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News & Announcements / Re: 2021 Launch of Season 5 and Changelog
« on: April 21, 2021, 02:11:45 PM »
Yeepee
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
Then to other things when you get to the gate to get into the city the maps to get onto the next map is like half the size of the other gates map s
To me, a given number of free, full rerolls in combination with being able to save some profiles and the possibility of obtaining more rerolls by doing something would be a perfect solution.
QuoteWhy not simply let you transfer experience through your characters? It doesn't make more sense.So you basically want to bring experience books to here on AoP? Been playing much FO2 lately? Fuck that bullshit.
Because level 1 alts can go toe-to-toe with level 24 alts . It's clearly not working and forces players to do some PvE so they can gain weapon skill to shoot shit.
Oh? What if new perks come out like they did here? Street Samurai, Simian warfare, etc. I'm forced to pay my caps just to get one of those perks which I'd much rather spend on equipment.
This one I don't really understand
> Carefully design your character in the first place.QuoteHave never been possible in the history of AoP yet. [...][explanation about AoP char complexity]
You insist on the game mechanics, which is most often used in games as a point of top frustration of the players, when they want to have different/better gameplay, but pushed into paying real money to get it or tons of gameplay time they don't want to spend (e.g. high level tanks in World of Tanks).
Unless you're going to charge money from players, I don't see why is so significant to you to make them go through this.
I don't see how anyone could make you reroll, if you don't want to. But why the hell call this wrong mechanics in take it from other players if they like it.
As far as I see now, new season mechanics will be pretty much gamble, not even close to be balanced through the whole time of the tier progression.
Small scale fights are highly different from big scale fights, and often big scale builds do not perform in small scale and vise versa. [Now without rerolls you're even pushing the player to play only in the some type of very limited situations, which they will be able to compete and win, instead of letting players play in any moment of time in any of the type of possible situation.]
You were saying something about playing against swarms... I guess it's pretty good time to point out the lack of your actual playing experience again, and probably especially in organized team able to compete and fight back the enemy outnumbered. If you don't have correct builds+situation for it, there's no way to fight swarm. And for small team is more important than for swarm.
> I don't understand the purpose of having three characters in one either. Why not simply let you transfer experience through your characters? It doesn't make more sense.
> We want players online, that's what we all want at the end. Have a populated world. And how do you please more players? By proposing different types of content that they like.
Well, you obviously don't want more players. I just explained how do you limit their ability to have different type of gameplay.
Quote> So you can gather any type of stuff and use it yourself without having any relation/trade with any other player. Cool, no interactions. And besides, if you cannot play any char, you don't need as much caps to maintain any profile viable.
So instead let players farm day and night! It will increase interaction. The only interaction in the game will appear only between people who wants to interact and you can't really interfere with it and teams. Now we've been open as a team through the most of the season and got plenty of interaction. But if I just want to buy something for caps, I just call the price and make the deal.. Fo2 apes will tell you who does it go, there's nothing increasing interaction in it.
Now every respecting himself professional playing this game competitive will have to have different characters OR builds to be effective. You either have to significantly increase leveling time for prevent multi-charactering (which is against your principles, no?), either let it go and let everyone to adjust easily.
It seems to me that you just pushing other players into your playstyle. Why?
If you get countered by the enemy team and have no way of changing that with a reroll you just log off.
And the Ratio of action to time spent playing is already horrible. If you get 5 minutes of actual fighting for being online a whole hour you can actually consider yourself lucky right now.
The reason why I'm against having these pre-made slots is what if you want to make a modification to them? Like taking a different trait or perk, etc.
I'd really hate it if I have to spend caps just to make a small modification. Caps are better off spent on equipment, not making rerolls.
Besides, why can't it just be as it is now? I see nothing wrong with it. And for sure as hell see no possibility of it being "abused"
Rising costs on each reroll punishes good players that reroll to fix holes in the team composition.
and benefits retards that play the same build every battle.