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Author Topic: New weapon tier system.?  (Read 14110 times)

faopcurious

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Re: New weapon tier system.?
« Reply #40 on: April 13, 2016, 06:33:11 PM »

Well I tested pancor, and CSG on shooting range against armored targets, it was no contest.  I don't know what else to say.  But I think some one doesn't want to cope with the truth that the game is not balanced. Denial is bad.  Haven't noticed anyone using CSG now that you mention it, is anyone else using this gun?  Is there a reason you are using it instead of pancor?
Also, if what I said before about people telling me to use weapon A, and not weapon B, how is THAT not proof?  I mean if it's proof you want surely we can do something about that.
« Last Edit: April 13, 2016, 06:41:04 PM by faopcurious »
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Mad Matt

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Re: New weapon tier system.?
« Reply #41 on: April 13, 2016, 06:46:28 PM »

Maybe my question isn't directly about weapon tier system...but, are we gonna see some changes/new types in ammo? I mean more types in example for shotguns, rocket launchers, etc? For example EMP ammo, magnesium pellets etc?

And back in subject, I think that AoP has few "special" weapons used more and a little bit more powerful than other guns, but...it's still far more than 2-3 PvP guns on other servers. I think this tiering from 1 to 10 will be great idea and if it's gonna be implemented properly it will only be better. Maybe one day all weapons will be lethal for wastelanders?
And if you would ask me for game with great variety of guns I would bet on AoP.

Good job devs, btw I saw zip folder with some of new guns...well, I think I know what I'll be doing with my life after wipe.

I like guns and I can not lie  8)
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John Porno

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Re: New weapon tier system.?
« Reply #42 on: April 13, 2016, 07:06:39 PM »

What are you referring to exactly? And why do you make it sound like im using CSG? I never used it, just like I've never seen anyone using it.

Bottom line is though that it's about a game and about fun. The important thing for me is that the game works, and pvp does work very well. Even if you could prove to me that there are grave discrepancies in the weapon balance, and I wouldnt be surprised if that was the case, then you would still have to explain why nobody seems to be exploiting these. As long as I don't see anything like that happening, I'm good. Back on 2238 there were strict rules in some gangs about NOT doing any energy build period. Now on aop, you can make every weapon class work.

Another thing is that the philosophy also changed, as cirn pointed out earlier. For over a year now or evne longer, I have completely ignored most weapons and the only goal was to have one well functioning weapon representative of each class, and I think there's no denying that that's the case right now.

Also, you keep just stating opinions and making bad arguments while accusing me of denial, clever move. Still waiting for that proof that balance is bad. Maybe before that, what do you define as a "bad balance"? It seems we've got a different definition here. Thing is though that I as a game designer set the bar. If you measure my work by your standards, then it really just boils down to taste, which is subjective and doesn't matter in such a discussion, as in, if you want a racing game you cant criticize the call of duty devs for making a shooter. You could only criticize them for making bad shooters. If you really want to criticize me or the game, then do it by pointing out where the game failed to deliver on its promises. And I think that's exactly the point. If you have different expectations of the game, then not meeting those expectations is also not an issue of the game.

But in any case, if the balance is so bad, then surely you can point out in what exact way it is affecting your gameplay experience negatively. Is it that youre being forced to run the same OP builds, to be forced to use the same OP weapons? Is it that the enemies keep winning or that there's too little or too much skill involved?

I mean if you try to make the point that CSG > Pancor and thus balance is bad, but at the same time ther eis no CSG to be seen, how would that affect your experience negatively? Wouldnt you rejoice for being the only guy to have found the holy grail of shotguns, ready and able to abuse it?

Anyway, I guess bottom line you just thought that every weapon that's called "tier2" is as good as any other tier 2 weapon, which, I admit, was a design goal in 2014, but that has changed because we realized that it wasn't the best concept. If you wonder why all those weapons werent taken out of the game then that's a different thing, which cirn partly answered. There was no need to put effort into removing any of that, after all, the players would figure out the way to go.
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faopcurious

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Re: New weapon tier system.?
« Reply #43 on: April 13, 2016, 07:43:28 PM »

What are you referring to exactly? And why do you make it sound like im using CSG? I never used it, just like I've never seen anyone using it.



No wonder you are arguing with me, you are misunderstanding everything I am saying.  I said is anyone using it, meaning other players on the forum. IF SO, why do you ( the player) use it, that's what I was trying to say.
But that explains things, if you never used CSG that might explain why you don't know that it's not as good as pancor XD.   AND if you have never seen anyone use it why are you arguing ? lol.
« Last Edit: April 13, 2016, 07:47:14 PM by faopcurious »
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cirn0

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Re: New weapon tier system.?
« Reply #44 on: April 13, 2016, 07:47:54 PM »

Preserve the richness of this exchange!
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faopcurious

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Re: New weapon tier system.?
« Reply #45 on: April 13, 2016, 07:55:21 PM »

Nevermind man, just get back to work.  I'd hate to think I'm slowing Johns progress on the game or something, I don't want the launch to be delayed, and have it be my fault somehow xD.  New season of AOP is going to be what it is.  Will just have to wait and see.
« Last Edit: April 13, 2016, 07:58:12 PM by faopcurious »
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Kurwier

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Re: New weapon tier system.?
« Reply #46 on: April 13, 2016, 08:03:10 PM »

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John Porno

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Re: New weapon tier system.?
« Reply #47 on: April 13, 2016, 08:15:02 PM »

oh yeah, I somehow mixed it up and thought you were saying combat shotgun was better than pancor. My point still stands though, doesnt really matter for the sake of argument which one is better.
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Komrade

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Re: New weapon tier system.?
« Reply #48 on: April 14, 2016, 12:56:03 AM »

Preserve the richness of this exchange!

This exchange will be preserved safely in the grand history logs of AoP.
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Teela

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Re: New weapon tier system.?
« Reply #49 on: April 14, 2016, 04:03:24 AM »

Shotgun balance in AOP is absolutely perfect. HK caws for single shot slugs. Pancor for green burst at close range. Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.
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Kurwier

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Re: New weapon tier system.?
« Reply #50 on: April 14, 2016, 07:18:09 AM »

Shotgun balance in AOP is absolutely perfect. HK caws for single shot slugs. Pancor for green burst at close range. Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.

better remember that pangor doesnt deal that much dmg anymore with bursts i havent seen anyone serious burst with it for a longtime , becoz u can do more dmg with a single slugshot lel
« Last Edit: April 14, 2016, 08:51:34 AM by FrankenStone »
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faopcurious

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Re: New weapon tier system.?
« Reply #51 on: April 14, 2016, 09:14:39 PM »

Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.

Something to consider I guess.
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