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Author Topic: Container/Room for factionless players...  (Read 18853 times)

Matulaak

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Container/Room for factionless players...
« on: February 17, 2015, 01:39:18 AM »

Down the road, will this game have at very least just one room with a couple of containers somewhere in the sewers so that us factionless players can use to store stuff? Hopefully this hasn't been discussed already...
« Last Edit: February 17, 2015, 01:49:39 AM by Matulaak »
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Vector

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Re: Container/Room for factionless players...
« Reply #1 on: February 17, 2015, 01:52:11 AM »

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Smalltime

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Re: Container/Room for factionless players...
« Reply #2 on: February 17, 2015, 03:47:30 AM »


shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
« Last Edit: February 17, 2015, 03:49:46 AM by Smalltime »
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naossano

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Re: Container/Room for factionless players...
« Reply #3 on: February 17, 2015, 04:36:01 AM »

IMO, not storing items is part of the point of being factionless.
If you have storage/crafting/ZC, what would be the difference with factions ?
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Smalltime

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Re: Container/Room for factionless players...
« Reply #4 on: February 17, 2015, 04:54:22 AM »

The way I imagine it: no ZC, no platoons (no base), no assignments, no heart/heart vendor, only exits are straight into core.

Pretty much just a hamster hole, and a courtyard.
That's all up in the air right now, though. Nothing solid.
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PusiteGA

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Re: Container/Room for factionless players...
« Reply #5 on: February 17, 2015, 09:05:03 AM »

i would not add add lockers cuz it buffs factionless playing but i would add crafting table in core in Hospital so they can craft stuff

FrankenStone

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Re: Container/Room for factionless players...
« Reply #6 on: February 17, 2015, 09:41:02 AM »

yeah the idea of some room i dont like neither but the idea of some crafting bench around the hospital would be interesting , i know that second level of hospital is mapped out ready , i think it would be cool to put some crafting table or machine there plus some deadly mobs ...

all in all i think the core will become more lifely when we see more second levels of already existing maps which arent all dungeons ... people could stash their stuff at second third levels for more security :D ...

also i think patrols need a rework , i think they are a good source fro some propper armor if u are factionless but they are kinda weak and sometimes i search for them 1 hour and find none on some gate ...
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Matulaak

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Re: Container/Room for factionless players...
« Reply #7 on: February 17, 2015, 09:48:03 AM »


shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
Oooooohh, consider me teased, any idea when this update may come?
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FrankenStone

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Re: Container/Room for factionless players...
« Reply #8 on: February 17, 2015, 09:48:51 AM »


shhhhhhhhhh

I will clarify though, this is not a guarantee of anything, just a teaser that it is being considered.

edit: unlocked topic, the topic you were linked to is different enough in purpose to this. This is factionless only.
Oooooohh, consider me teased, any idea when this update may come?

"soon"
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Matulaak

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Re: Container/Room for factionless players...
« Reply #9 on: February 17, 2015, 09:49:09 AM »

IMO, not storing items is part of the point of being factionless.
If you have storage/crafting/ZC, what would be the difference with factions ?
because I would at least like to store my caps for starters, and also some of the more important things I find out there which I can eventually sell to players of the other factions.
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Matulaak

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Re: Container/Room for factionless players...
« Reply #10 on: February 17, 2015, 09:49:58 AM »

i would not add add lockers cuz it buffs factionless playing but i would add crafting table in core in Hospital so they can craft stuff
I like the idea of having a crafting table outside the room somewhere, but not right beside it, maybe on the other side of the hospital.
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Matulaak

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Re: Container/Room for factionless players...
« Reply #11 on: February 17, 2015, 09:50:19 AM »

and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.
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naossano

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Re: Container/Room for factionless players...
« Reply #12 on: February 17, 2015, 10:14:07 AM »

What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)
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Matulaak

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Re: Container/Room for factionless players...
« Reply #13 on: February 17, 2015, 10:27:29 AM »

What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)
I don't see that happening, the whole point of factions is to do ZC
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PusiteGA

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Re: Container/Room for factionless players...
« Reply #14 on: February 17, 2015, 10:29:21 AM »

What about creating a new faction that can't ZC ?

You would have storage, crafting, faction chat etc...
... And a specific color, that won't be mistaken with technical factionless. (those who are in the process of changing faction)

you can make Traders Guild or Owerseres but i think thet sux i think promting factionless shoud not hepend i think factionless shoud be hard to play

MARXMAN

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Re: Container/Room for factionless players...
« Reply #15 on: February 17, 2015, 04:38:43 PM »

and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.

All your own opinion about being factionless. Me and a few other factionless have actually participated in ZC a few times, and it was a really awesome experience. We were basically working as Mercs, and we got paid to help. The way I see it, one of the goals of factionless should be to regulate the core hahaha.  When we weren't being mercs, we just looked for any ZC happening and crashed the party. We were basically acting as the "Gaia" force in the core. Protect the Core's precious secrets!


On another note though, we should meet up sometime in game. Message me about my factionless char and we'll set something up.
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cirn0

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Re: Container/Room for factionless players...
« Reply #16 on: February 17, 2015, 04:56:16 PM »

A merc system "mite b cool"... This could in theory solve many issues.
« Last Edit: February 17, 2015, 04:57:51 PM by cirn0 »
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Matulaak

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Re: Container/Room for factionless players...
« Reply #17 on: February 17, 2015, 09:46:35 PM »

and as for ZC, factionless players should have absolutely nothing to do with that oncesoever, imo the I went factionless is to survive in the core collecting/hoarding stuff then selling them at the gates of factions.

All your own opinion about being factionless. Me and a few other factionless have actually participated in ZC a few times, and it was a really awesome experience. We were basically working as Mercs, and we got paid to help. The way I see it, one of the goals of factionless should be to regulate the core hahaha.  When we weren't being mercs, we just looked for any ZC happening and crashed the party. We were basically acting as the "Gaia" force in the core. Protect the Core's precious secrets!


On another note though, we should meet up sometime in game. Message me about my factionless char and we'll set something up.
Thats actually sounds really fun! :D I'll senbd you a PM right away!
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Matulaak

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Re: Container/Room for factionless players...
« Reply #18 on: February 17, 2015, 09:48:23 PM »

A merc system "mite b cool"... This could in theory solve many issues.
*Whispers in ear* Don't forget containers XD
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S.T.A.L.K.E.R

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Re: Container/Room for factionless players...
« Reply #19 on: February 17, 2015, 10:20:34 PM »

Or bring back tents for factionless players, or players that are too lazy to travel ALL the way back just to drop loot

All that world map for nothing :P
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