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Messages - Wipe

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1
Changelogs / Re: 13-11-2016 Changelog
« on: November 15, 2016, 12:40:14 PM »
Nah, but i know it never matters who posts changelog; all devs had their part in making new shiny stuff alive - and this one isn't an exception :]

2
Changelogs / Re: 13-11-2016 Changelog
« on: November 14, 2016, 12:24:50 PM »
Brought to you by S1man and probably only by him.
Oh man, you have no idea...

3
General Discussions / Re: Best its ever been
« on: June 29, 2016, 06:54:09 PM »
Ramon and Weasel in same thread?

...

!!! CATFIGHT !!!

4
General Discussions / Re: A letter to potential developer
« on: May 27, 2016, 06:35:32 AM »
What's the point of this? You tried, you worked your best, it didn't work out (assuming that isn't some bored troll). Shit happens, wasteland is harsh, and so on.
That's where this story should end, y'kno?


Spoiler for PS:
Quote from: IRC
12:14 < V_guessWho|2> Wipe, post 9/11 was inside job there please

5
News & Announcements / Re: The Impending Wipe
« on: April 23, 2016, 04:30:52 PM »
Date was set by cirn0 himself, anyone visiting irc in a last four months know that.

6
Wasteland Art / Re: Ashes of Phoenix Light (Custom UI)
« on: April 15, 2016, 02:31:08 AM »
Ah, finally AoP lost virginity to first custom UI :)

7
General Discussions / Re: Edit wall tiles?
« on: April 13, 2016, 07:51:28 PM »
Files editing is for peasants and not needed at all, including egg thing.


8
Suggestions / Re: Ban Wipe on IRC
« on: October 24, 2015, 08:14:53 PM »
+1

9
Events & Politics / Re: Game Ded?
« on: September 23, 2015, 05:59:17 PM »
I really believe that we have on the friendliest communities here from any other games that I have played
You do. At least in FOnline world.

10
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 02, 2015, 02:46:17 PM »
Aww, i'm late :'(

11
Suggestions / Re: Ordered Crafting
« on: September 26, 2014, 02:40:57 AM »
Code: (client) [Select]
uint8 CurrentFixboyFilter = 0; // all

void SetFixboyFilter(uint8 filter) // called by button click
{
      if( filter == CurrentFixboyFilter )
          return; // leave server alone

      CurrentFixboyFilter = filter;
      RunServerScriptUnsafe( "fix_boy@unsafe_filter", filter, 0, 0, null, null );
}

Code: (server) [Select]
void unsafe_filter( Critter& player, int filter, int, int, string@, int[]@ )
{
    player.ParamBase[SILLY_PARAM_NAME] = filter;
    player.DropTimers();
}

int GetFilter( CraftItem& recipe )
{
     // take crafted item type from CraftItem::GetOutItems() and use it as filter value
     // or use own table which will translate CraftItem to filter value

    return( filter );
}

void fix_myShit( Critter& player, int state, CraftItem& recipe )
{
      if( state == FIXBOY_LIST )
      {
             int PlayerFilter = player.ParamBase[SILLY_PARAM_NAME];
             if( PlayerFilter == 0 ) // all
                 return( FIX_SUCCESS );

             int ItemFilter = GetFilter( recipe );
             if( PlayerFilter == ItemFilter )
                return( FIX_SUCCESS );

             return( FIX_FAIL );
      }
     // very secret code for other state value
}

!tested

12
Technical Center / Re: Linux Client
« on: September 24, 2014, 12:34:43 PM »
http://fonline-aop.net/forum/index.php?topic=750.msg10010#msg10010
Best you can do without devs/reverse engineering .dlls code... or at least best i could do :-\

13
Suggestions / Re: Default Zoom Level?
« on: September 21, 2014, 01:19:02 PM »
I don't thing it will be possible without newer client (and that brings dozens of other problems). Someone tried that not long ago on other server, but results was never good enough (map was drawn wrong if you tried to change zoom right after player enters a map, read: near scrollblocker).

Best what theoretically should work is a shortcut simulating Z+wheel pressing.

14
Technical Center / Re: scroll screen
« on: September 19, 2014, 04:54:07 PM »
FOConfig.exe -> Game -> Scroll delay/step
or
FOnline.cfg -> Game Options -> ScrollDelay/ScrollStep

15
Suggestions / Re: Macs
« on: September 19, 2014, 11:16:20 AM »
maybe Linux too but most of players use Wine on Linux to play any FOnline games
I was able to use native linux client [taken from SDK r412] with AoP; requires to make own .so file as server does not provide it. Not really playable, as some of stats are not displayed correctly - that would need devs to fill the holes - but if someone can't use wine and wants to just look around, it should work.

16
Wiki creation / Re: Wiki Errors
« on: September 06, 2014, 03:20:19 AM »
Wrong formatting counts too?

17
General Discussions / Re: IRC Chat Problem?
« on: September 05, 2014, 07:02:54 AM »
ForestNet works. It just have a problems with main server, where services and webchat is hosted. You can either get a real IRC client or use external chat. For the lazy, link to connect via Mibbit~

http://widget00.mibbit.com/?server=pine.forestnet.org&channel=%23AshesOfPhoenix&nick=Wastelander???

18
Off-topic Discussions / FOnline status
« on: April 19, 2014, 03:06:25 PM »

FOnline servers tracker, inspired by Cpt.Rookie's and VaultMan's ServerBoy. Supposed to provides informations about all known/open servers, despite of its size and general activity. Additionally, lists singleplayer games based on FOnline engine.

There's my favourite server missing!

If you found some server missing, feel free to add/inform about it!
  • If you have github account:
  • If you have FOdev.net account, you can provide server data in here or there
  • You can also try to catch me on IRC
    Once you connect, type /query Wipe to start private chat -- i'm not always around even when online, but if you provide all data, i'll add server(s) ASAP

OK, i want to add server to list. What informations do you need/want?

  • (REQUIRED) Server name :)
    Note that "FOnline" part, if present, most likely will be skipped, unless it's integral part of the title
  • (REQUIRED) Any external link providing informations about the game (website, forum thread, etc.)
  • For multiplayer games: server host and port; this is not required if game is under development. Includes not yet released games and these which entered CBT phase.
  • For multiplayer games: if server is tracked by ServerBoy, it should be mentioned
  • If game source is available, it can be provided too
  • IRC channel, if any

Anything more?

FOnline server list
Release thread
FOdev.net announcement

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