Trying to figure out AC penalty, it seems really important, I can get up to 90 AC running.
so please tell me if I am calculating this correctly someone?
these are the formulas from wiki.
range midifier
Distance to target less than effectiveRange:
rangeModifier = 95*(effectiveRange - distanceToTarget)/effectiveRange
Distance to target greater than effectiveRange:
rangeModifier = 1000*(effectiveRange - distanceToTarget)/effectiveRange
Skill above 150:
baseHitChance = 95 + (skill-150)*4 + rangeModifier
with 200 gunskill, a 60 range gun: effective range 40: target range is 50 hexes.
95+(200-150)*4=295 + 1000*(40-50)/40 =-250
=45
at range of 39 =2.3+295 = 297.3
acPenalty = AC*(22 - Perception)/4
ac of 90 with 10 perception = 270
So I am assuming you just subtract the ac penalty?
at a range of 50:39: hit chance = 297.3%-270 = (27.3 % to hit
at a range of 50: 45% - 270 = -225% (0% to hit)
NPC's don't seem to have a problem hitting me when I am running, but maybe it is different for players?