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Messages - PorkchopExpress

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41
Events & Politics / Re: BB celebration
« on: October 26, 2014, 10:47:40 AM »
6 random guys were fighting yesterday against PA+7 other guys in robco.And lawyers only attacked once.Was quite easy to take everything yesterday.Today we will see.

42
Suggestions / Re: Suggestion about memory module
« on: October 26, 2014, 07:49:44 AM »
Would still make them more useful this way,so i say yea,why not...

43
Changelogs / Re: 24.10.2014 Changelog
« on: October 25, 2014, 07:02:39 AM »
when can we pickpocket tnt into factionmate's pockets?
the game doesn't feel complete without unexpected explosions in town and blue chunks falling from the sky.

Yeah and add more explosives and buff them so we can plant them around and inside building so we can finally convert server to Reloaded's New Reno Arms......seriously.....

44
Off-topic Discussions / Re: About icewind dale 2
« on: October 25, 2014, 06:21:10 AM »
Now when you mention it ,i need to find my dvd set and play it.Played BG1+2+ToB not long ago.

45
Suggestions / Re: Cap melee skill at 200?
« on: October 23, 2014, 02:29:56 PM »
Or simply add better 225% and 250% perks?

46
Platoon Embassies / Re: Bboys? anywhere?
« on: October 23, 2014, 01:13:53 PM »
Keep it like that,you need to get more people,it's started to be fun since you activated in ZC.If only lawyers weren't so lazy......

47
General Discussions / Re: Why is the server dead?
« on: October 23, 2014, 12:48:54 PM »
If everyone wouldn't just complain about things and try to do some pvps,get sides going, it would be much more interesting.Easiest thing is to do is sit back and just demand.Try to help by organizing groups ,help new players,starting ZC even if there's nobody online and most of all,be patient.Server is to young to expect everything and compare it to others.

48
Developer Corner / Re: Power Armor
« on: October 23, 2014, 07:05:53 AM »
-Takes 200% bullets from bursts

Does this means only bursts or it covers spread weapons in general?For example full auto mode?Also if weapon shoots maximum 10 bullets and all 10 hit,does that mean he will get 20 bullets or x2 the bullets which hit but <=  maximum bullets per attack of weapon?

49
Developer Corner / Re: Power Armor
« on: October 22, 2014, 06:15:13 PM »
Then 1 agi chars gonna lose ap when runing in this :D?

No because ag doesn't affect the usual 12.5 regen just the regen +, so in worst case he'll have 7-8 ap per sec

While you're moving only your regen+ works.....

50
General Discussions / Re: General discussion about last few weeks
« on: October 22, 2014, 01:08:31 PM »
Now count how many hours did you do assignments and how many hours do people who have day-work play.

So what everyone should have everything served to them without putting any effort into it?It would make server boring REALLY fast.

51
General Discussions / Re: General discussion about last few weeks
« on: October 22, 2014, 12:51:17 PM »
Don't really see whats the problem with getting items.Everyone can craft any weapon they want through relics and materials salvaged in core.If you have low engineering biggest problems are armors,but then you simply invest your caps(assignments or selling sutff from core) for armors.Problem solved.

52
Developer Corner / Re: Power Armor
« on: October 22, 2014, 08:47:37 AM »
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.
Stop pretending that you don't know how to increase your weight limit. You're not fooling anyone. PA weight requirement is fine.


Yea i know how but....seeing that you cannot run with those weapons it's pos.Guess a trophy in base.

53
Developer Corner / Re: Power Armor
« on: October 22, 2014, 08:38:34 AM »
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.

EDIT:Can you run with weapons you usually couldn't with?

54
Developer Corner / Re: Power Armor
« on: October 22, 2014, 08:26:52 AM »
130 kg WTF?That means people with at least 6 str and strong back perk cannot use it?And even if they use it they cannot cary weapons or anything else?You need to edit that value lol.

55
That's all nice but I kept it to one faction because whole idea is to get ZC more going,and this way it could be done quickly with the solution i posted in OP.More  npc factions and "smart" AI will probably take a lot of time and work...

56
General Discussions / Re: Why is the server dead?
« on: October 22, 2014, 07:26:31 AM »
Currently mostly in the evening for ZC.There's a wipe on another server soon so people will want to try out features there also,so expect a bit lower population during next week or two(although with latest changelogs people have something to do except ZC).

57
Changelogs / Re: 21.10.2014 Changelog
« on: October 22, 2014, 06:02:51 AM »
- Tier 3 crafting materials added to the global loot table.

What does this excactly mean?

58
Excactly my point,Raiders just don't seem like high level threat and BOS or random PA mercenaries really don't fit into AOP as "global enemy".We've seen robots in Sierra and not  to mention Fallout:Tactics.So i really can't see how robots don't fit into fallout universe.Maybe they don't fit excactly into AOP lore but if this means we would have active ZCs throughout the day,i say lore can suffer a bit.

59
So in the following text i'll try to present my idea about tweak that could help restore some interest into ZC (paragon made me post it).

The idea is pretty much simple;add a npc faction which would be global enemy of human race(all 4 factions) and could conquer zones on their own.That's the basic layout.So basically,create a new faction(just on "paper" with its own colour) with no bases  etc. since it's npc doh.Robots came first onto my mind because we've seen them at begining of server;they make a logical enemy(tactics anyone?) and they are able to wield all super mega cool weapons.I don't know do you have available animations,sprites w/e of humanoid robots but non humanoid would be fine too.So,if some zone would be "cold" (belonging to one faction for long time without ZC on it) they would focus that zone and start to capture it.The same ZC rules would be applied;if they have more score or they kill everyone;they capture the zone,if you win you get exp,caps etc. based on your personal score.They would have buffed stats and resistances(since AI isn't really that smart,although still smarter than some people) and some really crazy weapons BUT only available loot from their bodies would be ammunition from the weapon they used and some materials like metal parts,alloys...(cuz' you know they're robots).This way it wouldn't affect economy with crazy weapons on every corner.The idea of this entire concept is to activate people to gather for ZC and do it even if there's no player enemy. BUT if "x" factions sees robots taking zones and they decide to go fight it,then "y" faction will see their score and want to join into fight too which will result in 2 player factions fighting and that's what we wanted from begining.Now comes the hard part(or not?) is how to make all this possible.I would say; make it all from zero but that would take to much time.What you could actually do as temporary solution would be  that one of developers becomes part of the "T-1000" faction,starts the ZC and the spawns those buffed killing machines in that map on locations he sees fit.Until you are able to get this patrols and AI working without the developers.That's basically it.

60
General Discussions / Re: SG sniper rifles
« on: October 20, 2014, 06:26:48 PM »
Not really,sure,it's not as it has been but dsrs still play big role in ZC.Definetly much greater than SG snipers.....

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