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Messages - Armadingo

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1
General Discussions / Re: Screenshot contest !
« on: October 07, 2014, 02:55:32 AM »
And that day, Kappa got horribly murdered by Cirnnil and lost his gear

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General Discussions / Re: Favorite Weapon
« on: September 30, 2014, 03:47:47 AM »
S&W M29 Speedloader
The first gun I brought to zone control

3
Suggestions / Re: Reballance critical shoots
« on: September 25, 2014, 04:24:16 AM »
For a good tip, I advice people to invest in charisma and a good squad leader. I'm even willing to say that charisma is the most OP SPECIAL stat in the game.

It's not easy when everyone has 1 cha and refuses to join your squad because they are too lazy to rejoin their old one.

5
Bug reports / [DLG] Dynar, voodoo thief and stuck dialogue
« on: September 24, 2014, 01:15:42 PM »
I gave this guy the voodoo he asked for and he won't pay the reward
The dialogue is also stuck, whenever I press [Watch] it won't continue.

6
Wasteland Art / Re: Screenshots !
« on: September 24, 2014, 02:56:10 AM »
Here's a picture of me hating natural selection.
Spoiler for GOLDEN GECKOES NOO:

And here's me petting a deathclaw.
Spoiler for Boop!:

7
Off-topic Discussions / Re: 50s Theme Song of AoP?
« on: September 24, 2014, 02:08:54 AM »


Fits.... weirdly.

I think it's too fast paced to be consistent with the other intros.

8
General Discussions / Re: best dead animation or something
« on: September 23, 2014, 10:55:09 AM »

Look at him dance!

9
Suggestions / Re: Dueling area.
« on: September 23, 2014, 06:10:43 AM »
As for running away... no it's not ok to run away if the rest of your team is still fighting. If in situation when 8 of you face 10 you decide that it's lost and start running away it's 7 vs 10(...)

If you're fighting while outnumbered, you're taking a big risk if you don't have an advantage. It's objectively a bad idea to go against odds, those who keep fighting doesn't know any better. Run and recover before you lose your equipment and stand no chance later on, don't let the strong become stronger.
Of course it's bad teamwork to split the team, therefore everyone should run when it looks grim.

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Same goes for hiding.

No, dead bodies are more useless than people recovering.

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(...)You have a chance to learn how move in group(...)

I'll give you that, that's a good argument.

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Thinking that if you get to shoot 10k bullets in training room will make you better fighter is wrong

Of course not. I was thinking if players were pitted against each other it would be more of a battle of wits, where you can learn about a bit more advanced combat.

10
Suggestions / Re: Dueling area.
« on: September 23, 2014, 04:47:43 AM »
Training in safe environment, no loot - safe/free gear and so on in most cases gives very bad habits that will lead to fast death (ramboing). Also it is very common to see people who usually fight bravely in first line in such places to still stay at back of their team or being first to run/hide because they are not used to losing gear.

I am getting mixed signals here, you say they will get a habit of rushing and running away?
Running away from a battle isn't a bad thing if you know you are losing, it's no good to sacrifice your life for nothing.

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Best way to learn it is to learn it the hard way.

I can agree with that, but I still think we should have a place where we can fight each other in the faction without losing reputation.

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Simple combat related things you can train with friends on assignments, ok npcs are stupid and ai is abusable but still you can try making lines, taking covers, positioning in windows, even healing friends under fire, providing covering fire and such.

No the AI is way too foolish for that, all they do is rush up to your face and shoot. Only tactic you learn is luring.

11
Suggestions / Re: Dueling area.
« on: September 23, 2014, 04:06:55 AM »
I notice the same guys saying its a bad idea are also Fonline veterans part of huge and trained clans..

Just saiyan.

If they are so experienced, then why aren't they able to prove why it is so bad?

12
Suggestions / Re: Dueling area.
« on: September 22, 2014, 12:42:06 PM »
You seem afraid of that I suggest to lower the game's difficulty.
I am not suggesting that.

I just suggest an opportunity to raise the newer players' skill level without being been demoralized by defeat and loss of equipment.
The game mechanics should continue to be difficult, it's just the players I wish to be better and act smart in zone control.

I suggest that the training arena will hold no rewards for the player character.
Except for the player itself, whether it be amusement or understanding.

13
Suggestions / Re: fractional сhat
« on: September 22, 2014, 11:59:08 AM »
low level players wont gather in groups for quests if chat is disabled. what a dumbass

this post is cool

14
I think that the entrance will be filled with beartraps and big gun deathsquads.

It will be glorious.

15
Suggestions / Re: Dueling area.
« on: September 22, 2014, 08:04:18 AM »
PvP is not about loot, it's about having fun by surpassing each other.

Then I don't see why not have a little sparring arena, where we can surpass each other in the faction without significant repercussions.

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Guards don't do shit inside platoon base.

Not everyone has access to a platoon base.

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That's just wrong IMO. Yes you will get much better in a short time span, but where is the fun in that? :/.

The fun lies in not being farmed like potatoes in PvP.
I do agree it makes the learning curve of the game less exciting, but I think it's too rough.

16
Suggestions / Re: Dueling area.
« on: September 22, 2014, 07:44:03 AM »
I said nothing about gaining something out of it

No, that was my reason for why it wouldn't kill PvP

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There is nothing stopping you to just shoot each other in your platoon base, usually like 400 overall rep lost. And even if you lose more, like 4k.. Can it even be considered as a loss?

The guards prevent a proper duel and yes; 4k rep loss can be costly.

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A shooting range with a practice dummy (whose settings you can change, like dr/dt) I'm up for, but arenas.. Whole phoenix is an arena :/.

A practice dummy does not compare to a real player.
Newer players should have a chance to learn how to properly fight with first hand experience, without losing their gear the entire time and get disencouraged by PvP.

17
Suggestions / Re: Dueling area.
« on: September 22, 2014, 06:31:35 AM »
I think this is a good idea, it may help us learn how to PvP effectively without getting absolutely smashed and looted by someone that knows better.

18
Suggestions / Re: Dueling area.
« on: September 22, 2014, 06:17:40 AM »
And kill PVP with that. Every1 will just farm a single piece of T3 and will happily pvp each other in the base, w/o losing anything.

I doubt it.
Why? There is no point in doing safe PvP over and over again because there is no progression in it, you'd just be wasting ammo and/or equipment condition.

19
General Discussions / Re: Teamkilled by own Faction
« on: September 22, 2014, 05:02:12 AM »
If you stand over a dead ally, don't even dare to loot him, you're going to be killed.

The problem is that OP didn't loot any teammates, he was killed without a clear reason.
I think it's because of distrust, everyone is afraid of being betrayed and thinks it's best to get them before they get you, but it's very hard on the faction itself when it can't keep itself together.

The paranoia is strong in this game.

20
Bug reports / Re: Defiblirator
« on: September 20, 2014, 04:28:13 PM »
Bumping with a screenshot of the aftermath of an attempt to use auto-defibs from the action slot to revive a very helpful test subject.

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