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Author Topic: Next Season Faction Balance  (Read 58456 times)

cirn0

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Re: Next Season Faction Balance
« Reply #140 on: April 26, 2016, 06:26:03 PM »

For Joining Factions:
We don't see it as reasonable to limit friends from playing with friends, doing so will only cause griefing to go up 1000% when a group gets forcefully split up. It is just not resonable at the moment for the fonline gang culture playerbase. That being said, there won't be a hard limit to restrict team stacking. Our hopes to alleviate swarming is to provide as much information to the players to make informed decisions about which faction you would want to join and provide faction switching as efficient and painless as possible. These features will mainly be available for players who wish to move from a populated faction to a least populated one.

While in the Factions:
CURRENTLY :
Activity in the core will generate CORE money. ( Active hours, zones can be worth perhaps 16x more than off hours )
Owning ZONES will give FACTION money from the CORE.
FACTION gives YOU money.
Your payment is split between all your ACTIVE faction mates, swarms "technically" get less per person.
Your salary is effected by your reputation vs the average reputation of your faction.

ACTIVE PLAYERS = More than 10k rep.

These payment ticks occur around ever hours.

You will be paid and rep will decay even if offline so you can do a hard day of ZC go to sleep, wake up, get your paycheck, buy more equipment to hordePvP.

The offline rep decay is currently logged but not put into effect, when it is enabled you will get a huge drop in reputation.
This decay should not bring you below 10k rep.

Reputation system will be changed a bit more to accommodate the 10k baseline. Friendly fire penalties will be changed from automatic punishment to manual punishment controlled by the victims.

In the immediate next few patches:

When I finish the core caravans, factions will only earn money when their caravans, which spawn in the zone travel across the core, reach the gates safely.

CTF will probably become a multiplier to the faction income.

This payment will be the primary source of caps in the future.
Heavy tuning will be done, currently the system is in testing on the live server, please provide bug reports and feedback.

Note this was implemented January 30, 2015, I've had a good time tuning this shit and watch the data. Its gotten to a state of "pretty good" and no infinite money bugs afaik. From what I've gathered, it does the job its designed for, rewarding less populated factions with more $ and lowering average payment to a populated faction.

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faopcurious

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Re: Next Season Faction Balance
« Reply #141 on: April 26, 2016, 06:55:50 PM »

So bigger factions will be swarm, but smaller factions are going to get tech levels faster?  Then swarm will kill them and take their tier + weapons XD.

So serious question, does it make a difference if you wait to get money from becky when there are less players on?  Or are your credits already decided?
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cirn0

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Re: Next Season Faction Balance
« Reply #142 on: April 26, 2016, 07:07:04 PM »

Doesn't matter when you pickup your money
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BG Sexpert

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Re: Next Season Faction Balance
« Reply #143 on: April 26, 2016, 09:09:57 PM »

Have the caravans been in effect? I've never actually seen one. Can we sign on to defend them?
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faopcurious

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Re: Next Season Faction Balance
« Reply #144 on: April 26, 2016, 09:15:16 PM »

Have the caravans been in effect? I've never actually seen one. Can we sign on to defend them?
What????
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MARXMAN

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Re: Next Season Faction Balance
« Reply #145 on: April 26, 2016, 10:34:31 PM »

Looks like I'm finally going to Church


*ba dum tiss*
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naossano

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Re: Next Season Faction Balance
« Reply #146 on: April 27, 2016, 05:55:37 AM »

So bigger factions will be swarm, but smaller factions are going to get tech levels faster?  Then swarm will kill them and take their tier + weapons XD.


Or smaller factions would be able to buy back gear, to keep fighting agains't bigger faction.
I would be nice to have XP income from ZC also relater to numbers, so it won't be looted.
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powerplay

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Re: Next Season Faction Balance
« Reply #147 on: May 02, 2016, 04:48:04 AM »

Due to our numbers and some expirience playing together - how other factions supose to stop us?
seems like people stopped you at first day already
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maszrum

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Re: Next Season Faction Balance
« Reply #148 on: May 02, 2016, 08:38:26 AM »

We have holidays in Poland, most of us are not active. Things ll back to normal pretty soon.
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Mad Matt

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Re: Next Season Faction Balance
« Reply #149 on: May 02, 2016, 08:53:48 PM »

Due to our numbers and some expirience playing together - how other factions supose to stop us?
seems like people stopped you at first day already

Noone stopped us and our 4-players squad until we met 6+ Hounds.

See you tomorrow :D
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Re: Next Season Faction Balance
« Reply #150 on: May 03, 2016, 12:05:57 AM »

We have holidays in Poland, most of us are not active. Things ll back to normal pretty soon.

Excuses are for the weak, AoP was too hard for the rouges  :'(
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maszrum

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Re: Next Season Faction Balance
« Reply #151 on: May 03, 2016, 02:31:55 AM »

of course :)

Even im not playing, maybe hour in total. Waiting for wipe, then pelna kurwa.
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Mad Matt

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Re: Next Season Faction Balance
« Reply #152 on: May 03, 2016, 05:26:33 AM »

Sralker, stop being e-bully  :'(
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naossano

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Re: Next Season Faction Balance
« Reply #153 on: May 03, 2016, 07:00:31 AM »

In waiting the moment he ask to join them...
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PusiteGA

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Re: Next Season Faction Balance
« Reply #154 on: May 03, 2016, 07:24:00 AM »

join who?

Scalesan

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Re: Next Season Faction Balance
« Reply #155 on: May 03, 2016, 10:44:02 AM »


Keep in mind that joining a faction next season will cost more money if the faction is already stacked and that with the way the ZC payouts work, active pvp players will earn more money in a smaller faction.



Once faction is old and mature, money will be not restrictive enough. Ofcourse i am considering new players being related to existing faction members, not just random players. So they can get money as welcome present from inside of huge faction.

Also I could spam enemy faction with several alts at the beginning of the season, just to prevent new members joining them?

What is the rational relation between count of all faction members and let's say "average player count in action"?

Are/will be players free to jump from one faction to another according to mechanism you have described in here?

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naossano

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Re: Next Season Faction Balance
« Reply #156 on: May 04, 2016, 03:58:59 AM »

If i am not wrong, the number taken into accound is the number of active players, those who have a minimum ammount of reputation.
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faopcurious

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Re: Next Season Faction Balance
« Reply #157 on: May 04, 2016, 12:13:33 PM »

Very surprised at how few lawyers there are, especially considering they have the best base =/
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I love Clochard

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Re: Next Season Faction Balance
« Reply #158 on: May 04, 2016, 02:21:23 PM »

Very surprised at how few lawyers there are, especially considering they have the best base =/
I think none of the any big factions joined them. I see only bunch of random who can't group up.
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powerplay

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Re: Next Season Faction Balance
« Reply #159 on: May 04, 2016, 02:24:57 PM »

there was bbs (bangbangsmash not brahminboys) playing in lawyers, they had even good numbers first days but seems like they ragequitted already
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