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Topics - Armadingo

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Bug reports / [DLG] Dynar, voodoo thief and stuck dialogue
« on: September 24, 2014, 01:15:42 PM »
I gave this guy the voodoo he asked for and he won't pay the reward
The dialogue is also stuck, whenever I press [Watch] it won't continue.

2
Suggestions / Wasteland encounters have no time to talk
« on: September 14, 2014, 07:56:55 AM »
Please make the NPCs in the outskirts of Phoenix stop for a longer period of time or make them stop when you open dialog with them.
Screenshot related, I missed a chit-chat with King Arthur because he can't stop moving.

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Sales / [V-Tech][Sold] WTS big gun - DSR50 in mint condition
« on: September 11, 2014, 05:41:20 PM »
The DSR50 is a huge sniper.
Selling for 700 caps, full magazine included (5 .50 BMG), 100% condition.
PM me if interested in buying.

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Sales / [V-Tech][Sold] WTS big gun - M60 in mint condition
« on: September 09, 2014, 07:12:28 AM »
Selling M60 in 100% condition for 500 caps, no ammo included.

My in-game name is the same as forum name, I'll be on the second floor.

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Events & Politics / Hiding from Sugarman
« on: September 08, 2014, 05:12:56 PM »
This seems like the best place, since this is about the Sugarman "event".

I found this lengthy written holodisk "Hiding from Sugarman, part 1" in the Vault-Tec Enterprises and I was wondering if anyone found the other parts of it?

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Suggestions / Vulnerable faction gates
« on: September 07, 2014, 06:23:49 PM »
The four gates surrounding the core are available to anyone, including enemy factions.
That does not seem to be a great idea to me.
it encourages easy spawncamping, because we can just enter, kill, exit, heal and repeat.
We can also travel behind enemy lines without much effort, because we nullify the risk of bumping into hostile players by traveling around the core.

Please restrict the faction gates to their respective factions or at least only give access to people with positive reputation in that specific faction.
They're basically spawnpoints on top on spawnpoints.

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