Author Topic: No more min maxers?  (Read 11890 times)

faopcurious

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No more min maxers?
« on: August 26, 2014, 03:46:41 PM »

You said you limited making min max characters, so how exactly was this done?
What is stopping someone from taking 1 STR  10 luck 10 int sniper, and just get weapon handling perk?
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John Porno

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Re: No more min maxers?
« Reply #1 on: August 26, 2014, 04:02:45 PM »

to be honest, for snipers this still remains somewhat viable. However, the game was designed in a way, and our pvp tests proved it, that flexibility is more important than specialization. Especially the post-24 skill point gain will make sure that there is high interest in keeping and developing one main character in order to make use of all secondary skills and the strategies that come with it.

Let's say your team is halfway into a fight, has lost the first attack and is now down on points. On top of that, most of your more tankier, close range chars died adn the enemy team, knowing they will win by points, can camp inside a building. In that situation you can't simply spawn in another char from wm and meet up in 10seconds but you will also have a hard time surviving a close range fight with 1 10 1 1 10 10 10 char.

On 2238 it was easy enough to just make a dedicated chars for each town and leave them in a base next to it and switch chars as needed, but here, you have to commit to a longer trip each time you enter the core and you don't know what will happen so you have to be prepared for anything.

Apart from that, the formulas usedmake it so that minmaxing your stats will actually make your character lose overall value due to diminishing returns on HP and crit resist for example. Minmaxed chars are also easier to counter, and I think that actively coming up with counter strategies is the main thing that separates aop from other servers, pvp wise.
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faopcurious

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Re: No more min maxers?
« Reply #2 on: August 26, 2014, 04:21:17 PM »

Ok, well I hope you are right ^_^
I would be very happy if min maxing was not important.
A happy medium, jack of all trades character would be nice for a change.

So do all of the SPECIAL have diminishing returns?
What is preventing someone from going 1 PE? and buff everything else?
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John Porno

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Re: No more min maxers?
« Reply #3 on: August 26, 2014, 04:40:11 PM »

you can try to do a 1pe char and see if that's viable or not.
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faopcurious

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Re: No more min maxers?
« Reply #4 on: August 26, 2014, 08:05:21 PM »

so if you have 1 str, and using a 5 min str weapon how do you calculate how easy it will be for your weapon to drop?

I thought maybe you would have accuracy penalties, but I am not noticing any.  and I don't know how to calculate for weapon drop?
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Seki

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Re: No more min maxers?
« Reply #5 on: August 26, 2014, 09:30:17 PM »

I thought maybe you would have accuracy penalties
from wiki "Each strength point missing from the strength requirement of the weapon will cost 40 hit chance."
http://www.fonline-aop.net/wiki/index.php?title=Hit_Chance
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faopcurious

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Re: No more min maxers?
« Reply #6 on: August 26, 2014, 09:59:41 PM »

ehh?  I just tested it with 1 str 200 gun skill at 35 hex range, almost max range for the gun I was using, it said 95%, I had no accuracy penalty.  Maybe formula only works when people try to shoot from really long ranges, ie sniper rifles? 

but thanks, I will look at the formula.
« Last Edit: August 26, 2014, 10:06:17 PM by faopcurious »
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faopcurious

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Re: No more min maxers?
« Reply #7 on: August 26, 2014, 10:31:17 PM »

Ok the formula is weird, the accuracy will go from 67% to 95% simply by moving one hex, so if you have only 1 str with a 5 min str gun you just need to find the sweet spot, which is only about 5-6 hexes closer to the target than a character with the same gun skill with 5 str.
So the accuracy penalties are pretty minimal =/
and this is with only 200% gun skill.  using range 50 weapons with no accuracy perk.

We are definitely going to see 1 STR crit snipers, no problem, unless the str accuracy penalties are increased.

I will try to work out a better formula for you guys ;)
« Last Edit: August 26, 2014, 10:50:46 PM by faopcurious »
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Seki

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Re: No more min maxers?
« Reply #8 on: August 26, 2014, 11:22:44 PM »

not really, for sniper is every single hex of effective range very important
also 1 st means alot of knockouts, weapon drops, low bleed resistance, carry weight etc..
all SPECIAL stats are good for something
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S.T.A.L.K.E.R

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Re: No more min maxers?
« Reply #9 on: August 26, 2014, 11:54:24 PM »

so if you have 1 str, and using a 5 min str weapon how do you calculate how easy it will be for your weapon to drop?
You can  make a 1 ST person...but your critical strength will be extremely low , almost every hit will cost your weapon to drop if aimed.



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