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Author Topic: Paid controls / interface improvements  (Read 21494 times)

paragon

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Paid controls / interface improvements
« on: January 20, 2015, 03:42:23 AM »

I'd like to gather all missed suggestions concerning controls / interface improvements.
A lot of stuff is pretty easy to do and pretty effective in use.

E.g. lately R with weapon button without RunningReload trait were remade to stop and actually reload instead of doing nothing.
Also ~noreload and ~moveattack commands (first is described in changelog, second will skip default cursor if you press RMB in attack cursor, which will allow 2x less clicks in combats).

3.14, I'm sure you'll have something to say I forgot.

The next thing which is going to be done is hybrid move-use cursor (Pressing RMB will move, LMB will do action, so no RMB to change mode all the time), but it's kinda complicated and it's possible to do many other little improvements in process.

I'd also love to have native customization of n, b buttons and putting those commands I talked about in the settings file. Anything else like this?
« Last Edit: September 06, 2015, 06:51:05 AM by free rerolls man »
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Myakot

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Re: Controls / interface improvements
« Reply #1 on: January 20, 2015, 07:13:14 AM »

You've already done more than enough, the only thing I can think of is "quick-slots" (diablo-style belt for items).
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3.14

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Re: Controls / interface improvements
« Reply #2 on: January 20, 2015, 12:34:48 PM »

Customizing all the keys would be cool.

Things that could still be improved:

Cancel text:
Esc key (or clicking somewhere?) canceling the current chat message ('aaaa' isn't a war cry of mine, I was typing something....)

Text macros
For example you press [numpad 7] and your character says:
Code: [Select]
                    \                                                \                     Enemy NW!
which with the FO break lines/font looks like this over you head:
 
Code: [Select]
          \                       
            \
         Enemy NW!

Stop and shoot (now!)
If you are running and you should press A, then click, your toon should stop running and shoot
An alternative would be an 'action queue' - if you press A+click_on_target, R, ctr+5 your toon will stop, shoot, reload and then use FA. The queue should be somehow visualized on the gui with the option to cancel some of the actions waiting to happen.

Zoom
Just spin the wheel to zoom in or out or config some keys to zoom in or out a fixed amount (maybe with configurable steps).

Center on character (now!)
Pressing [home] moves the camera instantly to center on the character



If UI optimization is also an option then:
-remove the gap between container list in the 'move item' dialog window


-numeric values for bleed
Or just something more.. well.. more... Maybe it's a personal thing, but  the bleed-o-meter

-more intuitive cursor when moving items. 
If you pickup an item and you want to drag&drop, your cursor becomes the item icon, with some icons it is not clear what is the 'hot spot' (is it the center of the icon? or is it the upper-left corner?) and you can drop an item into an inventory slot only to find the item back in the backpack because you missed by a pixel or so.

-fast equip
double-click an item to equip (or eat) it

-fast drop
drag&drop an item outside the inventory gui to drop it on the ground 

-favorite items
If you mark a item a favorite it will always be on top of the item list in your inventory (looking for that defib if you picked up 200lbs of loot can be tricky).

-view and aim showed per hex not a polygon using centers of the hexes

-WSAD movement




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Myakot

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Re: Controls / interface improvements
« Reply #3 on: January 20, 2015, 01:06:45 PM »

WASD movement is a bit much and won't work ;D. May be CIV3-like? (numpad)
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paragon

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Re: Controls / interface improvements
« Reply #4 on: January 20, 2015, 03:52:52 PM »

Cancel text: probably yes
Text macros: probably not... I hope quick voice menu will be done later
Stop and shoot (now!): already is in game
Zoom: in next update
Center on character (now!): already is in game
Agreed with pickUp screen optimization, although not sure it's possible with hardcoded screens. Cirn?
Numeric values for bleed: agreed, would like to as well
More intuitive cursor when moving items: probably easy to do, but I'm not interested xD
fast equip: shift click in game. Can use button for fast use, sure.
fast drop: alt+click at home.

-view and aim showed per hex not a polygon using centers of the hexes
sorry?
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Shura

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Re: Controls / interface improvements
« Reply #5 on: January 20, 2015, 04:31:15 PM »

For numeric value of bleed, take living anatomy perk (:
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FrankenStone

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Re: Controls / interface improvements
« Reply #6 on: January 20, 2015, 10:58:42 PM »

unpack all ammo boxes in inventory at once would be cool , i mean if u have 40 boxes of same type , to unload all 40boxes at once
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paragon

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Re: Controls / interface improvements
« Reply #7 on: May 27, 2015, 10:52:59 AM »

TODO list:
- avoid negative AP on deploy setting
- better status indications
a) under mouse cursor?
b) changeable positions
c) food timeouts
d) health / cripples / being hit
- show amount of ammo per burst in weapon description
- definable by user camouflaged names
- quick button for door charges
- numeric values for bleed
- all can use RTS mode, needs special item in the inventory
- when RTS mode activated, by default all squad is chosen to see marks
- mode to avoid committing melee attacks
- direct control over mouse click bindings - Learn autohotkey instead
- in-game messaging with text bindings
- fix defib charge counter

- irc bot strip color
- show number of points per tick
- do not skip win/lose messages

Sounds:
1. Drug goes off
2. Get hit
3. Get crippled
4. HP less than X% (150? meaning you can get one-hit-kill)
5. Get weapon drop
6. Bandaged > X% (50%, 75%,  add color as well)
« Last Edit: August 29, 2015, 06:14:43 AM by paragon »
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DAMN

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Re: Controls / interface improvements
« Reply #8 on: May 28, 2015, 10:00:36 AM »

I have a sugestion. Implement a "move all" button with the same function of "take all", but instead of taking items of containers and bodies, you put all your items in the container.
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Famiglia

SnowCrash

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Re: Controls / interface improvements
« Reply #9 on: May 28, 2015, 10:07:55 AM »

Add sneak current value below stealthboy timer.
This will be, sneak skill + ghost bonus + map objects +/- armor - malus from weapons
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paragon

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Re: Controls / interface improvements
« Reply #10 on: May 28, 2015, 10:50:47 AM »

Damn, you can do that by two different ways:
1. Alt-click on a container - Drop All
2. And probably Ctrl-D when container is opened (I don't remember for sure about this one, can check later when I'm home)
But only in HQs.

SnowCrash, your suggestion is not about interface, it should be posted in separated thread, although I find it interesting. I'll talk to other devs about it

UPD: it's shift-d
« Last Edit: May 30, 2015, 02:07:28 PM by paragon »
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DAMN

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Re: Controls / interface improvements
« Reply #11 on: May 31, 2015, 04:12:41 PM »

TYVM Paragon.
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Famiglia

paragon

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Re: Controls / interface improvements
« Reply #12 on: August 04, 2015, 07:15:23 AM »

Was reading Fo2 suggestions, found something about "holstered weapons" (can anyone explain?), came to the idea 1.

1. last picked up items should be showed last (down) in the inventory
2. Play notification sound when your name is mentioned in chat

If anyone except Stalker finds something cool to implement from suggestions of other Fonlines or reimplement something they already have, please post in the suggestions.

- Settings interface for HBD
- item double-click
« Last Edit: August 04, 2015, 10:22:33 AM by paragon »
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Stem Sunders

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Re: Controls / interface improvements
« Reply #13 on: August 04, 2015, 07:39:18 AM »

I cant ask you via PM so here It will have to go. Are sounds still needed? and can I make them?

Dunno why you blocked me, don't think I've ever messaged you before.
« Last Edit: August 04, 2015, 07:41:56 AM by Stem Sunders »
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paragon

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Re: Controls / interface improvements
« Reply #14 on: August 04, 2015, 07:49:57 AM »

Ahah, sure, I'm in need for sounds in whole. I'm pretty bad with it - would probably use some "can't open door" sound from standard set.
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Stem Sunders

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Re: Controls / interface improvements
« Reply #15 on: August 04, 2015, 07:56:25 AM »

Ahah, sure, I'm in need for sounds in whole. I'm pretty bad with it - would probably use some "can't open door" sound from standard set.

I'll try to make something original...and not annoying, otherwise we could just annoy people by saying their name over and over again. :D

Would you like sounds for all of these too?
Spoiler for Hiden:
Sounds:
1. Drug goes off
2. Get hit
3. Get crippled
4. HP less than X% (150? meaning you can get one-hit-kill)
5. Get weapon drop
6. Bandaged > X% (50%, 75%,  add color as well)

What format do they need to be? I can do mp3 and wav very easily anything else ill need to convert.
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paragon

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Re: Controls / interface improvements
« Reply #16 on: August 04, 2015, 08:02:10 AM »

Let me some time to prepare the script first, so you don't work for something I couldn't inject.
I'll check it tonight and message you about the sounds I could actually inject, the list was just brainstorming.

I'll answer about the format as well, would probably need ask cirn or john about it.
Thanks in advance.
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Stem Sunders

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Re: Controls / interface improvements
« Reply #17 on: August 04, 2015, 08:11:02 AM »

No problem, Just let me know!  :)
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FrankenStone

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Re: Controls / interface improvements
« Reply #18 on: August 04, 2015, 08:16:33 AM »

fast drop item from inventory via ctrl left mouseclicking maybe or some other bind
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John Porno

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Re: Controls / interface improvements
« Reply #19 on: August 04, 2015, 08:30:05 AM »

sound format is typically .wav.
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