Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - naossano

Pages: 1 ... 39 40 [41] 42
801
Events & Politics / Re: Is there any point playing Family now?
« on: October 24, 2014, 05:36:10 AM »
Decline ?

If you played other Fonline servers, you would have noticed that this one is the most casual/noob friendly server.

By not killing bluesuits on sight, you help the dev ensure that many new player will be staying in AOP, cheering the level of fairness of the community.

If the bluesuit have a familiar name, that is another story, but i think we need to encourage the players to stay in game. (especially in Family/BBoys that need to double their numbers, unless they do the only thing that make sense and ally themselves)

802
Suggestions / Re: Smaller scale ZCs
« on: October 22, 2014, 11:42:51 AM »
I am more in favor in giving bigger reward to the players that have the lower number.

Let's say it is 6 family agains't 30 V-TEC.
We have 1:5 family/V-Tec ratio.
The family players would have their individual score multiplied by 5 at the end of the timer, while the V-TEC players would have their individual score divided by 5.

Wouldn't prevent swarm but would make huge reward when fighting agains't them.

As much as i hate unbalanced number, i can't imagine having to prevent people in a faction, from joining their buddies in the battle. It not only sucks it the factions were group of friends. But this is not even the case. Each factions have multiple platoons with different gamestyles plus a significant number of loners. Who gonna choose which one can join or not ? This might promote team killing to ensure access to the faction war, which would be non sense. We already have troubles to prevent occasionnal team-killing. Faction-wide, it would be impossible.

803
Are the rats still active ?

804
As a lawyer, i am totally supporting an alliance between B-Boys & Family.

From what i've seen, both factions are able to use some effective tactics while having some nice individual players.

But the difference between V-Tec/Lawyers numbers and Family/B-Boys number is too huge to rely on tactics only. Rather to have one faction absorbing the other, an alliance between B-Boys & Family would allow both faction to still exist and keep their identity, while having the high enough number to sustain fight agains't lawyers/V-Tech.

Right now, things are too unbalanced to be enjoyable.

PS: Should this thread be moved on the political sub-section ?

805
Events & Politics / Re: Is there any point playing Family now?
« on: October 22, 2014, 09:36:26 AM »
It is cool that you manage to have fun with your hunting party, but it won't make you win ZC. Sure, you have high chances to lose, but if you don't try, you are 100% sure that you will lose.

806
Events & Politics / Re: Is there any point playing Family now?
« on: October 15, 2014, 07:42:16 AM »
Have you considered allying yourself with Brahmin Boys ?
Right now, things are too unbalanced with two big groups and two small groups.
If the two small groups play together, we might have three big groups and more challenges.

807
Suggestions / Re: Further increase the fast travel comfort at the HQ
« on: September 16, 2014, 02:59:50 PM »
It would be nice to have some servants outside.

808
Suggestions / Re: Voting System In Order to Ruin Rep of Teamkillers
« on: September 14, 2014, 10:34:49 AM »
I don't think that the relic spawn rate is that high.
Almost all of my teammate needed a few real days to get enough relics.

The thing is, after a while non of your team members need relics, which lead to hoarding them, and have ton of them. I might be interesting to create new kind of relics every months that replace the old ones, so you don't end up having ton of relics at home, an almost infinite reserve of reputation.

That and limiting the number you can give would make you more afraid of losing too much reputation. Not necessary afraid of losing any reputation, but be more cautious about which quantity. Or maybe instead of giving a maximum total of 50, you might a maximum number of relics that you can give daily. Let's say you gave 5 relics today, you cannot give more until tomorow.
IMO, it could replace all the other ideas.

809
Suggestions / Re: Reload.
« on: September 14, 2014, 05:40:11 AM »
Well that option was in every fallout and You want remove it?
I am also using it, so -1.

So i assume u click gun icon to attack, and while in combat u bring up skilldex to use FA or Doc, while in combat you open INV to use stims.......

Some people does.

810
Suggestions / Re: Voting System In Order to Ruin Rep of Teamkillers
« on: September 14, 2014, 05:39:45 AM »
The way it is currently handled is close to perfection.

You lose reputation if you kill a team member, except for looters/scouts during ZC, in which you HAVE to kill those guys.

Another improvement could be limiting the number of relics one character could give. Let's say you gave 50 relics, the npc would say that you brought enough of them and should focus on other tasks.

811
Suggestions / Re: Deathclaws
« on: September 13, 2014, 11:01:24 AM »
Keep them moving at the slow speed, just make them a lot harder to kill. No human should be able to go hand to hand combat with a deathclaw.
BBoys are no simple humans, mind your tongue infidel.

Are you ghouls ?

812
Suggestions / Re: Reload.
« on: September 13, 2014, 08:16:17 AM »
I also believe that only experienced players use shortcuts. Many newcomers might not even know that they could use shortcuts. Beside that, i don't support a stripped interface. IMO, interface should allow you to use everything. At last, there are some player that only want (or can) to use the mouse and nothing else.

813
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 05:15:06 AM »
Ender >
That's why those guy could only be shot on ZC when scouting/looting become an issue on a larger scale. Outside of ZC you lose reputation for shooting low level passive blue suits.

814
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 12, 2014, 08:42:28 PM »
Unless they are scouting for the ennemy.

815
Suggestions / Re: PVP - XP and Reputation
« on: September 12, 2014, 10:50:46 AM »
That "natural ennemy" thing is the part that makes less sense to me. I am not fond of ideas enforcing it.
You have more reasons to go after you neighbours than those at the other end of the base. Anyway, the four factions want the city for themselves. They are all natural ennemies.

816
Even if a small part of it would be implemented, it would be great.

817
Suggestions / Re: Deactivate losing reputation in base
« on: September 12, 2014, 09:37:43 AM »
It might be usefull to limit the number of relics given by each character.

Let's say player X already given 50 relics, (which provide him 60 000 reputation if he doesn't mess with it), the npc will refuse any relic he will try to give.

So it will limit the abuse of killing team mates.

818
Platoon name requests / Re: Lidae's Lightbringers
« on: September 12, 2014, 09:33:11 AM »
We will probably need a platoon of Lemark's healers too.

819
Events & Politics / Re: A Proposed cease-fire Between Lawyers and V-tec
« on: September 12, 2014, 09:29:36 AM »
]
 As near as I can tell there is very little combat between the two.

The same could be said for lawyers vs family. You are most likely to fight for territories with your direct neighbours than with the faction which is at the other end of the map. (except to get XP when they start timer)

820
Suggestions / Re: Zone controll
« on: September 12, 2014, 09:21:22 AM »
If the battle is still going on, you could restart the timer on the flag, and let the team with the highest score (or just still alive) win the zone.

We did it many time, each time the fight was still going on after the timer ended.

Pages: 1 ... 39 40 [41] 42


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip