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Messages - Kurwier

Pages: 1 [2] 3
21
General Discussions / WIPE in 2020
« on: March 20, 2018, 04:20:49 PM »

22
Polskie Pustkowia / Re: No eldo.
« on: December 11, 2017, 05:20:43 PM »
Vocatus et invocatus deus aderit

23
General Discussions / Re: Season 3 - protest against some things
« on: October 25, 2017, 09:03:33 PM »
because they think IAM THE HEADDEV


24
General Discussions / Re: Season 3 - protest against some things
« on: October 10, 2017, 07:41:57 PM »


fuckydefuck blyad , aop got most cancerous people around as devs mod whatever , CONSIDER THIS GAME TO BE DEEEEEAAAAAAAAAD.

25
General Discussions / Re: Join the Law
« on: October 03, 2017, 02:00:37 PM »
why even 4 factions ? if pvp stays the same boring deathmatch as before you really dont need more than 2 faction in my opinion. with an different pvp system 4 faction would make sense, like the system was in the beginning with winning by overall score. but if its just deathmatch 2 is enough and all you need.

other than that more factions only make sense if there exist differences between the factions, like in old classic strategy games were you can choose from different races which grant you different bonuses and trade offs. thats the only scenario i can see something like 8 factions work.

26
General Discussions / Re: Season 3 - protest against some things
« on: September 13, 2017, 09:32:57 AM »
who cares anyway ?
if you want to play stable games you should have moved on, long time ago...

27
General Discussions / Re: Are the devs dead?
« on: August 18, 2017, 11:49:45 AM »
"if i was a dev i would just stop server, and release AoP source"

28
Suggestions / Re: Roominess, volume of some loot spots in core.
« on: June 22, 2017, 09:21:30 AM »
Don't limit weapon types to spawn locations.  There is nothing dumber than "Going to the pistol locker."   and "going to the rifle locker"   Part of looting is not always knowing what you are going to get ^-^.

well its called immersion and hawk is right its stupid to imagine all these guns into that wallsafe lol, also counterquestion what do you get when you make same loot on every type of container ? = its boring, because everything is same, on top of that it doesnt reflect logical-reality/laws not even in a sci fi world...

i think i understand what you mean but its not good typed out, i agree that its no good idea to tie specific stuff just to one location but this doesnt go hand in hand for containers, there are just too much of them, and to find weapons in weaponcrates is just logical (ofc you can put some garbage tier stuff in garbage cans aswell and so on but dont make everything the same like it was in season 2 (season1 had way better distribution of items, because someone was thinking about it not like in season2 [dont wanna say any names, you know who you are]). ofcourse this doesnt count for special loot since that type of loot should have a special place which makes it automatically limited to a certain area etc.

29
Suggestions / Re: Sneak overhaul.
« on: June 22, 2017, 09:11:38 AM »
well im not sure what type of game ashes of phoenix is nowadays anymore , anyway ...

if you want to keep it pvp orientated then you have to think about how you can give players longtime goals or simply motivation to play (pvp) , you dont need neccesarily pve for this ... you could tweak the skillsystem aswell or expand it with other points you get in other ways which unlock treeperks whatever ... there are alot of other games out which use different technics to keep player or players motivated to play.

i think sneak as skill in an game like fonline is retarded anyway since it seems like some leftover from singleplayer game were it made sense atleast, here on a similar graphical and engine level it doesnt make sense because you dont need to sneak past some npcs to solve a quest lol here it is just abused for player versus player non seeing factor combined with bullshit strong combinations of weapons and build.

if you want to keep sneaks in the game make them real cannonfodder or limit them just to sneak exclusive weapons which could be special on the one side like that soflam or airstrike pointer whatever (starcraft one with atomic bomb comes into my mind)  and on other side shit dmg guns which might have some crippling bonus or some other effect than just bleed or flames , into my mind comes this borderland weaponcategory which makes enemy resistances against other damage lower for some time, you could even introduce some low damage buffed super sledge kind of weapon to knockout a single target very long ( i dunno some shocking sneak weapon whatever, like some taser ) ideas endless ... but overall low damage in comparison to non sneak, for example i could imagine some sneaks getting behind enemy line and do no damage but cripple them or give some people statuseffects (this would require some coordination aswell and is not just clicking festival).

30
Technical Center / Re: Client start fails, or crash.
« on: April 22, 2017, 09:05:09 PM »
no workaround after update, its because of fmod stuff from my understanding, evil hacks... or magik.  8)

31
Bug reports / Re: Fix crafting recipes
« on: April 21, 2017, 01:04:39 PM »
i guess noone is in charge of crafting muhahaha, why dont you fix the crafting recipes ?

32
The Lobby / Re: What is this?
« on: March 21, 2017, 06:16:10 PM »
defib again plox

33
Deutscher Sprachraum / Re: Tot oder lebendig?
« on: February 19, 2017, 08:36:38 PM »

34
News & Announcements / Re: 'No Name Yet' Team recruits!
« on: February 13, 2017, 09:46:24 PM »

35
General Discussions / Re: A letter to potential developer
« on: February 12, 2017, 03:36:57 PM »
and we got new useless GM in replacement for other useless GM smalltime already also...
Spoiler for Hiden:

Smalltime was better

Spoiler for Hiden:

you good boi stem <3

36
General Discussions / Re: A letter to potential developer
« on: February 12, 2017, 08:35:16 AM »
and we got new useless GM in replacement for other useless GM smalltime already also...
Spoiler for Hiden:


37
The Lobby / Re: Big Gun Snipers needs buff
« on: February 12, 2017, 04:51:05 AM »
Theres a reason players use aek and devs use sg552

devs play their own game ?

Spoiler for Hiden:
This No 1vs1 Noob...
Spoiler for Hiden:
SG?
Spoiler for Hiden:
Have You EVER encountered a SWARM of AEKs ???
Spoiler for Hiden:
Tuc Tuc Tuc...
Spoiler for Hiden:
Spoiler for Hiden:
RatTatTattat...
Spoiler for Hiden:
Spoiler for Hiden:
Ratuctuctuctat...
Spoiler for Hiden:

38
General Discussions / Re: A letter to potential developer
« on: February 12, 2017, 01:47:18 AM »
my honest opinion
Spoiler for Hiden:

39
General Discussions / Re: Good job!
« on: February 11, 2017, 07:50:59 PM »
its my map! just look up the reference map for cover, i know that there are alot of missing covers or shitstuff on other new maps... there is ton of work to be done lef... some exitgrid assignments are not propper aswell but who cares...

Spoiler for Hiden:
Spoiler for Hiden:
Spoiler for Hiden:

40
Suggestions / Re: Item condition and quality degradation!
« on: February 11, 2017, 12:40:58 PM »
yeah i can confirm many items loose quality level after each repair, also engineer and science skill doesnt seem to increase anymore ... maybe a bug.

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