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Topics - clochard

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1
Suggestions / Ideas for the core
« on: June 06, 2016, 10:39:44 AM »
Okay so i don't know what people think about this but i have some suggestions on how to make the core a more friendly and attractive place for players:

not a lot i agree, but let's not rush, if you have brilliants ideas feel free to add them.





assignements who take place into the core:
players want assignements to lvl up quickly and i don't think the xp npc will stay next season.

thoose assignements can help making zones harder for enemies to capture (like adding little points to a global defence value of a zone)
*a zone can have like 1+1*number of adjacents controled zones+5 if it's a gate.
the more points a zone have, the more it takes to capture it.

- hunt for ressources in a random zone controled by current faction and bring back X number of X things. (very easy, would be just for lvl1 players so they can familiarise with maps)
- either ask players enlisting to kill X npcs into a random zone controlled by current faction. (easy)
- either ask players to go into a  random zone controlled by current faction and kill a special group of npcs (mini boss group). (medium)
- either ask players to go into a random zone controled by enemie faction and kill X number of guards or a spawned special patrol (hard) (this mission aim at lowering defense value of an enemie zone for example)

if the mission isn't completed in less than 10 minutes, delete the spawned npcs.


rewards of doing some missions will give ability to players to "buy" a standing faction patrol ( high price grenades who will spawn a standing still group of guards)

If the group is killed by npcs it will slowly respwan after 10 minutes.
If the group is killed by enemie players it will not respawn.

prevent any zone to have more than 6 groups of standing guards. (so no insane grid camping)

this way looters will be aible to loot in a more safer environment with a little more defence against sneakers.
well even if guards will only attack opposed faction players on sight, sneakers will feel more insecure.


Random spawns like funbox:

- special traders:

spawn a special merchant random zones for a medium period of time who will sell weapons or meds or ammo at a cheaper price than the ones at the base.

the merchant should spawn in a dedicated building and be protected by some bouncers to make him visible.
if the merchant is killed by players or npcs his inventory just vanish.

- sector breach:

spawn an heavily armed/high hp patrol with 2+ spa who patrol/or not a random zone in the core for a limited time.they should get rid of any npc easily.
they can either give some spa fragment or hard to find drugs.

fun thing could be that zone patrols would try to assault them and also die easily to make some kind of war ambiance.


-the horde

this is more like a weather system, but a moving one that go from 1 zone to another.
spawning a gigantic number of muties or ghouls from hosptital who will slowly travel to one direction untill it reach one of the core exit and vanish into the wasteland.



make random borders fights beetween 2 groups of opposed faction if they have zones close to each other. (this is also aimed to create some sort of conflict ambiance)


new loot in dungeon:

making 1 or 2 allready legendary guns spawn in secret places in big dungeons.
thoose guns will have 1 legendary perk but can not be leveled further.


Also, we need new zc forms but it can be another topic.

2
Resolved bugs / Scorpion silenced burst
« on: May 08, 2016, 11:18:09 AM »
the number of fired bullet of the burst mode is 1.

3
Suggestions / weapon/armor/utility items perks description
« on: April 18, 2016, 10:49:23 AM »
for a "more" user friendly interface and instead of having to check cheapboy for related items perks effects:

maybe the perk description could appear in a ghostly way or in the logs when you move your mouse over it.



4
Resolved bugs / [MECH] street samourai
« on: February 14, 2016, 03:48:31 PM »
The street samourai perk doesn't work with the grenade pistol.

5
Suggestions / Sewers light off
« on: October 06, 2015, 10:22:18 AM »
I find very difficult to believe that sunlight can reach sewers.

So i would suggest to put a constant perception malus in them.

A perception malus like when it's night, cold, and you are alone, and you seek for shelter, in the woods for example, or in a manor haunted by satanist squirels who want to devour your soul because they misread the word "soul" and think it's another word for "peanuts"...

6
Suggestions / stuff
« on: July 29, 2015, 10:30:32 AM »
Some suggestions i have, feel free to troll.

About cover system:

-why only objects like tables and sandbags make covers? i think windows and cars should be too. as the cover system is a "work in progress" feature it shouldn't be aplied only to furnitures.
-you shouldn't be able to shoot (with a gun that use bullets, NOT explosives) a person laying down right behind a cover or a window, exept when very close to him.
-give deployable weapons a bonus to accuracy when deployed next to a cover, that will make sense i think.
-some covers should be destroyable.
-give hability to create temporary sandbags with the use of empty bags and a shover/pickaxe thats u use to fill them with ground concreate or sand, or just buyable?

About doors:

-breach charges should make a little damage and wind or disorient in a small radius.
-add a "door breacher" or give super sledge a "use" ability to destroy doors (with chances of failure depending on str and doors types)?

About stuff:

-long range weapons/snipers should have an accuracy malus when firing in close range.
-running speed depending on total weight (already suggested) and agility?
-make ability/perk to throw back grenades when walking on them?
-utility items who give certains bonuses but lock the slot for other purpuses:
   ex: grenade bandolière (minus ap to throw nades), pouched jacket (minus ap to reload), scavenger bag (more carrying capacity), night vision google, gaz mask ( already proposed), etc...
- ability to booby trap corpses with a mine to prevent resurection?
-add the ability to "carry" knocked/dead people?
-destroy armor when player get criticaly killed (goo, flame, etc...).
-legendary armors(not sure about that)?
-ability to craft multiples items at once (this is important).

about other stuff:

-arenas where players could do things like quick deathmatchs, tdm, ctf with randoms weapons (that would atract many players who don't want to grind the core and just want to see the gameplay mechanics).

sorry for the grammar bad spelling and so, my english teacher commited suicide by cancer when i was young.


7
Wasteland Art / Trash of phoenix
« on: September 30, 2014, 07:14:59 AM »
Hello.

I'm begining a full graphic guide for aop.
It will contain very usefull informations and pro-tips and even more.
It will be updated from time to time.
here is the link:
http://trashofphoenix.blogspot.fr/


8
Bug reports / [ITEM] spears
« on: September 18, 2014, 04:18:34 AM »
snakes spears don't seems to work properly, not missing the target but just doing nothing in the log (the animation works and the spear appears on the floor after).
plasma spear do not display any percentage when aiming a target (the rest works fine).

I will update this list after testing all the spears.



9
Resolved bugs / [MECH] intel minor bug
« on: February 20, 2014, 07:48:57 AM »
While doing retrieval mission and after killing grey deathclaws roaming here, i got a message like "14% of objective complete" (this message usualy shows up during search and destroy missions), the retrieval worked fine, but as i said it's a minor bug.

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