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Messages - Fayfay

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21
Game Tips & Guides / Re: Need Melee build ASAP
« on: September 16, 2014, 02:13:07 AM »
Is it even possible to go to 250% with gifted?

22
Game Tips & Guides / Re: Need Melee build ASAP
« on: September 16, 2014, 01:34:26 AM »
Wich Hth score d you xant to reach with gifted? 200? 225?

23
General Discussions / Re: issue with gifted
« on: September 15, 2014, 12:57:05 PM »
Good job wikiman :)

24
General Discussions / issue with gifted
« on: September 15, 2014, 12:17:25 PM »
I want to create a new character with gifted with 1 charisma, and the game don't accept that (incorrect special data). If I add one point to charisma, it is ok...

Is it normal?

25
Game Tips & Guides / Re: Need Melee build ASAP
« on: September 15, 2014, 10:25:58 AM »
I'm thinking about a melee/thrower guy.

Are flashbang effectives? I didnt see them un combat...

26
Game Tips & Guides / Re: Need Melee build ASAP
« on: September 15, 2014, 09:55:44 AM »
Hey Casual.

So, how's your build going?
Do you only use defensives perks?

27
General Discussions / Re: About Gauss Rifle ST requirement...
« on: September 15, 2014, 09:47:10 AM »
tier 3 is gonna be "hamster" stuff . im 100% sure noone gona use it in batle, only for swag in protected area.

I used my RL yesterday. Twice.

28
General Discussions / Re: About Gauss Rifle ST requirement...
« on: September 15, 2014, 07:05:02 AM »
Price to pay to use it I guess.

29
General Discussions / Re: High tech NPC
« on: September 14, 2014, 08:12:53 AM »
probably stuff not yet implemented in the game.

30
General Discussions / Re: Avenger minigun
« on: September 13, 2014, 06:54:17 AM »
This is sad :/

31
General Discussions / Avenger minigun
« on: September 13, 2014, 06:32:18 AM »
I can't unlock this one with blueprints.
The wiki says we could craft it (http://fonline-aop.net/wiki/index.php?title=Avenger_Minigun)

But it seems i unlocked everything with the blueprints NPC : no other options than donation.

Is this a bug, or a wiki mistake?


33
General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 05:48:15 AM »
What about creating a new sort of equipment wivh drasticly increase a type of resist (laser, plasma, xplsions, etc...). And have to be set as passive in the second weapon slot, for example?

What about introducing some king of tactical shield wich have a chance to stop shots (of any kinds) and provides cover to teammates behind? The cons would be no weapon at the same time.


34
General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 02:25:35 AM »
They are no craftable?

35
General Discussions / Re: Lets talk about grenade launchers.
« on: September 12, 2014, 02:16:16 AM »
I didnt even  knew there is smoke grenades in this game haha :p

Thanks for the info :)

36
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 01:18:19 PM »
Plzz fix assignments, people don't know what to do so they go to the core and camp the gates shoot everythings that move. I mean more than usual. Can't make a step :p

37
General Discussions / Re: RDM
« on: September 11, 2014, 09:17:35 AM »
You don't get it. He's talking about lot of people shoot on sight any guy of an other faction, whatever the faction is.

38
Changelogs / Re: 11.09.2014 Changelog
« on: September 11, 2014, 09:10:26 AM »
I'm not pleased with the fact that pve missions get higher rewards. Instead the focus should be diverted to making pvp a better way to level.



Pvo on low lvls is nothng but cripple fights.

39
Roleplay Activities / Re: A short story. Family boy meets a Vtec.
« on: September 11, 2014, 06:19:08 AM »
Every time I cross someone's way, I'm a dead target, except when I managed to escape. :(

40
Game Tips & Guides / Re: [GUIDE] V-Tech HQ Guide to new players
« on: September 11, 2014, 02:34:03 AM »
Is there traders on 5th?
I managed to find the medecine guy, but nothing more...

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