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61
Roleplay Activities / Re: Sewer Rats : PVP & other stuff
« on: March 01, 2015, 01:37:27 PM »
Please stop calling all factionless Sewer Rats, I don't like the name. I'm just factionless, nothing more.

62
Off-topic Discussions / Re: Hi, New Here
« on: February 28, 2015, 11:27:13 AM »
Quote
jjjla is a no go
They have the Judge Dredd vibe as is. Just needs to be reinforced and there you go.

63
Off-topic Discussions / Re: Hi, New Here
« on: February 27, 2015, 08:44:09 PM »
Probably do some backwards unique slowflake attempt to make factions balanced before conceding to locking factions.

Unfortunately EvE Online doesn't have anything related to this issue I can draw from.

I do think throwing new players into a faction selection isn't the greatest thing, especially since this choice being a prime factor towards your experience.

Well, as Ive pointed out on irc already, EVE actually does offer a solution to this. And its all player driven.
Ideology/values, power, amount of promised support and training are usually stated by each corp there.

Now as to why teks are so popular, one of the reason might be the promise of technologies, being misleading to players, not to mention player barerly gets any introduction at all (custom faction descriptions, eh, eeeh?) to factions and what they are actually represent.
Well, theres also twat being helpful to newcomers.. but anyhow!

Quote
I think perhaps it is best for players to start off as factionless, allow for tents to be setup in the wasteland World Map. These tents will remain hidden until a outpost is built nearby in which then the tent becomes visible to that faction.

As much as I'm hardcore factionless and glad to hear that this option ain't going anywhere (And would love to have somekind of container to manage my items, like say, BACKPACK, instead of making my stashes on ground with half broken ctrl+g), I'm kind of worried to hear about WM.
And here's why.
I mean, you guys have the whole core with things going on in there, why would you now bring effort into carrying gameplay from core to wm? Doesn't make much sense.
If core was bigger (and I heard it will be), all this can be in the city.
The outposts on faction controlled zones.
The assigments being in the city too, say, in neutral buffer zones (not possible to zc) with ruins similar to lawyers gate/junk heap maps.
Discoverable npc stashes, I wount't go into detail Lidae knows more at this point, probably.
Now as for tents... I'm personally not sure if giving a "room" to factionless is a good idea, however, I don't expect others to play like me! Instead of tent, replace it with some "sewer room", which can be found when outpost is founded and uh.. route map to the hideout is found? And to reach it, you go down to sewers and use one of N "entrance" doors, something similar to faction rooms.

Anyhow, my maint point, you guys have core, build on it!
This is more of wishful thinking rather than a decent suggestion, but perhaps it'll still be of some use.

ps This really is not a place for this post but w/e

64
Off-topic Discussions / Re: Hi, New Here
« on: February 27, 2015, 10:40:02 AM »
Get back to irc, LagMaster.
I got to call you names for joining teks there.

65
The Lobby / Re: RACKET loarncher
« on: February 26, 2015, 05:00:53 AM »
RL needs backblast for realism and fun friendly fire.

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