per unit
Didnt reduce price on regular rockets? Otherwise i dont see any reason to use them anymore if AP is same cost.
whats dis logic ramon ? you ever tried out the rocket launcher , in my opinion its perfectly balanced.
furthermore if you want to pvp with an rocketlauncher build all day every day if there would be action you would need to grind far more than just doing 1 hour runs to buy them rockets.
i think rockets are one of very few balanced things on the server for their role in pvp in terms of economy/effective balance also. most other stuff is mostly cheap as (the weapon itself plus the ammunition) hell for its effectiveness for example ripper and so on ...
if it was for my personal preferences i would just have buffed the rockets straight away for its current price. but on this changelog all i have done is just adding in thermo rockets since tehy were never used and i tried to achieve some diversity which was already there, just that old thermo rockets if buyable wud have been op. now they are nicely fitting into the other 2 types of rockets without being op by themself. literary u can decide between ap which have most direct damage but the lowest radius or high explosive rockets which have more radius than ap rockets and more direct damage than thermo ones but in addition less radius than thermo rockets and thermo rockets got more radius than ap or high explosive rockets but in same time less direct damage but overall its mostly on pair with high explosive rockets if not even slightly stronger (~10% maybe) just that most damage is done thru bleed over time by this rocket.well i guess the radius stuff i dont have to explain aswell but i can if u want.
you can believe me when i say i thought about it very well before changing it, i even made some changes after changes because i wasnt happy after the first testing.
this leads also to the conclusion that this shit isnt just numberchanging, becasue normally u need to test this stuff on targets on some local host server which consumes alot of time also.
well or you just go by your feelings and mindset and might find out after patching it in that some stuff is op huehue.