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Messages - MuchaChota

Pages: 1 2 3 [4]
61
Suggestions / Make cheapboy/fixboy separate crafting categories
« on: September 29, 2014, 07:06:18 PM »
As the title says, just as a commodity. And give it the option to craft X number of the same object or at least a button/something to make it keep crafting the same til you run out of mats

62
Suggestions / Re: Hunting trophies.
« on: September 28, 2014, 05:15:37 PM »
+1 love the idea

63
General Discussions / Re: Aimed shot time length variations?
« on: September 27, 2014, 10:49:34 PM »
I like the way that aim delay works right now, it gives enough momentum for jukes, sometimes its interesting uses of the enviroment and sometimes boring escapes using grid/ladders, but the point is that it adds a lot to the gameplay's dynamics.
What I would like to see is numbers behind such mechanics. Set times/animations for each of the aimed shots if theres any and such.

The issue for me is the inconsistency when shooting several aimed shots(all to the same region or changing, it happens in both cases). I tried a lot of methods to get better streams of fire like clicking as an insane, maintaining the click, timing few clicks, etc etc etc... but to no results. Sometimes you can get 3 aimed shots nice and fast, sometimes the toon lowers and raises the arm between shots, sometimes he keeps aiming and takes a lot more than usual to fire and more situations like that. I don't know if its cause lag or what, but it sucks hard

64
Suggestions / Re: Change Repair
« on: September 24, 2014, 04:42:05 PM »
+1


I have at least 3 full lockers of weapons and armors around 0-80%. I have more than enough mats and caps to repair them all but is just too damn tedious and expensive. One day Ill sit my ass a few hours to organise , repair and raise engineering, but for now im good buying cost-efficient 100% gear to faction merchants

65
Off-topic Discussions / Re: Bad Humour
« on: September 23, 2014, 10:17:39 PM »
Excellent timing in some ss. Good thread, this is the best i could do


final cantado



open market


still searching


66
Exactly, both things could happen

Just imagine the possibilities  :o

67
General Discussions / Re: About the leveling and such
« on: September 19, 2014, 04:59:58 PM »
I've been grinding since day 2, lvled my first char to 18 while learning teh game in 3 days, second one to 24 in 3 days... the 5 other characters i tried reached 12-16  :-X

the "without thinking about it" part doesn't work for me. When i find a flaw in the build im trying, I always end up restarting the char. So the boring part of the grinding is not the time or effort it takes to reach lets say lvl 24, but having to repeat it over and over again.

It's the way im used to play and the way I like to play, I know, life in the wastes is harsh

68
I don't know if its even possible, how much work it'd require etc etc... but what about changing doors and lockers(or at least doors) from objects to NPCs?

69
Suggestions / Updater hotkeys.ini
« on: September 19, 2014, 01:06:35 AM »
Change the updater to not overwrite hotkeys.ini, or make it optional...

70
Resolved bugs / Re: [CHAR] Brahminboy's on V-Tec map
« on: September 09, 2014, 04:28:44 PM »
I won't delete the post nor intend to hide it. Before adding the .zip I checked the Game Rules and didn't find anything oposing it. Anyhow til I see a reply from the staff confirming or unconfirming it I have disabled the .zip from my datafiles and recognize that I used it for the last couple of days, whatever the cost may be for me  :-\

71
Resolved bugs / Re: [CHAR] Brahminboy's on V-Tec map
« on: September 08, 2014, 07:39:47 PM »



Spoiler for Hiden:
18:27:22 • Urthrem: ...wat...
18:27:22 • dholly hit Urthrem for 46 hit points.
18:27:24 • dholly hit Urthrem for 50 hit points.
18:27:25 • dholly hit Urthrem for 52 hit points.
18:27:26 • dholly hit Urthrem for 54 hit points.
18:27:28 • dholly hit you for 40 hit points.
18:27:29 • Urthrem hit dholly for 7 hit points.
18:27:29 • Urthrem critically hit dholly for 64 hit points and knocking her back.
18:27:30 • Urthrem hit dholly for 44 hit points.
18:27:31 • dholly critically hit Urthrem for 57 hit points and knocking him down.
18:27:32 • dholly hit Urthrem for 49 hit points.
18:27:34 • MuchaChota: aaaaa
18:27:34 • dholly hit Urthrem for 71 hit points.
18:27:36 • dholly critically hit Urthrem for 46 hit points.
18:27:36 • MuchaChota: a
18:27:39 • dholly hit Urthrem for 54 hit points and killing him.
18:27:41 • You critically hit dholly in the groin for 90 hit points and knocking her down.
18:27:42 • You critically hit dholly in the groin for 115 hit points and knocking her down.
18:27:43 • You critically hit dholly in the groin for 114 hit points, knocking her out and bypassing 60% of her armor.
18:27:46 • You critically hit dholly in the groin for 121 hit points and killing her.
18:27:48 • You see little girl. She looks: Dead.
18:27:48 • You see dholly.
18:27:48 • You see little girl. She looks: Dead.
18:27:49 • You see little girl. She looks: Dead.
18:27:50 • You see little girl. She looks: Dead.
18:27:50 • You see little girl. She looks: Dead.
18:27:50 • You see little girl. She looks: Dead.
18:27:52 • You see little girl. She looks: Dead.
18:27:53 • You see little girl. She looks: Dead.
18:27:53 • You see little girl. She looks: Dead.
18:27:53 • You see little girl. She looks: Dead.
18:27:53 • You see little girl. She looks: Dead.
18:27:55 • Screenshot saved.
18:28:05 • That does nothing.
18:28:07 • You see little girl. She looks: Dead.
18:28:08 • You see little girl. She looks: Dead.
18:28:09 • You see little girl. She looks: Dead.
18:28:10 • You see little girl. She looks: Dead.
18:28:11 • You see little girl. She looks: Dead.
18:28:17 • You see little girl. She looks: Dead.
18:28:18 • You see little girl. She looks: Dead.
18:28:25 • [V-Tec] Urthrem: seriously wtf is this?!
18:28:34 • [V-Tec] MuchaChota: dont know, first time it happes to me :S
18:28:36 • Screenshot saved.

 ???

72
Game Tips & Guides / Re: [GUIDE] V-Tech HQ Guide to new players
« on: September 07, 2014, 05:00:24 PM »
good guide, thanks for the work. I just went in and removed the mention of guns and bullets from the relics. The next update will replace the guns and bullet's use as a relic with the actual technical manual, as it was supposed to be from the start but somehow, I must have plugged in the wrong id.

What do you mean by this? I've readed your post a few times and I still don't get it  :-\

73
Bug reports / [DLG] Autodoc not curing poison/radiation
« on: September 06, 2014, 05:13:10 PM »
In some search and destroy assignments you have to explode some barrels to finish the mission(they count as enemies, is it bug or intended?), and if you are close you get poisoned(this may be a bug also, shouldnt you get radiated?). Back in base autodoc has the treat radiation dialogue option but nothing happens, you have to use antidote to cure it.

74
Game Tips & Guides / Re: hep a nub
« on: September 06, 2014, 04:09:27 PM »
You can give them to one of the npcs in the workbenchs area in exchange for recipes to make new weapons

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