FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: The Master on February 22, 2013, 01:51:34 PM

Title: Character Basics
Post by: The Master on February 22, 2013, 01:51:34 PM
Strength

Raw physical strength. A high Strength is good for physical characters.
Perception

The ability to see, hear, taste and notice unusual things. A high perception is important for a sharpshooter.
Endurance

Stamina and physical toughness. A character with a high endurance will survive where others may not.
Charisma

A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.

Not yet implemented

[/list]Intelligence

Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character.
Agility

Coordination and the ability to move well. A high Agility is important for any active character.
Luck

Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.

Generally, most formulas for the the effects of Specials tats work in a way that the effect is very big between 1 and 2 and the effectiveness decreases for each additional point. The result is that a well balanced build will be more effective than a build that dumped some and maxed other stats.

Skills:
When making your character it is important to first get rid of the 2238 dogma of specialization = effectiveness. Refer to the blog for a general overview of how the skill system works.

In AoP, it is encouraged to carry more than a single weapon. In fact, every player should carry at least 2 different guns in his two slots at all times.

The guns, which will be explained in greater detail in a separate thread, are all quite distinctive with a lot of options and possible combinations. to make a great build. You Build is not defined by your Special but by your gear.

The only implemented skills are
Primary:
Small Guns
Big Guns
Energy weapons
Melee weapons (unarmed)*

Secondary:
First aid
Doctor

*For melee weapons, tag the skill unarmed which should be the 5th skill in the list. It incorporates all melee and unarmed weapons while the actual "unarmed" is not in effect yet.

What you gain from raising a askill is 1). additional maximum range and 2). weapon perks. Since everyone will have a very good range with every weapon, noone is limited to a single weapon skill, let alone a single type of weapon. Dont pick your primary gun skill because you think it's going to be the strongest or because it was the strongest on other servers, but because you think you might enjoy playing with those guns.

Since everyone who can read this thread has had his share of fonline pvp, we trust everyone not to dump LK, AG or EN to 1. We're not joking if we say that 5 5 5 5 5 5 5 is a viable build. Also, it doesnt matter if your stats are odd or even.