Author Topic: Leadership modules  (Read 5073 times)

S.T.A.L.K.E.R

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Leadership modules
« on: October 02, 2014, 09:09:03 AM »

Can someone do a table for this? maybe an example on how they affect your character's stats

like write the module name, and the effect :P

and don't write the descriptions, oh lawd (unless you want to)

http://fonline-aop.net/wiki/index.php?title=Leadership_Modules
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paragon

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Re: Leadership modules
« Reply #1 on: October 02, 2014, 10:04:36 AM »

If anybody wants to do it instead of me effects are:

"Base Boost Value is 1.8 HP",
"Base Boost Value is 3% Limb Regen, 1 Healing Rate",
"Base Boost Value is 3 Armor Class",
"Base Boost Value is 5 kg Carry Weight",
"Base Boost Value is 1% Damage Resistance",
"Base Boost Value is 4% Critical Strength",
"Base Boost Value is 4% Critical Perception",
"Base Boost Value is 4% Critical Endurance",
"Base Boost Value is 4% Critical Agility",
"Base Boost Value is 3% to chance to be Suppressed",
"Base Boost Value is 1% Bleed Resistance",
"Base Boost Value is 2% Less Severe Armor Bypasses",
"Base Boost Value is 0.1s Shorter Knockouts",
"Base Boost Value is 2 to Sight Range",
"Base Boost Value is 2% to chance to cause AP Drain",
"Base Boost Value is 2% Critical Chance",
"Base Boost Value is 3% Better Bleed",
"Base Boost Value is 4% More Bleed",
"Base Boost Value is 2% Damage with Fire",
"Base Boost Value is 4% More Suppression",
"Base Boost Value is 2% Less Reload Time",
"Base Boost Value is 10 AP for killing",
"Base Boost Value is -1 Run time",
"Base Boost Value is 10 AP per 100s",
"Base Boost Value is 0.8% Weapon AP Cost",
"Base Boost Value is 0.1s Knockouts Duration",
"Base Boost Value is 2% Better Armor Bypasses"

Sorted in the order of added effects to the page currently
Don't wanna write the modules' names though xD
« Last Edit: October 02, 2014, 10:07:08 AM by paragon »
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Ender

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Re: Leadership modules
« Reply #2 on: October 02, 2014, 02:22:41 PM »

Done.

Critical resistance effect is missing.
I presume it's the same as critical strength, etc.. but not sure as resistance is not a SPECIAL so I let it empty untli I had occasion to check or someone.
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S.T.A.L.K.E.R

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Re: Leadership modules
« Reply #3 on: October 02, 2014, 06:55:19 PM »

Cmon guys I meant the name of the module. :p

Like Lu Quite or Alexander the great

But good table
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Ender

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Re: Leadership modules
« Reply #4 on: October 02, 2014, 08:07:32 PM »

Oh yeah  :o
I will do that tomorrow
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paragon

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Re: Leadership modules
« Reply #5 on: October 02, 2014, 09:43:43 PM »

I can't even read those names, do you really want me to write them down?
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greenthumb

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Re: Leadership modules
« Reply #6 on: October 02, 2014, 10:35:08 PM »

Quote
"Base Boost Value is 4% Critical Strength",
not sure, but this seems to be incorrect, can you underlay your claims?

What means "underlay your claims" ?
I will check this once my squad leader is online ;o
« Last Edit: October 03, 2014, 07:33:33 AM by Ender »
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S.T.A.L.K.E.R

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Re: Leadership modules
« Reply #7 on: October 02, 2014, 10:36:40 PM »

I can't even read those names, do you really want me to write them down?
Yess!!! of course!
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Ender

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Re: Leadership modules
« Reply #8 on: October 03, 2014, 07:59:07 AM »

Done.

For critical, pipboy said it's 1% and not 4%.
Do not know yet if the wiki or the pipboy is wrong.
Need some leader to test.
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paragon

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Re: Leadership modules
« Reply #9 on: October 03, 2014, 08:04:29 AM »

it's ether 4% or 5%, pipboy is wrong.
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