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Messages - BG Sexpert

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41
The Lobby / Re: Color Nuka
« on: March 02, 2016, 11:02:58 AM »
Is Colored Nuka Cola stupid?
yes
Is Blue Nuka Cola broken?
yes, it was made literally as a sanic meme. I don't think anyone expected them to be used. Run speed without consequence is OP.

I completely disagree with you here. You didn't even explain how they're "broken"

You don't become invincible, you don't become high AC troll, 99% DR, 0 bleed, 100% suppression resistance (not completely sure, haven't tested). I believe everyone is forgetting the fact that people can still die while under nuka's influence.


Take Blue Nuka - Yeah you run like flash but still the same everything other than run speed. Only thing Melee + Blue nuka combo is devastating but not everyone is using this in PvP.



 
Do some Nuka effects need to be rebalanced?
 Absolutely. The idea of special nuka cola isn't new, but its fun and should be worked into a state that is more meaningful and reasonable.

**Waits for suggested changes**

Did Family win server?
Nobody won server. Everyone got bored because there was no content.
Did Family have the largest number of remaining players after everyone left?
Yes

V-Tec ragequit after the rape confirmed? Completely irrelevant though. "You're going offtopic too stalker!!"  ::)

1. You contradict yourself with your statement about blue nuka. It is devastating with Melee. When you voodoo you become winded after a while. There are no negatives from taking Blue Nuka. I don't need to explain to you the importance of move speed. You understand full and well; thats why you carry Blue Nuka around. Being able to move faster than everyone else without any malus is OP.

2. You seem to be under the misconception that I need to have a solution in mind, before recognizing a problem. Thats objectively wrong. I, and anyone else, can recognize that something needs fixing without knowing how to fix it.

Off the top of my head:
Blue Nuka reduces aiming time or reduced AP to fire while reducing drinkers AC.
With that functionality it would find more utility than "get away free" or "guaranteed chase down"

3.As for "V-tec Ragequit" I seem to remember a time when you were V-tec. You've found your way to pretty much every faction. Its not surprising that you've floated to whatever faction is on top.

42
Suggestions / Re: Spears, Spears, Spears!
« on: March 02, 2016, 12:38:36 AM »
This is a good post with good ideas. +1

43
The Lobby / Re: Color Nuka
« on: March 02, 2016, 12:25:33 AM »
Is Colored Nuka Cola stupid?
yes
Is Blue Nuka Cola broken?
yes, it was made literally as a sanic meme. I don't think anyone expected them to be used. Run speed without consequence is OP.

The only reason there is an abundance of them, is because a very select few autists on an already diminished server population are grinding pve gear still. These autists are able to do so unopposed because nobody cares to stop them. Nobody else does dungeons regularly so the fact that dungeons are open for PvP doesn't effect anything.

Do some Nuka effects need to be rebalanced?
 Absolutely. The idea of special nuka cola isn't new, but its fun and should be worked into a state that is more meaningful and reasonable.

Will it be fixed before wipe?
Maybe, probably not. The problem will address itself with a larger player base. With only a few special caps dropping per dungeon, there likely won't be many horded when there are more than 3 people trying to do dungeons.

Did Family win server?
Nobody won server. Everyone got bored because there was no content.

Did Family have the largest number of remaining players after everyone left?
Yes


44
Game Tips & Guides / Re: How to distinguish BBs from Family
« on: February 24, 2016, 02:14:28 PM »
Purple Family for life

+1 I'd main Family if Purple

45
The Lobby / Re: buff pistols
« on: February 24, 2016, 01:55:12 PM »
I agree. I used pistols briefly (first time since Deagle .50 was OP) and was severly disappointed.

Pistols should have very high single shot damage. It shouldn't be as much as a burst from other guns, but should be comparable.

Another recommendation is to have pistols with a weapon feat (maybe at 250) that removes the aiming timer. Turn the pistols into a short range crippler, designed for skilled gunslingers.

46
Bug reports / Re: Reload switches to invalid firemode
« on: February 12, 2016, 03:47:08 PM »
I've never seen the thing you described.
When did it happen to you?

Several times with various weapons. I believe it is something with the mechanic of reloading. When you use the interface action to reload, it automatically jumps you to the next action upon completion. The cycle of actions is reload->single fire->burst fire. However, when you are using a burst weapon and hotkey reload it sometimes cycles to next action Burst->reload leaving you with the reload action on your interface preventing you from firing.

Its likely a leftover mechanic from the single player game, when players used the interface for their actions. Now that hotkeys are used, nobody (hopefully) uses the interface to reload. The problem could likely be solved by removing the coding that cycles to next action after reload.

47
Bug reports / Re: Reload switches to invalid firemode
« on: February 12, 2016, 03:21:52 PM »
I've run into this bug. I don't remember which weapons, but some weapons after a reload it cycles to the next fire mode. For some weapons this swaps single fire to burst, other weapons it swaps burst to reload. This is problematic when you use reload hotkey, then find your weapon has changed to reload action and you stand there doing nothing wondering why you're not shooting.

48
General Discussions / Re: STALKER's l33t PvP strat
« on: January 25, 2016, 02:46:25 PM »
This is a necro post in a dead thread. I couldn't help myself from saying that anyone saying "multilogging to see faction entrance is pointless" is objectively wrong.

I can say that because I've done it. A lot of players have. You see who is coming, with what, how many, and when. If you seriously think thats not important then idk what to tell you.

The element of surprise is huge. Players participating in ZC sharpen up when they hear  "lawyers are gathering at gate" or "vtec is gathering people to contest."

Not every ZC is contested, and without that warning players afk or dick around. The difference is "idk if anyone will come contest" to "v-tec will be here to contest soon." That is incredibly substantial. I wouldn't do it, you wouldn't do it, nobody would waste their time otherwise.

To sit here and downplay it and to disregard it shows only how out of touch with reality you are.

49
Suggestions / Re: Visible status effects on critters
« on: January 22, 2016, 01:05:09 PM »
I like this idea a lot. It would take some working, but a visual representation of what a characters malus/boons are would be cool.

50
Off-topic Discussions / Re: Dying light
« on: January 22, 2016, 12:45:56 PM »
The game itself is fantastic. The world and the combat is fluent and a lot of fun. At moments I genuinely felt vertigo.

The never ending zombie spawns get a bit tedious at times. The ending and the sequence building up to it are among the worst in video game history.

51
General Discussions / Re: STALKER's l33t PvP strat
« on: April 19, 2015, 06:06:58 PM »
BTW last time I checked you can STILL log off in sewers and stay there indefinitely.

When you log off anywhere you stay there. Any time you return to your base upon relog means that someone found you and killed you. Nobody goes into sewers (no real reason) so thats likely why you stay there.

52
Changelogs / Re: 16-03-2015 Changelog
« on: March 21, 2015, 11:09:17 AM »
First off, you were supposed to be able to close containers with steal, I dont know if cirn forgot to put that in or not.

Anyway, usually you could open and close containers with leftclick and also access already open containers with steal skill. However, especially the new players who might never have played fallout wouldnt know about that and just click on a container that somebody else is already looking at, closing it for him.

So it stays open, and only closes from steal? Is there a way for multiple people to access the same container at the same time? Stealing from an open container was how we did this before.

53
Challenges & Accomplishments / Re: Guess the secret modifier!
« on: February 02, 2015, 09:35:38 PM »
John personally goes in and awards money based entirely on how much he likes you. Much like the same system he uses for weapon balancing.

54
Changelogs / Re: 21-01-2015 Changelog
« on: January 25, 2015, 05:47:17 PM »
Top three silent assassins:
Ramon 417
dholly 330
REDRUM 179 (probably the only one, who didn't kill alts at the platoon base xd)

Ten Top ZC legends:
10. Ramon 4373

Top PK:
2. Ramon (base alts kiling)
7. dholly
8. Maisky

Sure, sneaks never kill.

You are giving entirely too much credit to how much ramon plays the game haha.

55
Changelogs / Re: 21-01-2015 Changelog
« on: January 25, 2015, 02:31:37 PM »
Its a thread of people who don't understand the build whining about it, because they assume its easy. It would be OP if the build weren't reliant on so many situational factors. People see big numbers and get mad, despite what it takes to obtain them.

I can't think of the last time I've died to a sneaker (if ever). I think maybe one time, I died to another sneaker while sneaking. I'm not sure. You can clearly see them and completely nullify them before they can do anything. But its impossible for FOnline players to assess their own short comings before posting about something being OP.

Then we get knee jerk nerfs like the one we have in place now, and it makes the skill completely irrelevant.

56
Changelogs / Re: 21-01-2015 Changelog
« on: January 23, 2015, 11:57:09 PM »
Suff used avenger for the first time in his life. So no, it didn't happen before.
Also he doesn't appreciate posting this video in here and may consider making his channel private ):
Unfortunately, only 3 people on this video are organized: suff, rert and Hellmai, and Hellmai was the last one alive.
Although Franz Otto usually does the good job often enough, suff doesn't know why exactly he stayed behind, he doesn't use voice comms.

You are misinterpreting a colloquial phrase in english. "it happens" means that we all make mistakes. It is excusable. I know suff is a good player.

57
Changelogs / Re: 21-01-2015 Changelog
« on: January 23, 2015, 04:21:02 PM »
The new 9mm "fix" oh lawdy.
Spoiler for Hiden:
He was V-tec at the time, so you don't actually see me, you only see a person in the rear die suddenly.

You were killing randoms. Disorganized people without voice comms or without understanding how is it important to be in a group to support each over, just being in the same zone, are not part of the main group. Better show me when you kill retr, Teela, suff, Caboose or anyone from the main group like this.

Again, I'm not saying that sneaker is not important or week. But you just confirm that sneakers is good against disorganized forces and I'm agree, and don't think it needs to be changed.

it started with Franz Otto in the back, you will notice it took at least 4 hits to kill him. Then came Scientist, then Hellmri. Hellmri doesn't really count because he was last man left stranded behind a car. He is however most definitely a good player. Those weren't even the only ones I killed that fight, just the ones shown in the video. Suff, and retr died because Suff forgot to load his avenger. It happens.

58
Changelogs / Re: 21-01-2015 Changelog
« on: January 23, 2015, 01:25:15 PM »
>Those two hit kills, which you hate so much, cost 94 AP on a character made correctly. So an entire AP bar to kill someone. Thats not the only weapon that has that kind of damage potential, not even close.
The thing is you spent those 94AP in less than 2 sec, doing 2 aimed attacks with no aiming time, resulting in this instant kill with no possible retaliation feeling.

>In AoP it is easier than ANY other FOnline iteration to detect sneak.
You mean other FOnline which have MS ? Ok.

>Pretty much any time you have died to a sneaker is because, you were bad and your reflexes were too slow. [...] You have nobody to blame but yourself for dying to a sneaker.
Yet you say you can't land a hit on a target who has the time to switch to his secondary weapon (OP auto KD ssledge) ? I wonder who is the worst, the guy who has not the ability to react to a 1 sec time window to position his mouse on a sneak coming for him and make sure to KD/KO/cripple him before he reaches him (or have OP ssledge equipped :P) or the guy who has initative as he enter the critical "being visible" zone whenever he wants and still can't land a hit on an enemy who has the time to switch weapon before LOL

So now let's talk about a realistic scenario. You see your target, you wait to have favorable position (advantage of being sneak), then go for him (from behind yeah of course but you have to anyway to avoid being seen - except watchtower). So what can happen ?
- He has SSledge, if he reacts fast enough he kicks your ass (hello Hellmoi)
- He has mirkor, grenade pistol, rocket launcher, if he reacts fast enough, you are being KD, but most of the time, he will also be KD, so you can either flee or fight (better flee as you wear leather)
- He has shotgun, melee weapon, if he reacts fast enough, he can pray to KD you before you reach him. When you hit him, you will be facing him but you have high chances of KO him so easy win against shogun, i'd say 50/50 against melee
- He has another ranged weapon, fast enough or not, he can't make you fall except lucky unaimed shot so it's pretty much win.
So yeah you have no 100% chances of winning, but it takes into account that your opponent reacts to the 1 sec time you need to reach him while he can see you (except watchtower).

Again you are sneak, so you choose your target, and when to strike. So saying it's a dangerous playstyle is just wrong. Also saying you need specific build to do that.. well of course you need a build, it doesn't make it harder to do that.. it's not like it's the only playstyle which needs a specific build ??? The only thing is the low PER which takes some time to learn how to play with low sight range. 10 str 10 int 10 lck heavy handed don't require much skill to click when you create your char (you don't have the 1 sec time window to create your char)

I'll add the facts that playing waki sneak has cheap costs for good rewards (full loot with 10 str is not hard, yes if you loot you have to go back home and come back "oh no") and that you are not unsneak while you kill someone without being hit so you can kill people who don't stick together (while looting core for example)

I'll address your arguments in the order they were given.
1. You realize you have to RUN to within a few hexes of your opponent to hit them right? You don't simply click them and teleport atop them doing melee damage. That gives them plenty of time to switch weapons, or just shoot you.
2. If you are hit while in sneak, you are no longer in sneak, and all hits for 5 seconds are critical bypasses. A person doesn't need to worry about KD on you, because by default they are going to do more damage per hit than you. All of the damage of the waki comes from damage dealt while sneaking, from behind, while a person has a status effect like KD. By turning and shooting the sneaker, you eliminate pretty much all of his damage modifiers. It doesn't require a specific weapon, as any weapon getting guaranteed crit bypasses is going to do a lot of damage.
3. By specific build, it means that the build is designed entirely around the waki, and potentially the machete. You can't use any other weapon for that kind of damage. I've heard about people using scorpions, but a full sneak build won't have much, if any, SG skill. This is because all other sneak weapons blow. Using a ranged sneak weapon is pointless because after you strike you are "revealed" for a period of time (not really specified anywhere but supposedly variable to the weapon). While revealed anyone can see you and shoot you. If not hit you return to sneak for no penalty, but if hit you receive all of the malus of being caught in sneak: Every hit is a critical bypass. Essentially you trade 1 hit from a low damage sneak weapon, for a guaranteed critical bypass from a better damage weapon.
The reveal mechanic makes sense for melee weapons, someone fucking hits you in the head from behind, you sure as shit are going to see them when you turn around. But it makes absolutely no sense for ranged weapons (and should be removed IMO). If someone is using a silenced weapon, you aren't going to know where they are simply because they shot.

People keep saying "2 hits no retaliation" and what I'm saying is, that if a sneaker has already gotten to you, then you've already lost. That is 100% your fault, as you can see a sneaker before they attack FROM ANY ANGLE. You don't need to retaliate when you get THE FIRST HIT. If you get the first hit, you win almost guaranteed (I say almost because nothing is a guarantee in FOnline. 95% is as good as you get).

If you want to fix sneak, you need to make it a main attack type. Keep the weapon perks as they are but scale them to a 250 cap like all the others. Then improve the ranged sneak weapons, buff the waki slightly, and remove the reveal mechanic from sneak ranged weapons.

59
Changelogs / Re: 21-01-2015 Changelog
« on: January 23, 2015, 01:09:54 PM »
Game should be balanced around team fights and not sneakers killing random scavengers.

In big and small scale organized pvp waki sneakers never were OP.

Killing disorganized, lonely, inexperienced players? Sure, no problem. But there are 2 (SG + EW) with 15 fights posted about it as well.

A good sneaker is absolutely essential in large scale PvP. I was the sole sneaker for a big 3 way battle that Family won the other day in Junk Canyon. I was providing constant feedback on enemy locations as well as going on key flanks to pick off a player quick and get out. By the end I had a score of over 1300, the highest on the team (of which there were a few BG snipers and an avenger ape). Suff has a video of it. He was V-tec at the time, so you don't actually see me, you only see a person in the rear die suddenly.

There is a specific time where I KO a guy, then run off (no AP and sitting duck). Scientist comes back and revives the guy and asks "what got you?" I then killed them both. I then zoned around to go in from different grids undetected and cut off several solo reinforcements (that did not count for score mind you). I did the same to Lawyers in the fenced in area. I provided direct feedback of number of enemies, and attack simultaneously from behind while my allies struck the front. You are absolutely devastating as a flanker that timed the attacks when everyone is out of AP.

The sneaker does the work that nobody gives credit to, because they are unnoticed (as intended). You're never going to be the guy in the front lines; you're not supposed to be. You harass, and those harassments add up. If you KO a guy and he gets revived, well then he can't be revived again that battle.

60
Changelogs / Re: 21-01-2015 Changelog
« on: January 22, 2015, 11:23:46 PM »
Naossano continue your great Crusade against these filthy sneakers, gather your followers and cleanse the lands of Phoenix from this disease called sneaking.


I am totally OK with sneakers. My only complain was about the sneak melee being too OP. Those characters were able kill you in two hits, the first hit putting you on the ground, before you saw the guy, so you didn't even had the opportunity to fight. Which was an exception in the whole AOP, in which the fight last longer, which set it appart from other servers. Then, you could add the fact those character are cheap in equipement, and according a teammate that tried those, were lethal way before lvl 24.
(to sum the whole thing up)

It doesn't mean, at all, that i am agains't those who played these characters or that i don't want those characters to be strong. Just that it had to be balanced... (I also need to mention that, while the build is OP, not all who played those were skilled enough to fully take advantage of it.)

PS: I also consider the non-sneak melee quite OP, while also quite cheap, but it would mean that half of my team should level up new chars...

I'll preface this by saying I sneak regularly. I also have other characters that aren't sneak based. Those weapons that "kill in two hits" needs some explaining. The weapon you are talking about is the Wakizashi, its no secret. But its not just the weapon, its that you need to be sneaking and hit the opponent from behind. That gives the weapon double damage. If that hit is a critical it and has a status modifier, you get a crit dmg modifier from the Finisher perk, and can do pretty good damage. Then you factor in Silent Hill Death (damage increase as enemy life decreases), and you get the big numbers from the killing blow.

So that is why the damage readouts have been so high. Its not just SNEAK DAMAGE 2HIGH 420NERFPLZ. It takes a character specifically made to take advantage of these sneak, behind the back, blows.

Those two hit kills, which you hate so much, cost 94 AP on a character made correctly. So an entire AP bar to kill someone. Thats not the only weapon that has that kind of damage potential, not even close. Again this is only possible as a critical hit from behind while in sneak mode.

In AoP it is easier than ANY other FOnline iteration to detect sneak. The melee sneaker, actually has to be within range where he is revealed to attack you. Consider that, the sneaker is completely vulnerable for several hexes before he is even able to attack. Any attack done to him desneaks him and is a guaranteed critical bypass.

Pretty much any time you have died to a sneaker is because, you were bad and your reflexes were too slow. Now I've never been a lawyer. I've played V-tec and Family for some time. That being said, I rarely kill a lawyer with a sneak character. WHY? Because they have their shit together, even when I think I have the drop on a Lawyer 3:4 times they turn and shoot me before I can strike, and I have to run away with my tail between my legs, if they don't kill me out right. You have nobody to blame but yourself for dying to a sneaker.

Just yesterday I saw a lawyer (his name started with V) running alone in the core. I chuckled to myself thinking "easy kill" so I huffed some Voodoo and went after him. he fled, but then right before I got to him, he switched to a Super Sledge and cracked me 1hex before my attack. Then he shot me in the ass as I ran away. So I healed, resneak'd and went after him with more tact. The results were the same.

As it stands, sneak as an attack type is pretty bad. I know people like to complain when they see big numbers, but they really probably don't know what all is going into that big hit. A specifically designed character, attacking from behind, getting a critical, while in melee distance. It is a dangerous lifestyle, with (what used to be) good damage potential. It requires hit and run tactics, and actual planning to perform on any level.

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