Author Topic: A feature...  (Read 13893 times)

Hunky

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
A feature...
« on: May 23, 2014, 09:23:35 PM »

No, it is not a suggestion.

I just wanted to ask about something you have mentioned, which really concerns me.
It is the "deployable weapons" thing.

Is it still true? If so, how o you plan on implementing that or how will it work?
No need for spoilers, just wandering how would that be done.

I hope I didn't misread something. ~_~
Logged

Rynn

  • Wastelander
  • **
  • Offline Offline
  • Posts: 157
    • View Profile
    • Tim Tom & Ted Lawyer Agency
Re: A feature...
« Reply #1 on: May 24, 2014, 06:06:17 AM »

Like what you can do with the Heavy machin gun ?
Logged

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: A feature...
« Reply #2 on: May 24, 2014, 06:16:28 AM »

you can test it ingame

Hunky

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: A feature...
« Reply #3 on: May 24, 2014, 12:24:00 PM »

Yep, I knew about that one, thought you also meant something more like stationary weapons which then yould be mountable after deployment.
My thinking was a little too far-sighted, sorry.

Can't test it while the server is off. :P
Logged

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: A feature...
« Reply #4 on: May 25, 2014, 07:30:54 AM »

Can i tell him i see he is an eager one?

PusiteGA

  • Phoenix Contributor
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 501
    • View Profile
Re: A feature...
« Reply #5 on: May 25, 2014, 07:36:07 AM »

If you sow a ridle you can

One day on an huge port opening 3 big wawes splashed from see, twisted the world upside down, and devili lift his insgnia on beech 666

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: A feature...
« Reply #6 on: May 26, 2014, 10:23:18 AM »

Quote
Yep, I knew about that one, thought you also meant something more like stationary weapons which then yould be mountable after deployment.
My thinking was a little too far-sighted, sorry.

That would rather be a vehicle then. Perhaps, one day...

Quote
Can't test it while the server is off.

The dev server is currently on, but there no point going there now except for people wishing to contribute, for example on the wiki. We still don't know when we'll start the new beta phase, but it's approaching. I will write news about that in a few days (but probably still no date).
Logged

Hunky

  • Wanderer
  • *
  • Offline Offline
  • Posts: 4
    • View Profile
Re: A feature...
« Reply #7 on: May 27, 2014, 11:13:44 AM »

Aight, didn't know about the dev-server, yet I'd still prefer an open or closed beta, just as you said.
If that feature ever comes alive, fighting against other players in a defensive mode would make much more sense and the place harder to get.

Thanks for the info.
:>>
Logged

Shangalar

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1737
  • Dictatorial Tyrant
    • View Profile
Re: A feature...
« Reply #8 on: May 27, 2014, 11:23:03 AM »

Until then, there is the cover system, which is almost ready and will play its role in combat.
Logged

Hitman

  • Phoenix Contributor
  • Wanderer
  • *
  • Offline Offline
  • Posts: 17
    • View Profile
Re: A feature...
« Reply #9 on: May 27, 2014, 03:04:54 PM »

how much is that less chance to hit behind a cover?
Logged

Lidae

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 644
  • Wasteland scientist
    • View Profile
Re: A feature...
« Reply #10 on: May 27, 2014, 07:42:48 PM »

At the moment it's 50 percentage points. So with 95% to hit, if you shoot somebody in cover that turns into 45%. Or if you had, say, 73% without cover, that's 23% with cover.

That value may or may not be changed in the future though.
Logged

faopcurious

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 569
  • War.... War always changes.
    • View Profile
Re: A feature...
« Reply #11 on: August 20, 2014, 01:14:01 PM »

i was concerned about deployable weapons too, it sounds very camptastic.  Giving people even more of an excuse to stay in one spot, but I don't know, never played, just going by what it sounds like.
Logged

BG Sexpert

  • Wastelander
  • **
  • Offline Offline
  • Posts: 191
    • View Profile
Re: A feature...
« Reply #12 on: August 22, 2014, 09:15:19 AM »

i was concerned about deployable weapons too, it sounds very camptastic.  Giving people even more of an excuse to stay in one spot, but I don't know, never played, just going by what it sounds like.

In the core there are many, many pathways. You can use the sewers, alleys, and buildings for shortcuts or ambushes. Once you play the game; you will see that mobility is a very big part of this game. The deploy system of heavy machine guns actually works quite well and adds a layer to the combat. If you jump over to the PvP videos thread, you can see when 3 heavy machine gunners stationed themselves infront of a large door way, then another player opened the door and they unleashed hell on everyone inside. (they still died to the players inside but it was a really fun and well executed maneuver).
Logged

Hang-Lip

  • Phoenix Contributor
  • Wastelander
  • **
  • Offline Offline
  • Posts: 107
  • Got a smoke?
    • View Profile
Re: A feature...
« Reply #13 on: August 30, 2014, 11:03:28 PM »

With BG, while deployed does it cost AP to turn?
Logged


AKA Ox-Skull.
Hang-Lip graffiti by Stem Sunders.

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: A feature...
« Reply #14 on: August 30, 2014, 11:07:42 PM »

No, you can turn freely and you can also immediately move, without a delay. You can look at it as a buff that you need to pay a certain amount of AP for to activate it.
Logged
"if i was a dev i would just stop server, and nobody hurt"
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip