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Author Topic: Assault Rifles  (Read 25912 times)

cirn0

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Assault Rifles
« on: October 01, 2014, 12:01:06 PM »

Its shit right?
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blasma khan

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Re: Assault Rifles
« Reply #1 on: October 01, 2014, 12:03:07 PM »

yes

also festering spears
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Myakot

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Re: Assault Rifles
« Reply #2 on: October 01, 2014, 12:03:20 PM »

Its shit right?
Totally unexpected words from a dev ;D.

Rifles are not awesome just because there are shotguns and sniper rifles.
If shotgun's effective range will get a realistic nerf and every scoped weapon will have an efficient range of Minimum (i.e. if a target is too close to you, you are less likely to hit it), then ARs will get a 2nd breath.
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nanoswimz

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Re: Assault Rifles
« Reply #3 on: October 01, 2014, 12:04:57 PM »

There is should be aimed burst to make them good weapon. With highner -aim penalty.
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cirn0

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Re: Assault Rifles
« Reply #4 on: October 01, 2014, 12:11:49 PM »

There is should be aimed burst to make them good weapon. With highner -aim penalty.
That is reserved for the G11 family of weapons
 
Its shit right?
every scoped weapon will have an efficient range of Minimum (i.e. if a target is too close to you, you are less likely to hit it), then ARs will get a 2nd breath.

Oh that's an idea but I'm sure more than half the server will flip shit.
« Last Edit: October 01, 2014, 12:13:23 PM by cirn0 »
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RazorRamon

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Re: Assault Rifles
« Reply #5 on: October 01, 2014, 12:20:13 PM »


Its shit right?
every scoped weapon will have an efficient range of Minimum (i.e. if a target is too close to you, you are less likely to hit it), then ARs will get a 2nd breath.

Oh that's an idea but I'm sure more than half the server will flip shit.

DO IT

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Myakot

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Re: Assault Rifles
« Reply #6 on: October 01, 2014, 12:20:38 PM »

Off-Topic
Spoiler for Hiden:
Well half of server playing snipers is also not that great, ain't it? :)
Or make it the less logical, but more balanced way around!
If the target is <20-30 hexes away from you, you get an AC penalty. Harsh example would be a +2 AC for each hex <20-30.
(That way we deal with randomness of "40% hit chance, aw well, I missed, what a surprise"... besides, I doubt that sniper rifles were meant to perform scoped-aim-shots on a RUNNING target with less than 20 meters distance between you.)
« Last Edit: October 01, 2014, 12:53:23 PM by Myakot »
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cirn0

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Re: Assault Rifles
« Reply #7 on: October 01, 2014, 12:25:55 PM »

Lets try to stay on topic,
Sniper nerfs are not going to be as easy going as assault rifle buffs.
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3.14

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Re: Assault Rifles
« Reply #8 on: October 01, 2014, 12:42:08 PM »

They have more range and damage then pistols, they use less AP then sniper heavy weapons, they have good anti-armor ammo.

This is the best balanced gun group out there, change the other guns (starting smg++ and sniper--)!
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Deathproof

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Re: Assault Rifles
« Reply #9 on: October 01, 2014, 12:47:41 PM »

Not all, good portion of them yeah.....

For example AK 47 which is tier 1 is better than AK 112 which is tier 2....funny. Also its excellent cheap replacement for a decent handgun. Some need buff, in general they aren't that bad. More damage from burst would do them healthy buff.

Fore example m14 is great, decent damage but great perks/trait.

About sniper not hitting a target that is close. So I got scope for long range targets, and if something like AK can hit close distance target, than snipers can do it too. Huge AP cost and if enemy gets close to you (as in, his gun's range) you're fucked anyway, no need to nerf them.

Currently SMG's need love and attention more than anything else.
« Last Edit: October 01, 2014, 12:50:57 PM by Deathproof »
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Myakot

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Re: Assault Rifles
« Reply #10 on: October 01, 2014, 12:54:39 PM »

About sniper not hitting a target that is close. So I got scope for long range targets, and if something like AK can hit close distance target, than snipers can do it too. Huge AP cost and if enemy gets close to you (as in, his gun's range) you're fucked anyway, no need to nerf them.
Switching weapon still takes time, besides it's more of a cosmetic chance, rather than an actual balance one. (At least snipers will be forced to carry additional firearms).
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Deathproof

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Re: Assault Rifles
« Reply #11 on: October 01, 2014, 01:00:11 PM »

I'm not getting your point. Having a sniper equipped in short range combat is a suicide. Till you shoot once guy already bursted you to death or did enough aimed shots by handgun,shotgun,rifle that you can't do much. How is it cosmetic change if you have to switch guns, which means standing in one place to do it. Also, most of the sniper players carry an additional close range weapon, otherwise its suicide when enemy gets closer like I mentioned above. But its good to be optional. If I hit guy twice from huge distance, and he is left with cca 20 HP, hitting him once more as he is charging at me without switching weapon is....acceptable and normal....
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Ranger Arn

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Re: Assault Rifles
« Reply #12 on: October 01, 2014, 01:42:46 PM »

maybe allow % chance for critical hits in bursts for each bullet  (but with capted crit str/level - not as good as aimed crits )?

or even better add this as a trait to chosen  weapons - assault rifles.
« Last Edit: October 01, 2014, 01:57:50 PM by Ranger Arn »
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Hans Landa

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Re: Assault Rifles
« Reply #13 on: October 01, 2014, 02:03:29 PM »

-A fire mode for 2-3 bullet AIMED bursts that can crit with each bullet.
-Attachments: m203/gp-25 grenade launchers, hex-only fire.
-Attachments: scopes for 1x-2x trait.
-Attachments: silencers for sneak attacks.
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mAdman

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Re: Assault Rifles
« Reply #14 on: October 01, 2014, 03:25:52 PM »

Aimed bursts on some of the AR families outside of G11 might make them more appealing, it certainly makes G11s sound appealing at least. Maybe just restricting aimed bursts to head, arms, legs or chest for choices (or even just legs, chest, head).

Other than that they could use a tiny damage buff, they do tend be quite low damage outside of crits, but as was mentioned if you are going to buff ARs in damage SMGs definitely need some love to go with that (maybe more precise aimed shot bursts, or more general damage for their lack of range).
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VVish

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Re: Assault Rifles
« Reply #15 on: October 01, 2014, 07:38:58 PM »

Having a sniper equipped in short range combat is a suicide.
O' rly? I do it often and you know what? Snipers in short combat is definitely a thing you should avoid or to play wisely, since you can get knockouted\damaged to death in no time. It takes some reaction, nuts and skill, but it's more effective than playing "A"-click monkey in line.

Since this topic is about assault rifles, i'd suggest to make them at least viable to use in at least mid-range combat. Small guns has huge number of t2 weaponry currently not used at all at battlefield, that'd be not bad to change.

In order to fix assault rifles, look toward modifying it's base damage during burst shots, some ammo also need to be reconsidered or even AP analog added to be able to shoot not only pyjamas.
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Nunn

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Re: Assault Rifles
« Reply #16 on: October 01, 2014, 08:27:15 PM »

I personally think assault rifles are fine as is, the problem is that the area that they are meant to succeed at is too overlapped with guns that are superior, snipers especially.
Could always go with what someone talked about above and how they do it in wastland 2, reduced accuracy of close range weapons at range and reduced accuracy of long range weapons at shorter distances.
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Myakot

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Re: Assault Rifles
« Reply #17 on: October 02, 2014, 01:01:03 AM »

Off-topic
Spoiler for Hiden:
Wasteland has that mechanic?  Wow, I've finished that game with a solo-HtH brawler, didn't even know that.
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mAdman

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Re: Assault Rifles
« Reply #18 on: October 02, 2014, 05:35:38 AM »

Just tried out the Enfield SA80 in several different situations and found it to be complete garbage in all of them, this is a relatively high tier (in the crafting unlocking) assault rifle that just made me sad.

The exact moment that I realised it was garbage was when i hex fired a stealther at near point blank range, while she was in stealth (and a leather jacket no less) and dealt 42 damage.

Though the aimed headshots that dealt between 11 and 40 depending on how lucky I got were also a little concerning.
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Smalltime

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Re: Assault Rifles
« Reply #19 on: October 02, 2014, 07:42:26 AM »

Just tried out the Enfield SA80
This is all you had to say
The gun's only worth is as a crafting material for LSWs, which are "okay."
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