Author Topic: reduce night FoV malus  (Read 5908 times)

powerplay

  • Wastelander
  • **
  • Offline Offline
  • Posts: 122
    • View Profile
reduce night FoV malus
« on: May 21, 2016, 05:57:02 AM »

problem is that night fights are mostly about who has more sight range because FoV malus is too big but if i make high sight range build then i waste alot of points during day, i dont think that its right way to play this game, some players even reroll inside core depending on day time, others go with build which has enough sight during day without leadership module for sight range and then they use sight range module during night, i really dont like that..
« Last Edit: May 21, 2016, 06:07:45 AM by powerplay »
Logged

Himmler

  • Guest
Re: reduce night FoV malus
« Reply #1 on: May 21, 2016, 06:21:51 AM »

October 22, 2015:

http://fonline-aop.net/forum/index.php?topic=2964.0


it was a nice idea but devs said they have secret plans for wipe in 2020 and chance to hit calcs were retouched anyway so meh its up to them its not like there were no input.its worth checking old suggestion threads and lobby for the sake of good memories and to get sad feelings.
Spoiler for Hiden:
« Last Edit: May 21, 2016, 06:31:00 AM by Himmler »
Logged

mafiapl

  • Guest
Re: reduce night FoV malus
« Reply #2 on: May 22, 2016, 05:33:30 AM »

No.
Logged

Mad Matt

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 279
  • True Ranger... True Ranger never changes...
    • View Profile
Re: reduce night FoV malus
« Reply #3 on: May 22, 2016, 11:47:35 AM »

No, PE is already situational stat.
Logged
He rules the roads.
The Maximum Force of the Future.
The last law in a world gone out of control. Pray that he's out there somewhere.
When the gangs take over the highway... ...Remember he's on your side.

faopcurious

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 569
  • War.... War always changes.
    • View Profile
Re: reduce night FoV malus
« Reply #4 on: May 22, 2016, 12:07:44 PM »

Instead of lowering FOV, just lower accuracy instead?  I dunno.
Either make it % based on weapon range, or make hard cap of 80% to hit.
Logged

powerplay

  • Wastelander
  • **
  • Offline Offline
  • Posts: 122
    • View Profile
Re: reduce night FoV malus
« Reply #5 on: May 22, 2016, 12:13:22 PM »

yeah accuracy/cth idea is also not bad
Logged

Weasel

  • Wastelander
  • **
  • Offline Offline
  • Posts: 100
    • View Profile
Re: reduce night FoV malus
« Reply #6 on: May 22, 2016, 01:09:28 PM »

What about night vision googles in utility slot to ignore the night FOV penalties? Would make sense...they could use energy cells when activated.
Logged

faopcurious

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 569
  • War.... War always changes.
    • View Profile
Re: reduce night FoV malus
« Reply #7 on: May 22, 2016, 01:14:17 PM »

What about night vision googles in utility slot to ignore the night FOV penalties? Would make sense...they could use energy cells when activated.

It was bad enough figuring out when to bring solar scorcher, now we have to decide is right time of day to bring goggles? =/
Logged

Weasel

  • Wastelander
  • **
  • Offline Offline
  • Posts: 100
    • View Profile
Re: reduce night FoV malus
« Reply #8 on: May 24, 2016, 07:09:30 PM »

Hummm how about pressing the /? key? timerate is set at x20 so a whole night cycle lasts about 30-35 mins or so.
« Last Edit: May 24, 2016, 07:12:12 PM by Weasel »
Logged

Teela

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 321
    • View Profile
Re: reduce night FoV malus
« Reply #9 on: May 24, 2016, 07:14:20 PM »

I think he was trying to make a joke.
Logged
RazorRamon:
i literally have 卐TÜRKENJÄGER1488卐 tattooed on my back
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip