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Author Topic: 14-08-2015 Changelog  (Read 21598 times)

Stem Sunders

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Re: 14-08-2015 Changelog
« Reply #20 on: August 17, 2015, 12:27:29 AM »

I used Ramon's as a base...Hope I didn't butcher.
« Last Edit: August 17, 2015, 12:44:11 AM by Stem Sunders »
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Niamak

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Re: 14-08-2015 Changelog
« Reply #21 on: August 17, 2015, 01:31:02 AM »

Some nice looking suppositories.
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FrenchSniper

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Re: 14-08-2015 Changelog
« Reply #22 on: August 17, 2015, 02:02:12 AM »

Thank you for this awesome patch  :'(
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Simms

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Re: 14-08-2015 Changelog
« Reply #23 on: August 17, 2015, 08:26:51 AM »

Some nice looking suppositories.
Makes you wanna slip 'em in.
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It's all fun and games until someone catches an olive.

S.T.A.L.K.E.R

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Re: 14-08-2015 Changelog
« Reply #24 on: August 31, 2015, 04:09:39 AM »

Funbox is bugged? It's been 1 hour and one hasn't opened...
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mafiapl

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Re: 14-08-2015 Changelog
« Reply #25 on: August 31, 2015, 05:03:24 AM »

Hmm blame your sneaky ass.
Spoiler for Hiden:
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S.T.A.L.K.E.R

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Re: 14-08-2015 Changelog
« Reply #26 on: August 31, 2015, 02:25:27 PM »

Hmm blame your sneaky ass.
Spoiler for Hiden:
Someone's salty over last night's defeat :D

BTW pulse rifle is one of the worst tier 3s.
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Count Matthew

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Re: 14-08-2015 Changelog
« Reply #27 on: August 31, 2015, 09:45:25 PM »

All aspects are randomised.

I've seen it come twice in an hour and not once in five.
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Kurwier

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Re: 14-08-2015 Changelog
« Reply #28 on: August 31, 2015, 10:14:05 PM »

funboy is some nice idea designwise , but in relaity its shit ... mostly only spawns shit and on other hand if it wud only drop top tier stuff it wud be shit too becoz only the strongest faction that is currently online or team cud get the stuff while other players cant do anything , i think a better solution is to put some objectives in for that u get better score for limited timeframe or more caps , an item which u can trade for exp stuff like dat . the only thing which need to be thought out is how u wanna do this , clearly not by looting a box but maybe with standing in area x y and hold the ground etc ....
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clochard

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Re: 14-08-2015 Changelog
« Reply #29 on: September 08, 2015, 05:49:04 AM »

- Deploying now lowers attacker chance to hit by 10%  and has +10% critical effect resistance.
It seems to be the opposite: moving cursor over a teammate deployed show 100% hit chance (not sure about critical res), but maybe it is intended (if it is, why?)
- The BAR has AP cost and burstcount halved, range reduced by 5 and reload reduced by 25
No, still 10 shots fired for 50-56 ap (while earing the "5 shot burst") reload still at 67.
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