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Author Topic: Crafting, Deterioration & Quality! Making your items personal!  (Read 28451 times)

SnowCrash

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #20 on: October 15, 2014, 11:08:30 AM »

Wow, how did i miss this post?

Really like to see weapon mods implemented.
I think this will a better option than have those legendary weapons and having both can be extreme (weapon traits+5 perks+5? weapon mods +legendary bonus?)

About duplicating mods, i think that some of them should not be stackable (like better criticals), but i don't see a problem with others (like more criticals and bonus damage)
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twat

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #21 on: January 13, 2015, 07:32:38 PM »

maybe give the ability to alter the existing perks on individual weapons instead. Just a thought. I'm not a big fan of 'legendary'. customize/personalize/whatever but don't make it take too much farm to get viable equipment. It seems to me that adding mods to existing weaps could make any op option even more so.  Take care.
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naossano

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #22 on: January 14, 2015, 04:11:13 AM »

I share that feeling.
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FrankenStone

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #23 on: January 14, 2015, 08:48:45 AM »

i dont feel that it would make some wepaons op , make mods not cheap , roblem solved and dont add super duper advances over vanilla guns , maybe some accuracy improvements , ammo capacity , kind of that shit , maybe some grenade launcher u can put under some weapons (assault maybe) would be cool ...
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Moebius

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #24 on: February 03, 2015, 02:57:51 PM »

Leave only little room for customization on top tier weapons like Gauss Rifle or Vindicator, and more mod slots for lower grades.

Honestly I'd love to run around shooting BROF X5 Mauser chucking 9MM at the speed of an IRL minigun. It would really add value to those weapons we discard by basics of being simply unviable in the current version of the game.
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cirn0

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #25 on: February 03, 2015, 03:34:42 PM »

That is not a bad idea at all. I like it.
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FrankenStone

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #26 on: February 09, 2015, 09:08:02 AM »

bump Cirn0 :-*
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Shangalar

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #27 on: February 23, 2015, 02:05:37 AM »

What's the problem of Legendaries? I think the feature still needs some work, but we were all really excited when coming up with that idea. Don't you like it because you feel it implies farming? Why so? Are Legendaries so mandatory in pvp?
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Niamak

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #28 on: February 23, 2015, 03:22:37 AM »

I think the problem is most players still think legendary weapons as legendary items from other MMOs with superior stats over normal items. After all, fonline players are mostly MMO players. So it's not clear enough that legendary weapons in this game are just weapons with special cosmetic.

So far, players who got legendaries seems to like this feature as they are allowed to add their personal touch to the game and leaderboard.

ps : not anymore
« Last Edit: March 10, 2015, 06:15:15 AM by Niamak »
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Voiddweller

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #29 on: June 06, 2015, 12:45:15 AM »

Mods sounds like nice idea. Must be common like leadership chips and relics though, and low tier weapons should have more slots than high tier.
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MARXMAN

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #30 on: June 20, 2015, 05:38:31 PM »

gib Ak with x5 reliable pls



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Fox

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #31 on: August 13, 2015, 03:18:48 PM »

Big bad +1 from me about this idea, but:
1. They shouldn't replace original item's perks.
2. They shouldn't have too much influence on items - let them improve such aspects like ammo capacity, hex-attack area, wearing qualities, reload speed e.t.c. (something definitely useful, but not making weapon overpowered).
3. For first make 3, not 5 slots.
4. Make mods easy to get.
5. Something else..

I actually would like to see mods which improve main stats (like crit chance, strength of crit, ap for shoot), but I'm afraid it will ruin brittle balance. So no, screw it.
« Last Edit: August 13, 2015, 03:32:41 PM by Fox »
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Teela

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #32 on: August 13, 2015, 07:14:15 PM »

No. Leave extra perks on legendaries and don't make weapons moddable (is that english?).
Introduce weapon mods and here's what will happen:

Tentacle overlord Cirn will invent great weapon of much kill.
Players will start modding and discover the most efficient set-up.
Cirn's great idea of much kill now obsolete because now everyone will use weapon with same custom configuration.

Blasphemy.




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Kurwier

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #33 on: August 13, 2015, 07:37:39 PM »

how about all legendaries from faction xy get -20% legendary when afk cap
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Teela

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #34 on: August 13, 2015, 08:10:48 PM »

how about all legendaries from faction xy get -20% legendary when afk cap

how about all legendaries from faction xy get -20% legendary when courier cry
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Kurwier

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #35 on: August 13, 2015, 08:26:54 PM »

how about all legendaries from faction xy get -20% legendary when afk cap

how about all legendaries from faction xy get -20% legendary when courier cry

curir never cris
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antohha

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #36 on: August 15, 2015, 07:12:39 AM »

Is this idea still in disscussion? Just wanted to write down some of my opinions.
 Lets start from afar - why people stoped playing aop after first several months? There was nothing to do except neverending PVP. There were some dungeons, but they were not so profitable. A lot of people in fonline like just to farm stuff till the end of the days and go pvp once per week. And I see here perfect possibility to bring more farm to game, without breaking the balance.
 So what's mythe idea: People can craft 2 types of same weapon/armor - normal, same as we have now, and empty, one that has 5 empty perk slots. Slots can be filled with modules, with some restrictions(no modules of the same type for ex., though i think better restriction could be created).
 Modules are craftable aswell, recipes are found in the core/dungeons, materials for most modules are found in the core, materials for better modules are dropped from dungeon bosses.

So players, that want spend more time farming, can create cusom weapons/armors that they like more but that won't be strictly better than existent armors/weapons.
« Last Edit: August 15, 2015, 07:14:46 AM by antohha »
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Niamak

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #37 on: August 15, 2015, 07:45:26 AM »

I think the question is how to make it not break the balance of the game.

Modded item vs non modded item.
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MARXMAN

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #38 on: August 15, 2015, 08:09:11 AM »

I think the question is how to make it not break the balance of the game.

Modded item vs non modded item.

John has mentioned that they were thinking about mod slots being tradoffs rather than straight upgrades.

EX:  Adding a drum mag gives a huge capacity boost, but takes way more AP to reload.
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Niamak

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Re: Crafting, Deterioration & Quality! Making your items personal!
« Reply #39 on: August 15, 2015, 08:28:16 AM »

Yeah makes sense.

The thing is if you make it a sidegrade item that requires farming, it would still kinda break the balance. As this kind of item would still be better than regular item in certain situation. You can take sPA for example which require some farming, the idea already kinda backfired and crying ensued (even with such small playerbase).

Or imagine flamer was taken out regular item pool and now require farming, as it is a niche item you wouldnt see it too often but still pretty powerful in certain situation. How would you feel about it ? same could be said for armor.

Just roll with it. #yolo #aopdev
« Last Edit: August 15, 2015, 08:33:20 AM by Niamak »
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