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News & Announcements / Re: Still alive and dead!
« on: January 05, 2017, 08:23:19 AM »Look at you plebs and your disgusting memessay the guy with anime avatarLOL
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
Look at you plebs and your disgusting memessay the guy with anime avatarLOL
April 1st is the date we're aiming for season 2 aop.WAKE UP SHEEPLE
Explosion time and accuracy will depend on throwing skill, Throwing range will depend only on strenght. Then all soldiers would use nades but with random effectiveness caused by unstable explosion time and accuracy. For team safety and more effectivenes they have to pick Have ho or spent skill points.This is already partially the case, but it's an interesting idea, because usually it is the range that is preventing use of most grenades. I have never tested it with a low skill high ST char though.
Have ho! the effect will be negated if you have 150 or more in the throwing skill? why not make something like: you get +3(4?) ST for purposes of determining range, speed and damage (melee damage for throwing spears) for throwing weaponsHeave-ho is designed for people who cant work throwing skill into their build yet want to be able to use grenades for more than just smoking yourself. It's not supposed to make dedicated grenadiers even better.
For what?;p for pancor? There is "nothing" in dungeons.because it's not officially released and is not fully implemented.
Its new dungeon in junk outpost but 0 rewards, only npcs to kill.
There was a typo in the tier 6 weapon balance, therefore current balance is still bad.