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Messages - Wire

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General Discussions / Re: Season 3 - protest against some things
« on: June 21, 2017, 12:31:10 AM »
What does this removal of world map entail anyway? will we have to walk across 5 different screens to get from the base to the core?  Don't know if I want this honestly.
For now, concept stays as following (and plese correct me if I wrong devs)

For PvP-abled people, as soon as you exit faction HQ, you appear in close proximity to your faction's gate entrance to core. That means that you wouldnt have to spend 5 screens to get from base to core

As to what else no WM idea entails, there's a lot to write/say/do and I am not going to go into details nobody's interested in currently. (And also because it is subject to change)

Technical Center / Re: GAME FPS
« on: May 29, 2017, 02:09:48 AM »
OK I just did some testing
its not the code
its cvet
I found some settings to get good fps

to anyone with low fps in maps, jack that value up to AS HIGH AS YOU CAN while still being able to launch the game
was gettign 14 fps with 1024 in hospital
now i get 100
max cachesprite too
How the fuck does that work?

General Discussions / Re: Why do people leave AOP?
« on: March 27, 2017, 07:42:51 PM »
Who are you to talk. You rarely even played.

30-50 people in ZC sounds amazing. Good PvP in a server with it's own unique game mechanics and shit. Reason why AoP died now was cause of how broken most things are, but if they only balanced things right and not add unnecessary things (weapons, armors, useless factions), it probably would have still been populated, even with 20-30 ppl. And don't try getting FOnline 2 crowd here cause all those people care about is hexing and non stop grinding. And you have like 20-40 people idling hub, same 20 people doing caravans while everyone else is either grinding encounters/crafting or dungeon/TC PvP, so much for "content"  ::)

And don't forget we had those dungeons for people who wanted a chance of higher tier gear.
You're right that I've rarely played. but that's as far as you can get.
I don't play AoP because I don't give two shits about an akward mating dance you call pvp. Granted it's better than other servers, but clunky as fuck controls do not make this part of the server enjoyable for me. So that makes me not one of PVP crowd I guess.
However neither I am autistic enough to grind mobs daily for those sweet sweet xp/loots. Fuck dungeons btw. And don't tell anyone, but I hate crafting. So I'm neither a PVE guy.

I like to explore the world and I like a chance to change it. Change it in game (seems I do have to spell it out since you took my CONTENT word as if it means "lets do same shit other servers do")
 I do not refuse to participate in PVP or PVE, but those sides of things are never really that enjoyable for me. I have more fun from experiencing consequences of those.

Also I don't know why you mentioned the WoWline 2, but if you'd know me, you'd figure I despise theme park mmos.
I'm really trying to steel myself from going on a rant about how much I hate other servers for doing same shit over and over. So can we just... not mention them?

Now what I meant by Content was something akin to a world simulation instead of themepark approach all the fricken games seem to take nowadays.And ofc it has it's pluses and minuses, but I think it's a better approach (if done properly) than the traditional one.
As a side note, when/if cirn0 finishes the upcoming update, I want to note that I was not influencing cirn0 in heading in the direction mentioned above.

PVP thing you mentioned, yes there was a lot of changes people feel were *insert words here*, but frankly, as I've said earlier, I don't give a fuck bout em at this point, because there's nothing for me to do either way. And as a consequence I do not know how things were and how things are as indepth as others. Things seemed pretty shallow for me either way , but that's just because I'm interested in other things. (To spell it out again, I can not possibly give a fuck about pvp changes because the pvp thing does not really complement anything else on server and vice versa)
So maybe because of this those OTHERS (40-50 PvP crowd people whom wish to circlejerk on same thing over and over untill even they are fed up with it) might not consider me a deemed worthy of their highly valued attention. But you know what, I don't need it if they think they are better or worse than me.

It's a shame seeing such interesting server suffocating under whining of few narrow minded people.

(Will somebody hide my Global Mod status already so I can talk like an asshole?!)

General Discussions / Re: Why do people leave AOP?
« on: March 27, 2017, 01:56:10 AM »

Unless Cirno launches server with season 1 then it'd be alive!!

I'd play the shit out of season 1 with this map dlc. Everything else can fuck off, especially simmans "balance" changes.
Not gonna bring any more players, max it's gonna be same 30-50 people doing zc over and over.
CONTENT is needed

General Discussions / Re: AoP future?
« on: February 24, 2017, 09:53:09 PM »
Thanks a lot! It clarifies a bit the situation!
Sadly I have no skills or knowledge in programming or coding, so, if you need to test anything I'm in!
Currently devs need people whom can do mapping, art or writting rather than coding?

General Discussions / Re: AoP future?
« on: February 24, 2017, 12:49:09 PM »
Quoting Birn0
The Next Season will begin somewhere in April
There's gonna be content expansion of sorts. I am not in a position to say more on the matter.
Possibly there will be a closed test to check if everything works ok. We all know what happened last time :7

if anyone is willing to work on stuff, devs would welcome any help they can get.

General Discussions / Re: I'm back
« on: January 05, 2017, 04:22:08 PM »
You're black?

Developer Corner / Re: Perk system changes
« on: December 05, 2016, 10:07:26 PM »
Some new perks are good

Some are completely awful jesus fucking christ what the FUCK
Imagine if only devs made somekind of forum topic for discussion... oh wait

but if it's just 1 point, then it's not worth it. This is where perks need to be changed IMO. To what? That's up for discussion.
I'd say having more active use perks (or any at all) would be much better than having a passive bonuses galore. But there's no point of me to suggest this. Too many people seem to have ptsd caused by Shotgun surgeon/Mosambique

Developer Corner / Re: Perk system changes
« on: December 05, 2016, 09:10:22 AM »
Yes, make perk system like in Path of Exile.
+5% damage, +10 hp, so exciting

Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 11:08:28 AM »
I have a solution.

Suggestions / Re: Attachments
« on: November 25, 2016, 06:08:10 PM »
Since people complain about attachments not being gamechanger, I propose to make them way more useful but with a twist.
Like scopes to become this

Changelogs / Re: 13-11-2016 Changelog
« on: November 14, 2016, 10:41:45 AM »
- New aimtime mechnics (for now only for direct non-melee attacks, added on weapons on tier 5 and below): all weapons will have new value AimTime in ms. Basic aimed and unaimed aimtime equals: unaimed - AimTime ms, aimed - AimTime + 400ms; but if you shoot target again within 400ms window after last shot ended you get so-called consecutive aimtime instead that is added on top of weapon firerate: unaimed - instant, aimed - (AimTime + 400ms) / 2. If weapon have Quick Draw trait then consequtive is always used. Example for TT-33 AimTime = 100ms, Firerate = 400ms: base unaimed aimtime = 100ms; base aimed = 500ms; conscutive unaimed aimtime = 0 ms (instant), consecutive aimed aimtime = 250ms. So if you shoot same target with aimed shots you will make 1 shot per 250ms from consecutive aimtime + 400ms from firerate = 650ms. All weapons will be converted to new aimtime mechanics.

General Discussions / Re: AOP IS DEAD!!!
« on: September 08, 2016, 07:52:23 AM »
Quote from: John Porno on September 07, 2016, 09:28:41 PM
We know, but don't worry, my advisor got a plan!
Spoiler for Hiden:
that was a pretty tedious leadup to a rather mediocre punchline I must say. I do prefer the more dynamic kind Quote from: John Porno on September 07, 2016, 09:28:41 PM
We know, but don't worry, my advisor got a plan!
Spoiler for Hiden:
that was a pretty tedious leadup to a rather mediocre punchline I must say. I do prefer the more dynamic kind

General Discussions / Re: AOP IS DEAD!!!
« on: September 07, 2016, 02:26:11 PM »
We know, but don't worry, my advisor got a plan!

Resolved bugs / Re: Combat!
« on: September 04, 2016, 08:44:28 PM »
Cirn0: my HD crashed so it will take me some time but i try to fix

Events & Politics / Re: How about to organize pvp?
« on: August 28, 2016, 04:24:56 PM »
Hitboxes are too big in fonline anyway

General Discussions / Re: Ahem.....Seriously?
« on: August 11, 2016, 02:10:25 PM »
Wow...  Just wow

I suppose people can't just accept that things can happen not out of malice, but out of simple neglect.

The Lobby / Re: How long do you think till the next update ?
« on: August 02, 2016, 03:37:53 PM »

Events & Politics / Re: Rest In Peace AoP 2013-2016
« on: July 24, 2016, 12:42:56 AM »
What is this hot garbage?

The Lobby / Re: How long do you think till the next update ?
« on: July 22, 2016, 06:13:04 PM »

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