Author Topic: Expanded Leadership  (Read 3279 times)

SnowCrash

  • Wastelander
  • **
  • Offline Offline
  • Posts: 167
  • Ninja Lawyer
    • View Profile
Expanded Leadership
« on: April 08, 2015, 10:06:46 AM »

1) Make radios be useful to chars with CH that dont have a squad leader. You faction will have an operation center to command and organize their member while there arent influenced by a leader. Basically, if you have a radio in your inventory and dont have leader bonus you can choose a set of bonus provided by your faction but with less power that an actual leader (now bonus its assumed as the leader has 10CH, this bonus can be assumed as if the leader has 5-6CH)
The available bonus sets will depend on your reputation with your faction. To choose the bonus it can be a set of reservated radio frequencies, and an NPC that tells you what bonus will provide each frequency.

2) Make leaders provide bonus to chars that are in and adjacent map if they have a radio. This bonus will be calculated af if the leader have 8CH

3) Make EMP grenades disable any leadership bonus to affected chars by an X amount of time
Logged

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Expanded Leadership
« Reply #1 on: April 08, 2015, 11:27:39 AM »

I like your idea. In principal.  :-*
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip