Its shit right?Totally unexpected words from a dev ;D.
There is should be aimed burst to make them good weapon. With highner -aim penalty.That is reserved for the G11 family of weapons
Its shit right?every scoped weapon will have an efficient range of Minimum (i.e. if a target is too close to you, you are less likely to hit it), then ARs will get a 2nd breath.
Its shit right?every scoped weapon will have an efficient range of Minimum (i.e. if a target is too close to you, you are less likely to hit it), then ARs will get a 2nd breath.
Oh that's an idea but I'm sure more than half the server will flip shit.
About sniper not hitting a target that is close. So I got scope for long range targets, and if something like AK can hit close distance target, than snipers can do it too. Huge AP cost and if enemy gets close to you (as in, his gun's range) you're fucked anyway, no need to nerf them.Switching weapon still takes time, besides it's more of a cosmetic chance, rather than an actual balance one. (At least snipers will be forced to carry additional firearms).
Having a sniper equipped in short range combat is a suicide.O' rly? I do it often and you know what? Snipers in short combat is definitely a thing you should avoid or to play wisely, since you can get knockouted\damaged to death in no time. It takes some reaction, nuts and skill, but it's more effective than playing "A"-click monkey in line.
Just tried out the Enfield SA80This is all you had to say
From what I saw only good (enough) bursting weapons are
SG: BAR,
BG: PKS, AVENGER.
Nothing more, all SMGs, Assaults are shit.
Keep in mind that leader's DR buff is fucking up most of bursting weapons.
Keep in mind that leader's DR buff is fucking up most of bursting weapons.Except that it's fucked up in its own twisted way and, as it seems, ain't fixed yet. Some folks are still getting a -20% DR bug whenever they die, or their SL dies, or for some other totally unknown reason. And sugarmaning the SL every time this happens just freaks the hell outta me.
Keep in mind that leader's DR buff is fucking up most of bursting weapons.Keep in mind that not everybody has these leader buffs
BTW: http://fonline-aop.net/forum/index.php?topic=1842.msg13445#msg13445 this topic seems to be made for assualt rifles improvement.
almost all burst weapon bad >:(only BG bursters are useful
The problem is with DR. Assault rifles will never be better than snipers for single aimed shot, nor better than BG for burst and this is all for good purpose. So what does Assault have? Single unaimed fast shots, but with people running around with 80% DR and 17 DT, you are lucky to get 20 damage a shot for like 20 AP.
I'm leaning towards the problem with most weapons being their ammo.
PKS is the boss gun because of its incredible ammo mods.
Might introduce in AP variants of the other calibers that'll benefit bursting.
but the perks really give you the chance for one kit KO. The healer build with no primary stats but uses the power fist is cool and all but is it OP? I think my build is cooler.I said "OR". Dumping INT is the solution here, those bonus-perks mean nothing if you can't land a punch, and you can't land a punch if you won't even get close enough. Basically that INT could be dropped pretty much anywhere: ST,EN,CH,LK... those are much more important for a melee char then wasting shit ton of STATS just to get a single Hit The Gap on a weapon.