Fixes:- Changing of leadership modules while dead
- Squad Demote function and ~dropsquad command: shouldn't be ghosts in new squads.
- Run speed connected bugs
Changes:- Pressing R while gun in reload mode will change the mode to primary.
- Using skill 2 on usual containers will sort items by item type then by cost.
- Using skill 3 on ammo boxes will open it.
- Item description reworked (more info on the end of screen, useful for containers, all perks are shown even if player has not enough skill to use them. Perks are showed in correct order, unavailable perks colored in red. Condition of the item is shown last.).
- Context Menu (alt+click) is not shown if screen is inventory or pickup
- Binded hotkeys could not be activated in item screens
- Resources on the hex below critter can be used for repairing
- camouflage neglects personal name_colorizing.txt, only faction colorizing applies
- active camouflage notification added
- added squad Drag in function: chosen member becomes joins FTL group
- new members of the squads joins FTL group
- CTF now reset at 3 hours.
- Base AP Regen drop from 12.5 to 10, move the 2.5 to agility.
- Increased Bandage amount from heals by 33%.
- Critical Damage has been changed to range from 1.2 to 1.5x damage multipliers (From 1x to 1.8x)
- Psycho now converts 30% damage taken to bleed.
- Voodoo now converts 15(flat) damage taken to bleed.
New Weapon Traits- Djibouti Shooty : Torso shots with this weapon uses aimed crit chance.
- Nature's Peace : Target will be killed instantly if damage brings target below 0 HP.
- Graviton : Knockback direction caused by this weapon will be reversed.
- Unstable Graviton : Knockback direction caused by this weapon will be random.
New Character Perks Level 15Venomous Hands: All your melee attacks will inflict poison.
Rapid Setup: Deploy times are faster through rigourous training, the Action point cost of deploying is reduced by 33%.
Level 24The Impaler: Like Vlad, you have taken a peculiar interest in the art of impalement. Your spears now pierce multiple targets, assuming they line up properly.
Commmando: Proper training and understanding you've adopted the art of dynamic carbine. When performing targeted bursts with an assualt rifle, only the target will be hit with the bullets.
Street Samurai: You are able to switch between 1 handed weapons without interuption and while moving.
Hail Mary: You adapted the gambit lifestyle of going fast and dying young. Bursts with Spray and Pray weapons are more likely to land more bullets.
Grenadier: Grenades are no longer removed from your hand when thrown but AP cost is increased by 50.
Simian Warfare: You are able to take aimed shots without delay using a sniper rifle while at full Action Points.
PMS Defense: 10% of combat damage taken is converted to bleed damage.
Lazer Rifling: 5% increased to your hit-chance cap.
Ballistics: You are adapt at timing your shots and leading the target, your weapon projectile speed is increased.
Gun Turret: You are able to remain deployed even after a knockdown or knockback.
Trick Shooter: While using pistols, your aimed arm shots will send the weapon flying out of your victims hands instead of crippling them!
Level Not Finished Yet:Berserker: Each time you are shot, your running speed is increased.
Rambo: You can walk while deployed costing 10 AP/hex.
Shotgun Surgeon: You are able to cripple targets without prejudice while using a shotgun. Instead of knocking back the target, you will now inflict crippling blows.
Ammo Revamp [ Work literally in progress ]- As per addressed in
http://fonline-aop.net/forum/index.php?topic=2262.msg17934#msg17934- Ammunition now can have up to 3 damage types.
Examples:
a HE Rocket (100% Explosive and 50% Bleed) hits a target for 200 direct damage, the target also suffers a extra 50% of that 200 direct damage as bleed resulting in 100 bleed damage ( total 300 damage ).
-Bleed damage changed to be based on AMMO / Weapon. Ammo with 20% bleed shot out from sniper with another 60% bleed = 80% bleed.
-Bleed resist now reduces the RATE of the bleed effect.
-Bleed rate ticks are 1 + log10( 1 + (BLEED_RESISTANCE] / 10 )) seconds;.
Armor Deterioration- New model of damage done to armor's, generally made them deteriorate much quicker.
- A 0% condition armor now will have negative effect of -10DT and -15% DR ( Placeholder )
- The armor value degradation will have effect below 70% condition.
- Repairing has been boosted and the chance to lower the item quality when repairing is less ( halved ).
Added commands:- if ~noreloadmode activated, it will skip reload mode while typical cycling through weapon modes
Added hotkeys:- Pick Up Screen - hotkey A for Take All.
All actions involved left mouse click require the pointer to be default (arrow) for applying (one which shows item description).
In some of the cases after the first click same action will be applied to each item under pointer: to avoid it use right mouse click or left mouse click not on the item.
Inventory and PickUp screens:
Can apply engineering and science skills to items: press 7 or 8 and click an item.
Can reload and unload weapons: press 2 or 3 and click an item.
All item screens: added item filters.
The filters won't drop without CTRL+Q hotkey! Use with caution, do not forget!
Activated in item screens:
[ CTRL+Key - show / do not show mode. ]
CTRL+Q - Show all
CTRL+W - Weapons
CTRL+A - Armors
CTRL+R - Ammo
CTRL+D - Drugs
CTRL+F - FOOD. When did I eat last time?
CTRL+M - Misc.
[ ALT+Key - show only mode. ]
ALT+S - Small guns
ALT+B - BG
ALT+E - EW
ALT+C - HTH
ALT+G - Throwing
ALT+X - Med tools
ALT+W - Weapons
ALT+A - Armors
ALT+R - Ammo
ALT+D - Drugs
ALT+F - Food
ALT+M - Misc.
Drag&drop replacements:- pick up screen:
1. Ctrl + Click fast move an item to / out of the container
- inventory screen:
1. Alt + Click drops an item to the ground (only at private rooms / platoon bases)
2. Shift + Click equips / de-equips armor to armor slot, other items to current hand
3. Shift + Alt + Click equips items in the second hand
4. Ctrl + Click equips items in the utility slot