FOnline: Ashes of Phoenix

General section => Game Tips & Guides => Topic started by: Blinkz on April 15, 2016, 07:27:46 AM

Title: Tips on Builds
Post by: Blinkz on April 15, 2016, 07:27:46 AM
So where do we start?

how big is the leadership bonus if i had 200 leadership 10 ch and i had the +1 crit chance module in how much crit chance would i receive?

what weapons are worth using whats the difference like I had ago in the server as it is and everything just owns me i feel like i do no damage with small guns or rifles whatever...are burst weapons viable even?

could someone throw a few builds in this forum thread so i could get a good idea and i dont see the commando perk in game is it removed?



Title: Re: Tips on Builds
Post by: John Porno on April 15, 2016, 09:31:34 AM
Commando perk has been removed recently, the same effect is nor a weapon trait which has been put on all assault rifles.

As for builds, just go 5 5 10 5 5 5 5, grab a metal mk2, ca3 or sca3 and grad one of the weapons that everybody else uses. Look at some recent videos to see what people use, but usually it's

Pistols:
Deagle (torsospam)
14mm (head/groin aimed)

Smgs:
Scorpio (not as good as pistol or shotty or melee, but can be made to work)

Shotguns:
Pretty much any tier 2 shotgun will do. If you have a torsospam build, go singleshots and slugs, if not, go green ammo and burst

Assault rifles:
Steyr AUG. Cant go wrong with this

Battle rifles:
Good old tuctuc for safe scorefarming from a distance (G3A3)

Snipers:
DKS for good range, have seen MSG90s around, too
Mosin Nagant (the russian one) if you can get one

LMG:
Johnson LMG or, if you dont have it, BAR, though the latter is a bit worse.
Also seen some people with LSW

BG
Pretty much every MMG that's not M60
Milkor is good but more of a support weapon with smoke and firenades for bigger actions. Do not use in small fights
Incinerator

EW:
Pulse pistol
Plasma pistol, the one with the faster firing speed
Plasma Rifle
Rad Rifle
Laser rifle, normal one for aiming, ext cap for spamming.

Melee:
Ripper.
Ripper.
RIpper.
MPF and SSledge if attacked by ripper



All the weapons I listed are weapons you can take into ZC without immediately being frowned upon by your team.

Title: Re: Tips on Builds
Post by: Teela on April 15, 2016, 10:03:34 AM
So where do we start?

how big is the leadership bonus if i had 200 leadership 10 ch and i had the +1 crit chance module in how much crit chance would i receive?


10 ch with a 200 leadership fire team leader (FTL can be 1 ch as long as he/she has 200 leadership) will give you 15% crit chance bonus. With 7 ch this will be 13% and with 4 ch 9%. Other bonuses scale in more or less the same fashion. General consensus is that either 4 or 7 ch is most efficient.
Title: Re: Tips on Builds
Post by: Blinkz on April 15, 2016, 11:39:13 AM
kool kool thank you one more question about the skill cap...

so i can tag like melee, sg, fa  not even use melee just lvl sg to 200% get fa to 200% then i could lvl leadership to 200% after lvl 25 right?
Title: Re: Tips on Builds
Post by: John Porno on April 15, 2016, 11:46:44 AM
No, melee is a primary skill, too. You wont be able to raise leadership to 200 if you havent already done so at 24.

The only way to raise secondary skills to 20 with post-24 skillpoints is to have 2 secondary skills at 200, which either calls for neglecting your primary skill a bit, or a lot of IN and educated. IIRC then 10in leads to 250/200/150 or 250/175/175. I cant recall if educated alone is enough for 250/200/200, probably need to drop primary to 225
Title: Re: Tips on Builds
Post by: S.T.A.L.K.E.R on April 15, 2016, 11:48:25 AM
Milkor is a good weapon with 40mm explosive nades. Long range and good damage,

Also if target is moving you HAVE to predict their movement, but if they're 30 hexes or closer, you can just click on them but would probably be pushed farther from you (I always ctrl shoot to prevent them from running away and KB closer)  Every projectile shot explosive weapon has travel time and there's a perk to increase the speed of travel time. Grenades also have travel time and some have fuses while others instantly explode.

Keep in mind you have to deploy with MMGs for maximum effectiveness and character perks to make builds that excel in deploying. Miniguns, Avengers, Gatling, rocket launcher and some others make the character walk.

Much more but gonna talk about it in my video I'm making.
Title: Re: Tips on Builds
Post by: RazorRamon on April 15, 2016, 04:10:54 PM
[Wall of builds]

NO SNEAK

DEVS HATE SNEAK
Title: Re: Tips on Builds
Post by: Teela on April 15, 2016, 05:52:20 PM
10 int and educated gives 250 200 200
Title: Re: Tips on Builds
Post by: S.T.A.L.K.E.R on April 15, 2016, 10:18:30 PM
10 int and educated gives 250 200 200

What, how.

I always get 250, 200, and 179-185...varies on 3rd tagged
Title: Re: Tips on Builds
Post by: Vector on April 16, 2016, 04:37:09 AM
Varies on stats bonuses to skills, it would be a bad build by stats if you will make it 250-200-200 imo, it is possible to make such a build with skilled, but it doesnt worth it atm.
Title: Re: Tips on Builds
Post by: Blinkz on April 16, 2016, 05:16:13 AM
is it possible for me to join a faction or is it broken atm?
Title: Re: Tips on Builds
Post by: John Porno on April 16, 2016, 05:34:18 AM
you should be able to go to their HQ and find an npc there
Title: Re: Tips on Builds
Post by: Teela on April 16, 2016, 05:39:50 AM
10 int and educated gives 250 200 200

What, how.

My mistake. Its skilled and educated with 10 int.

I always get 250, 200, and 179-185...varies on 3rd tagged
Title: Re: Tips on Builds
Post by: Teela on April 16, 2016, 06:13:28 AM
My mistake. Its skilled and educated with 10 int.
Title: Re: Tips on Builds
Post by: Blinkz on April 16, 2016, 06:24:41 AM
hmm so the guy is like there is a rat i gotta kill in my room but there is nothing in there =/
Title: Re: Tips on Builds
Post by: John Porno on April 16, 2016, 07:24:10 AM
oh god
Title: Re: Tips on Builds
Post by: Stem Sunders on April 16, 2016, 10:36:39 AM
hmm so the guy is like there is a rat i gotta kill in my room but there is nothing in there =/

Didn't think this was still a thing.

OK...When you go into your room did you enter combat mode? (Press A), the rat should become contoured.

AFAIK, you don't even have to kill the rat...You got access to your room anyway

"I keep mine alive, and feed it ammo" - Count Matthew
Title: Re: Tips on Builds
Post by: Blinkz on April 16, 2016, 10:49:07 AM
Whats the go with this melee crap like i dont even get to fire 80% of the time im just dead =o seems like melee is only viable build at this point.
Title: Re: Tips on Builds
Post by: Kurwier on April 16, 2016, 11:24:55 AM
Whats the go with this melee crap like i dont even get to fire 80% of the time im just dead =o seems like melee is only viable build at this point.

yep melee waki sneak and nades and leader convert buffs thats it , u find enough rooms in the core to camp
Title: Re: Tips on Builds
Post by: John Porno on April 16, 2016, 11:27:26 AM
Melee is the best 1on1 build because it has the best damage output but you need to be close enough. If you're up against an experienced melee who knows there is a lone noob around, of course you're gonna have a tough time.

The best way to kill a melee is to be able to shoot him from as much distance as possible, preferable with a torsospam weapon, especially if it has knockback perks like desert eagle or remington. Another way to counter Ripper melees, which are most prominent recently, is to have a super sledge or mega power fist handy.

If you know there is a melee in some building, then never go in and try to fight him toe to toe, unless youre specifically set up to counter it. With more of a SG sniper build, you could try to use 14mm pistol and groin shots, though I have never tried that myself. Other weapons that might be worth a try are the pulse pistol, if you have an agressive build yourself and you make the melee bridge 15-20hex to you first, then it might have enough damage to win the fight.

Generally though, melees are great in small fights but very situational and more difficult to play in bigger teamfights where you can't easily force people into 1on1 standoffs.

Now, if you're talking about the melee sneak hitting you in the back for 250, then it's a bit different. Sneaks with just a leatherjacket die very very quickly to deagle torsospam (though they die to pretty much anything very quickly). if you have a feeling there is a sneak around, remember that he has to come from your back to get his silent death damage bonus. If he doesnt hit you in the back, he wont deal enough damage to offtset the huge difference in armor and with quick reactions and a weapon that's not a grenade launcher or something, you should be able to kill him before he gets more attacks.

A burst weapon is also handy here to try to hexburst in the direction of the sneak to desneak him early. A good strategy against melee sneaks also is to run into the next corner and keep your back against the wall, this way there is no way for him to get silent death damage bonus.
Title: Re: Tips on Builds
Post by: powerplay on April 16, 2016, 11:39:58 AM
melee is not that big deal, look at vids, there are some but its not like "only viable build" no way
just keep distance and as john said use some spammer to wind them by torso shots or supress by burst so they cant run to you
current ZC mechanic allows ppl to just camp in buildings with melees and attackers are forced to get close to close-mid range to kill them so there arent even much snipers and most of ppl play with shotguns, rad rifles, melees, deagle and such close range builds and melees have nice chance there but i guess its because of small scale of fights, after wipe with bigger scale pvp i will wish goold luck to camping, also nades are very effective way against building/window camping

edit : also voodoo is your friend to run away from them :) not much people using drugs properly, they are very situational but strong if you know when to use them
Title: Re: Tips on Builds
Post by: 2222s1 on April 16, 2016, 07:16:09 PM
As a person who is relatively new (about 1/2 month pvp) the easiest and most effective build new players can use and get comfortable with is either a burst shotgun or a BAR/Johnson. Shotguns do a lot of damage for a relatively low ap cost. they don't require any special tactics to use and can help your squad greatly against sneakers or melee builds with knockback. Plus the ammo is relatively cheap
Title: Re: Tips on Builds
Post by: S.T.A.L.K.E.R on April 16, 2016, 10:08:23 PM
edit : also voodoo is your friend to run away from them :) not much people using drugs properly, they are very situational but strong if you know when to use them

Well with voodoo it's either good for rushing or running away. Sometimes if a melee guy is chasing you and takes voodoo and you also take voodoo right after him, you can lead him to a goose chase until he becomes winded...and that's your chance to kill him.

Unless he's melee grenadier with concussion grenades then you're fugged.
Title: Re: Tips on Builds
Post by: Blinkz on April 17, 2016, 06:08:34 AM
well still trying to beat the melee sneak its like 0-50 at least not op or anything just dont have a chance at all
Title: Re: Tips on Builds
Post by: Blinkz on April 19, 2016, 07:13:34 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....
Title: Re: Tips on Builds
Post by: Count Matthew on April 19, 2016, 07:25:12 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

You are fighting pewpew in sneak.
Title: Re: Tips on Builds
Post by: I love Clochard on April 19, 2016, 07:34:00 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

well it is me who keeps killing you

Tips:
1. stop running alone, go with your teammates, ask your teammates to add you to fire squad, you will be able to see them on the map
2. i can deal dmg only if i hit you from behind on sneak mode, try to have you back covered, stay with your back to the wall
3. use the weapon with burst, aoe, and use the ctrl to hex shooting the area where you are expecting sneaker, you will reveal him
4. high perception helps to detect sneakers
Title: Re: Tips on Builds
Post by: Caboose on April 19, 2016, 08:31:35 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

well it is me who keeps killing you

Tips:
1. stop running alone, go with your teammates, ask your teammates to add you to fire squad, you will be able to see them on the map
2. i can deal dmg only if i hit you from behind on sneak mode, try to have you back covered, stay with your back to the wall
3. use the weapon with burst, aoe, and use the ctrl to hex shooting the area where you are expecting sneaker, you will reveal him
4. high perception helps to detect sneakers

Typical Lawyer attack from behind...
Title: Re: Tips on Builds
Post by: I love Clochard on April 19, 2016, 08:38:39 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

well it is me who keeps killing you

Tips:
1. stop running alone, go with your teammates, ask your teammates to add you to fire squad, you will be able to see them on the map
2. i can deal dmg only if i hit you from behind on sneak mode, try to have you back covered, stay with your back to the wall
3. use the weapon with burst, aoe, and use the ctrl to hex shooting the area where you are expecting sneaker, you will reveal him
4. high perception helps to detect sneakers

Typical Lawyer attack from behind...
yeah better camp toilet with ripper ;]
Title: Re: Tips on Builds
Post by: Blinkz on April 19, 2016, 09:06:27 AM
:/

oh well least i know what build i wonna be on wipe 1-2 hitting all the newbs with melee weps lol they wont have enough hp to survive =o

Title: Re: Tips on Builds
Post by: Caboose on April 19, 2016, 09:30:26 AM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

well it is me who keeps killing you

Tips:
1. stop running alone, go with your teammates, ask your teammates to add you to fire squad, you will be able to see them on the map
2. i can deal dmg only if i hit you from behind on sneak mode, try to have you back covered, stay with your back to the wall
3. use the weapon with burst, aoe, and use the ctrl to hex shooting the area where you are expecting sneaker, you will reveal him
4. high perception helps to detect sneakers

Typical Lawyer attack from behind...
yeah better camp toilet with ripper ;]

I have secret weapon for tonight.
Title: Re: Tips on Builds
Post by: RazorRamon on April 19, 2016, 10:12:54 AM
:/

oh well least i know what build i wonna be on wipe 1-2 hitting all the newbs with melee weps lol they wont have enough hp to survive =o

jokes on you, that weapon wont exist until near the end of the next season
Title: Re: Tips on Builds
Post by: S.T.A.L.K.E.R on April 19, 2016, 12:03:02 PM
still think the melee sneaker is op havnt beaten him yet sometimes he does up to 290 dmg i dunno this is kinda killing the game for me atm.

pretty much they are hexing me in fonline2 with an avenger but with a melee weapon so you pretty much cant miss it ....

You are fighting pewpew in sneak.

Could also be me. I've killed many people with the wakizashi. Shit is too OP but devs think its fine so just using it for fun. Hell, you don't even need to attack from the back, also from the sides. Sometimes head on, KO them and run behind them to finish them. I like how I always kill pewpew when I see him  :D

Enemy is wounded? D.E.A.D
Enemy is deployed sniper? D.E.A.D
Enemy shooting someone else? D.E.A.D
Enemy is just standing still? D.E.A.D

Only times I've been killed is when I go into a building and turn the corner, only to face another player and he chases me. Also clochard the only guy to constantly turn around when he catches a glimpse of me. Everyone else just runs away

oh well least i know what build i wonna be on wipe 1-2 hitting all the newbs with melee weps lol they wont have enough hp to survive =o

Wakizashi won't be available right after wipe, it's probably gonna be tier 9 which won't be seen for quite a while.

As I said, it's too OP. I've made 110k meme bucks ever since I started using wakizashi which was like last week. If you want to counter them, take SAW and some knockback weapon like deagle .50. Or even roll needler sneak with Mozambique to completely outplay them. Pancor with flechette destroys sneaks and CTRL shoot. Lots of players forget this exist since its like the only FOnline with it.
Title: Re: Tips on Builds
Post by: RazorRamon on April 19, 2016, 12:17:59 PM
Enemy is wounded? D.E.A.D
Enemy is deployed sniper? D.E.A.D
Enemy shooting someone else? D.E.A.D
Enemy is just standing still? D.E.A.D

Enemy is not alone? URDEAD
Title: Re: Tips on Builds
Post by: Kurwier on April 19, 2016, 12:30:37 PM
wakibuilds best allah akbar builds in AoP , u can trade waki and leathercoat equipment plus your life which is hella cheap in comparison to anything else ( i believe even sandrobe is more worth ) for anything else , you can even trade your allah akbar build for spa build etc. its like true dschijhad gameplay ... just go piss people off and respawn with loosing nuthing not even with loot enabled ... nothing which im seeking for from aop gameplay , even old waki wasnt that hard with its meta but its feeling very similar and i got already some strange feelings that all this stuff which was already fixed sometimes after 2014 get a straight revert back to the state like it was at 2014 , i duno why but i can clearly see it ... maybe devs want to hide all changes and revert as much possible stuff ... another example is the lazerrifle , i remember this thing from the start of the season and many people used it becoz of huge dmg and kos ( back then we had other critmechanics but the damage and criteffects kinda similar like to the 2014 state atm only that ko is replaced with blinding the enemy ) , so gg i dunno what the secret plans are but i can clearly see some things feel alot like in beginning of 2014 recently ...

i mean its all ok , i like the lazerrifle ... but some things are strange becoz sneak detecting formula changed and from behind its really good game if u got a achar with average PE ... never calculate around maximum , calculate around average and give those 2 hex sneak detection from back to 1 PE chars kurva not 5 ... its like u cant even spot it before enemy got his eff wepaon range which is 3 hexes on waki atm LOL.

lazerwaffle is ok , still feeling alot like 2014 but dont touch it becoz otherwise people will say again pls give ew senpai so it a never ending circle , just look on sneak detection stuff all dis sneakstuff feels like hella broken wip atm with all dem weapon range changes in addition.

its really hard to balance anyway , the allmighty sneak situation becasue what u wanna do ...u moved the wepaon category alrdy away from sneak , so theres no real declaration of whats being a sneak weapon it could be anything and if u go the same route in the other direction and ask what is a waki balde for ah melee skill sou go through melee gameplay and see that theres better stuff available for visible chars like ripper etc not need to behind the enemy , nobody wud even try use waki on a visible char so its all a mess and not a clear declaration of what sneak shud be ... because from mechanics u dont see what it should be ... so someone should enlighten us

-praise the sun

sneak is everything and nuthing in the same time , doomed to play with waki or needler which arent even sneak guns ... i wud rather see snipersneaks back in game instead of this annyoing allah akbar stuff which u cant put anything back atm becoz of awesome detection formula ...

i remember even not having so much troubles with old wakisneaks becoz u cud spot them way easier and it was ez to kill them one on one with a shotty but those times are gone ... some new player alrdy adressing this is a perfect example of "that theres soemthing wrong"

ok now i will type what i would do if i wud be in charge ...

1. i would revert the to the old sneak detetction calculations ...

why ?

because they were developed around the other current mechanics and making sense , like a char with far sightrange can easier spot a sneak than a char without far sightrange ( snipers > sneakers ) , you can also clearly see that moving the detection just to PE doesnt work becoz its like changing just one cog of many cogwheels and this doenst work without adjuting for example PE in a whole ( atm it is crystal clear that PE doenst play such a big role in gaining sightrange , so this would have need bo be tweaked first before changing any other mechanic relating to it)

2. revert only sneakskill related weapons

why?

becasue it is a bad idea to give the sneak all wepaons in theory but in praxis you got also horrible weightlimits which on the other hand leading directly to the opposite and forcing the sneak to take the doomed shit ala low carryweight ( aka needler , machete , waki ). if you would give the sneak deidcated wepaons it would be crystal clear.

on the other hand if you dont wanna stick to this than u have to rework it completely , like deleting the weightlimits and balance the sneakpenalties around armors (e.g. if u want to prevent bg sneaks in ca mk3s you would have to give this armors some huge sneak penalty somewhere in the mechanics [ could be added with visible armor traits also ]) i mean it would still be possible to take an avneger with a leather jacket coat w.e. but its not as much harming as someone in ca mk3 etc ( you could also add these sneakpenalty traits in theory on guns etc.) , so in first place you would really have to make your mind made up about what role sneaks should play ... like limiting them to just a few weapons or give them freedom aka no sneakskill related wepaons , armors etc.

3. remove this fucken sneak contesting a zone

why?

sneaks are meant to be sneaky and not to contest a whole fuggen army just for lolz