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Messages - Shangalar

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1
News & Announcements / Re: 2021 Launch of Season 5 and Changelog
« on: April 21, 2021, 02:11:45 PM »
Yeepee   ;D

2
News & Announcements / Re: 2020 Launch Changelog
« on: April 25, 2020, 01:36:51 AM »
This looks really sexy. I really gotta try it out. Gratz to the Devs who worked so long on such promising features.

I'm wondering though: are there enough active fonline players for the game to be populated enough?

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Bar des Terres Désolées / Re: Test 04/2019
« on: April 26, 2019, 04:50:16 PM »
J'envisage d'aller faire un tour voir l'évolution de tout le bouzin ;)

4
General Discussions / Re: Next Season Faction Balance
« on: April 18, 2016, 04:25:03 AM »
If I have enough time before wipe comes I'll try to fix some of the issues current hqs have. Otherwise it's gonna be for later.

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Then to other things when you get to the gate to get into the city the maps to get onto the next map is like half the size of the other gates map s

That's not true, with the hexagonal grid and movement you take the same time going up-down than left-right.


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Game Tips & Guides / Re: Quick guide of AOP controls
« on: April 17, 2016, 08:26:49 AM »
Sticky, thanks.

6
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 10, 2015, 09:14:38 AM »
Seems the ability to "reshuffle cards" when having a defeat in PvP is really a strong point in favor of rerolling. Don't the enemy teams do the same, making it a chess game where players try to guess what'll be the next combination the opposing team is going to use? Or in general are "losers" the only ones who'll reroll in any case during a PvP session?

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Game Tips & Guides / Re: PvP tips
« on: September 08, 2015, 09:38:05 AM »
Thanks for this, I'm sure especially John will appreciate :) Hope it gets even more developed!

8
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 07, 2015, 12:19:03 PM »
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To me, a given number of free, full rerolls in combination with being able to save some profiles and the possibility of obtaining more rerolls by doing something would be a perfect solution.

Agreed.

9
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 07, 2015, 09:23:22 AM »
Agreed with nao.  Acting childish, caricaturing others arguments, caps locking, insulting, exaggerating, all that shit you do all the time just proves that one shouldn't even spend time reading your posts seriously. That being said:

@STALKER:

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Why not simply let you transfer experience through your characters? It doesn't make more sense.
So you basically want to bring experience books to here on AoP? Been playing much FO2 lately? Fuck that bullshit.

You didn't get it. I don't want that. I'm opposed to this just as I'm opposed to the magical omniscient knowledge rerolls represent.

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Because level 1 alts can go toe-to-toe with level 24 alts  ::). It's clearly not working and forces players to do some PvE so they can gain weapon skill to shoot shit.

Caricature. Never said lvl 1. I saw lvl 15 doing just fine, so I know it's possible. Which other server allows that?

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Oh? What if new perks come out like they did here? Street Samurai, Simian warfare, etc. I'm forced to pay my caps just to get one of those perks which I'd much rather spend on equipment.

We can grant free rerolls for these occasions.

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This one I don't really understand 

Doesn't really surprise me tbh. And the rest of your post is just trolling crap.

Now, to a post that is far more interesting:

@Paragon:

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> Carefully design your character in the first place.

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Have never been possible in the history of AoP yet. [...][explanation about AoP char complexity]

Thanks for the explanation, it's been a long time since I feel mechanics are getting too complicated and that the best design has to be simple. I feel that I failed to warn the other devs about it and let them go too far as they explored limits of the engine and design. I'm afraid there isn't much that can be done about that aspect at this point, unfortunately.

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You insist on the game mechanics, which is most often used in games as a point of top frustration of the players, when they want to have different/better gameplay, but pushed into paying real money to get it or tons of gameplay time they don't want to spend (e.g. high level tanks in World of Tanks).

Unless you're going to charge money from players, I don't see why is so significant to you to make them go through this.

Well, I just think not unlocking every content with a single char is another way for players to be willing to try different things and to stick longer to the game, that's something that kept us for years on 2238. I feel having everything at hand is somehow too 'generous', meaning that it strongly diminishes the incentive to make different chars. Though ofc, I'm not AT ALL for reintroducing alt fest and everything related to that. But still, it bothers me that way.

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I don't see how anyone could make you reroll, if you don't want to. But why the hell call this wrong mechanics in take it from other players if they like it.

Getting a strong advantage on the next battlefield is already a big argument in favor of forcing everyone to reroll all the time. And then you become the lazy selfish guy if you don't. Hell no... I prefer the vision of the hero sacrificing himself to reroll when that's absolutely necessary...!

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As far as I see now, new season mechanics will be pretty much gamble, not even close to be balanced through the whole time of the tier progression.

That's very possible and understandable. And most probably unacceptable indeed.

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Small scale fights are highly different from big scale fights, and often big scale builds do not perform in small scale and vise versa. [Now without rerolls you're even pushing the player to play only in the some type of very limited situations, which they will be able to compete and win, instead of letting players play in any moment of time in any of the type of possible situation.]

I feel that such argument goes both ways and that there isn't any perfect solution. Cause I could just reply that with rerolling, it just gets down to player numbers...

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You were saying something about playing against swarms... I guess it's pretty good time to point out the lack of your actual playing experience again, and probably especially in organized team able to compete and fight back the enemy outnumbered. If you don't have correct builds+situation for it, there's no way to fight swarm. And for small team is more important than for swarm.

Who gets the best advantage in having free rerolls here? The swarm or the small group? You say the small group and I'd say the swarm, but I got your point and I think you're right here. The swarm doesn't really care with the advantage it already has, while the small group if profiles are not adapted to each other is just paralyzed without being able to attempt to compete.

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> I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.
> We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like.

Well, you obviously don't want more players. I just explained how do you limit their ability to have different type of gameplay.

I really don't think the new player will care about rerolling when he jumps in at all. I don't agree that limiting free reroll would really limit their gameplay. It would just require the player to do some effort in order to access the gameplay he wants. Again, I'm not aiming at that usual bullshit we knew for a long time, aka "I picked one wrong perk? let's start over again!"

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> So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.

So instead let players farm day and night! It will increase interaction. The only interaction in the game will appear only between people who wants to interact and you can't really interfere with it and teams. Now we've been open as a team through the most of the season and got plenty of interaction. But if I just want to buy something for caps, I just call the price and make the deal.. Fo2 apes will tell you who does it go, there's nothing increasing interaction in it.

Don't caricature, please. We all know how AoP feels concerning grinding, and even during this session where the amount of activities was extremely limited (and that was bad I agree), I don't think players suffered that much from grinding, at least compared to other servers. I would even say that most players grinded because they felt they had to do it, while we were often stating that they should go to PvP from day 1.

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Now every respecting himself professional playing this game competitive will have to have different characters OR builds to be effective. You either have to significantly increase leveling time for prevent multi-charactering (which is against your principles, no?), either let it go and let everyone to adjust easily.

You're pointing out perhaps the biggest design mistake we did. Ignoring the stubbornness and desire for optimization that characterizes PvP players.

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It seems to me that you just pushing other players into your playstyle. Why?

Again, I'm just expressing my opinion. Despite all the reasons you gave in favor of allowing free rerolls, I still know for sure that I wouldn't play a game that allows it to that extent. For me, it has to have a limit somewhere. We just have to find it, and those 3 slot profiles could well do the job.

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Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 03:49:45 PM »
Its just a debate, and nobody said rerolling would be removed. Now if you cannot behave or properly read each others argument, stalker and others. I ll just leave it.

11
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 10:40:54 AM »
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If you get countered by the enemy team and have no way of changing that with a reroll you just log off.

This sounds like rerolling is the only solution there is to win a fight. I don't know how we have to take that.

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And the Ratio of action to time spent playing is already horrible. If you get 5 minutes of actual fighting for being online a whole hour you can actually consider yourself lucky right now.

Difficult to consider it otherwise with 20 players connected on higher peaks, which is an entirely other thing to me.

12
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 09:18:46 AM »
Kurwier: That's why I say wait until season 2 starts. Now end of off topic please ;)

13
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 09:01:56 AM »
To conclude this digression Kurwier, I would say this:

Once second season starts, the game should look much closer to its final form. And that will be the moment to conceive and introduce such content. You can already try to design something concrete on your side or with anyone wishing to contribute.

I think you should not be simply considering AoP as PvP or PvE, see it as a whole. We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like. The more you have, the more they'll be susceptible to give it a try, and stay.

14
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 08:51:32 AM »
Indeed Kurwier but there are different approaches. We can imagine activities that don't rely on a single epic predefined scenario but on PvE/PvP contents, more adapted to MMOs. For sure I'd like more quests and I once had plans for them, but that's a whole different topic anyway.

15
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 08:48:04 AM »
Dude, all those things you consider positively are the result of our design. So stop considering us to be against you...

We just have to put barriers at some points, that's developing the game and have a vision and plans for it.

Besides, another argument:

I've read a lot of whine about swarms on the forums. Seems like most PvP sessions end up with one team yelling that the other swarms.  Do you realize that with full rerolls, you amplify the phenomenon? If you always fight against optimized characters who planned their build based on their number before coming to fight, you start with a stronger disadvantage for every character the other team has more than you. Creating small groups of players with profiles that play well altogether once and for all would be more efficient than a swarm of chars that are not adapted to each other, if they weren't able to prepare with rerolls beforehand.

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Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 06, 2015, 08:20:12 AM »
I don't understand why some of you seem to want to give the game an even more pronounced feeling of a Hinkley 2.0. Why not simply give away all the optimized builds and let players choose between any of them? It makes no sense at all to me. It simply looks as a cheat code, or like you don't really wanna play anything else than HL PvP.  I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.

It also seems to go against our initial vision of characters leveling up on the battlefield alongside their mates and forces them to hide until max level even more. And perhaps this vision is not working, or is impossible to imagine. But I don't think it really is in the future.

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The reason why I'm against having these pre-made slots is what if you want to make a modification to them? Like taking a different trait or perk, etc.

Carefully design your character in the first place.

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I'd really hate it if I have to spend caps just to make a small modification. Caps are better off spent on equipment, not making rerolls.

So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.

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Besides, why can't it just be as it is now? I see nothing wrong with it. And for sure as hell see no possibility of it being "abused"

We typed reasons, perhaps you need to read them again.  And of course, it can't be abused. It's a total abuse already in itself if you think about it!

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Rising costs on each reroll punishes good players that reroll to fix holes in the team composition.

Being a good player would actually imo be to adapt with your profile to the battle that's coming to you thanks to your scouts/faction mates info, and based on what you know from the enemy present on the battlefield and the profiles they use.

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and benefits retards that play the same build every battle.

Since when playing the same profile on different battles is being a retard? Since when do you have to bring the exact same equipment with you and play the exact same way?

Sorry STALKER but it seems your vision of the game and the experience has evolved a way that is looks really far fetched to me. Or perhaps you just spent so much time playing that you became lazy towards any form of you what you consider being effort? ;)

I just know I would be playing this game in the first place to create and evolve one character that I chose and live adventures with that character. Not having that breaks the single reason why I would come as a new player in the first place. And that's the same for any other RPG along the way. I'm not coming to play Battlefield here. I'm coming to play Fallout.

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Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 03, 2015, 06:22:41 PM »
Stalker, please behave or stay out of the debate. And if you re drunk, just stay out of it.

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Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 03, 2015, 02:05:02 AM »
I read most of the thread while at work, sorry if I missed some arguments but I wanted to give my personal opinion. It's really an interesting debate.

To me, rerolling into "someone else" every time I'm asked to or every time it's required is a non sense. As a player in a RPG, I made a choice to create a certain character when I jumped in game. I expect my character to be good at performing the actions I wanted him to be specialized in. And I should be weaker than others in doing other types of actions. Weaker but not unable, and that's why all weapons can be used even without specialization in AoP, and that's why I can raise my other skills quite high with leveling.

Being able to reroll for free destroys the whole thing of being good at something, and be known for being good at something. It's good to know someone who is a great tank, who played countless hours at this role and who enjoys doing his job better than the opposing tanks. As a character of this world, and as a player, I want to fit a role that I chose, and be asked for help because I'm needed.

When high level characters reroll, they just stick to the most advanced equipment that their specialization encourages to use, and never use the middle stuff. It's kinda missing a part of the content imho, even though this is mostly a matter of taste and also is highly depending on the game mechanics related to equipment crafting, which are going to evolve a lot in next season.

Another matter of taste, but imho you have to "deserve" your character, and his capabilities you chose to master. You should always have spent time getting those skills, evolving, getting experience along the way. You want new ones? You should make a new character. Now, being limited to centaur bashing to get a new HL character is an absolute stupidity, and if the game cannot offer a more dense leveling experience, I agree this isn't an option (and so far, it wasn't).

About being able to counter your enemies when necessary, I of course lack actual HL pvp experience on AoP, but it seems extremely strange to me that with the variety of weapons, maps and items in general available, a team cannot find a way to beat any opposing team, whatever build they chose on their side. Not even considering that without mass reroll, teams couldn't elaborate such extreme character roasters, which would limit the need for the opposing team to do the same. Instead we would have teams with different strategies based on the available players. Of course I know about sharing chars, and doing alts. But that would probably still limit the phenomenon.

Two last points:
Being able to reroll for free makes it also harder for the noob to master his playstyle, since he has often to change to fit to the group.
And of course, the process of rerolling all the time is annoying in itself.

Now, I also agree with some of the points in favor of (free) rerolling. It's good to be able to fix a mistake you made with your build, or to change your playstyle altogether once in a while, without the necessary need for a new character. In extremely critical situations, such as the domination of another faction, it would also be nice to be able to reroll a squad to try something different against your enemy.

For those reasons, I think rerolling should be limited. Something satisfying for me would be to grant every fresh character 3 free rerolls, then allow more rerolls as long as the player pays the price. 500 caps for example for the first one, then it would skyrocket based on a variable that increases with each further reroll, and decreases with time.

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Developer Corner / Re: Zone Control
« on: September 02, 2015, 04:03:14 PM »
Wow, nice job! This really makes me wanna get back to see this. :)

Perhaps when my holidays start later this month!

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Developer Corner / Re: Zone Control
« on: September 02, 2015, 03:36:42 PM »
All this sounds very cool. Is that only theory or has the dev actually started?

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