We patched this in last night/this morning while the changes in the Spoiler were patched in on Saturday. That patch left work half done so I wanted to make sure we do the job properly and fix the respawn issues before having proper Patchnotes. Anyway, here we go.
Fixes:
- Item from primary hand gets moved to inv slot on defibrillation (still bugged for secondary slot)
- Now actually fixed Dungeon loot spawns
- Removed debug messages when using open_map bind
- Removed reputation check from lawyer elevator
- Sadly had to fix ridiculous Knockback in Metal Armor
Changes:
- Broke up campy positions in Vaulttec Enterprises and Global Electrics
Addition:
- Added hostile Squatters to Junk Paradise, Nukacola Factory level 1 and 2 and added Moonshiners to Distillery building as part of a future set of Solo/duo player activities. 15minute respawn.
- Generally increased spawnchance and -amount of stims and ammo, be it npc or container. That especially goes for stims carried by dungeon npcs.
Hotkeys:
open_map="button" - restores functionaility of M/tab keys to open and close map.
Settings.ini:
hold_shoot=true - holding LMB over the critter while running a shooting animation will attempt to queue up a following shot
free_shoot=true - holding LMB over any critters will keep firing. Hexshoot adaptions maybe later.
Fixes:
- Fixed a problem with awkward npc spawning on all dungeon-type maps
- Fixed missing error names of some Npcs
- error
- Fixed the loot of the Funbox, now actually having a chance at spawning tier 3.
Changes:
- The npc replication time in War Mart lvl2 has been raised from 900 to 1800 seconds
Addition:
- Added Hospital level 2. Similar setup as the other level2's. A total of 3 polymer-lab style loot crates with 3 big mob groups guarding them. Higher chance to get repair kits, high overall amount of caps and stimpaks/healing items.