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Author Topic: Ideas  (Read 14003 times)

Hang-Lip

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Ideas
« on: November 07, 2014, 03:27:08 AM »

1.Fog of war feature :D

2.An auto reload feature. :)

Is it possible when attacking, for instance if u have current 30 ap and gun cost 40 to shoot. he will perform the attack once the ap has regened to 40.
FA and DOC works likes this, if u are negative ap and perform FA/DOC he will do so once his ap hits postive.

Using R for reload wont make the char stop and reload, unlike FA/DOC when running he will stop to perform FA/DOC.

Less key presses and clicking are a good thing.
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Myakot

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Re: Ideas
« Reply #1 on: November 07, 2014, 03:37:16 AM »

Explain what do you mean by fog of war? Constant "blind" map?

Also pls add auto-fire and a button which will launch nuclear missiles at your enemy with no friendly fire...

No to those.
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Hang-Lip

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Re: Ideas
« Reply #2 on: November 07, 2014, 03:40:40 AM »

Your reply shows you know nothing of fonline engine. AoP is not the only server, though imo its the best.

Then according to your thinking FA/DOC should work ONLY when ap is positive, which it does. BUT if u apply it while in negative ap, it activates once u HIT positive ap, you want that removed. My idea about shooting is the same. If u click target while ap is under req amount, shot happens once AP req is reached.

FA/DOC also stops your char in his tracks to use it, reload should do the same, as it is you must manually stop moving to reload, FA/DOC not so.

You seriously dont know what fog of war is?? Field that is out of your FOV range is a transparent black.

Sorry for blunt remark, pls think alittle more about it before replying with adolescent response.
« Last Edit: November 07, 2014, 04:02:58 AM by Hang-Lip »
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Niamak

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Re: Ideas
« Reply #3 on: November 07, 2014, 04:24:00 AM »

1. FOW like this ? I guess you can just mod it (like wall mod  :P)



2. auto reload like in FO2 ?
« Last Edit: November 07, 2014, 04:25:46 AM by Niamak »
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paragon

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Re: Ideas
« Reply #4 on: November 07, 2014, 04:25:12 AM »

As a person who knows something about fonline engine, can you please explain how fog of war will be implemented? Is it going to be obligatory for every player or switchable in the client? Is it going to be client-side blacking out as at Niamak video?
(I imagined myself Fog of war which doesn't let you see anything outside of you actual sight like in here , would be really cool actually, but I believe it's very hard to implement without engine changes... so Cirn0 will put it to the list next to destructable walls)

I think I'm agreed on shoot on AP restoration, but I thought it's already like that... no?

I agreed that R button should stop you to reload. Personally I just have a script key-binding "stop-reload" actions just for that.

One more thing is stopping on "Attack on target" action, so if you run, you stop and start shooting instantly without using 3rd party script for it as well.
« Last Edit: November 07, 2014, 06:31:03 AM by paragon »
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Myakot

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Re: Ideas
« Reply #5 on: November 07, 2014, 04:56:19 AM »

Quote
Your reply shows you know nothing of fonline engine. AoP is not the only server
Not even related to my post.
Quote
Then according to your thinking FA/DOC should work ONLY when ap is positive, which it does.
Where did I state my oppinion concerning whether or not it should happen?
Quote
You seriously dont know what fog of war is?? Field that is out of your FOV range is a transparent black.
What would it freaking matter, I asked it because I wonder how are you going to implement that WITHOUT any "wall-hack" type mods being developed afterwards.
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Hang-Lip

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Re: Ideas
« Reply #6 on: November 07, 2014, 05:22:04 AM »

@ Niamak, yes that fog of war. like 2238/reloaded and Fo2. cant be hard (for programmer like Cirn0) to implement if just about every other FOnline server has it. FoW helps you focus more on what you can actually see.

FoW can be a key bind, ctrl-f for instance.

Ya. auto-reload like Fo2, but im not too concerned about that.

@ Paragon i tested it to make sure. If u click target b4 req ap has built up, he still wont shoot when req ap is reached. You must attack again.

I dont use any scripts/mods/hacks of any kind.

No to those.

Stated right there.
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Myakot

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Re: Ideas
« Reply #7 on: November 07, 2014, 05:27:52 AM »

Quote
Stated right there.
That was related to the things I've mentioned above that saying. I'm not against realoding\doc\fa and so on. Just against fog and auto-reload.
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Hang-Lip

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Re: Ideas
« Reply #8 on: November 07, 2014, 05:33:01 AM »

FoW is just same as using Q really, except its easier to notice then faint green lines.
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Myakot

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Re: Ideas
« Reply #9 on: November 07, 2014, 05:35:35 AM »

I'm really sorry for posting this abomination here, but:
Spoiler for Hiden:
Do you mean such FOW obstruction? (Cosmetics, not actually game-changing)
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Hang-Lip

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Re: Ideas
« Reply #10 on: November 07, 2014, 05:42:31 AM »

Yeah exactly like that.

Fo2 isnt that bad, if it had AoP mechani..........................drools.

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Stem Sunders

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Re: Ideas
« Reply #11 on: November 07, 2014, 06:01:23 AM »

I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
« Last Edit: November 07, 2014, 06:05:36 AM by Stem Sunders »
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Hang-Lip

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Re: Ideas
« Reply #12 on: November 07, 2014, 06:19:44 AM »

I play in 1600x1200, FoW is better than 1pixel wide green line and its a pain in the arse to focus on.
« Last Edit: November 07, 2014, 06:22:39 AM by Hang-Lip »
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Smalltime

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Re: Ideas
« Reply #13 on: November 07, 2014, 08:13:32 AM »

I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.
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Stem Sunders

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Re: Ideas
« Reply #14 on: November 07, 2014, 08:28:19 AM »

I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.


Fair enough, I don't have problem seeing the green lines so I never thought there to be anything wrong.
But if its toggleable, then as you say theres really no reason not to, and no reason to complain since we can just turn it off.

I play in 1600x1200, FoW is better than 1pixel wide green line and its a pain in the arse to focus on.

I Guess it makes sense for that kind of set up.

Combats against straining your eyes and all that.
« Last Edit: November 07, 2014, 08:34:21 AM by Stem Sunders »
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SnowCrash

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Re: Ideas
« Reply #15 on: November 07, 2014, 08:32:21 AM »

Agree that reload should make your char stop, also swaping weapons should have this behaviour too.
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John Porno

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Re: Ideas
« Reply #16 on: November 07, 2014, 08:52:20 AM »

2.An auto reload feature. :)

Is it possible when attacking, for instance if u have current 30 ap and gun cost 40 to shoot. he will perform the attack once the ap has regened to 40.
FA and DOC works likes this, if u are negative ap and perform FA/DOC he will do so once his ap hits postive.

Using R for reload wont make the char stop and reload, unlike FA/DOC when running he will stop to perform FA/DOC.

Less key presses and clicking are a good thing.
No.

The current system allows you to choose between A. Immediately reloading/fadoccing, knowing you will be "ko" for some time, or B waiting yourself until you have enough ap not to go into negative AP.

I cant see how this mechanic could be improved in any way as it let's people play the way they want. If one guy thinks one way of doing it should be the only way and the other way should be remove,d then he's gonna piss of a big chunk of the playerbase and vice versa.

I have often encountered people complaing about the AP on reloading and fa and all, but in my opinion they are just too lazy/egoist/havent realized that they can manually control what they want to change with their suggestion.

That said, the initial plan for fa/doc was to have a channelling and interruptable effect, but that proved very hard to do and has since been put on hiatus.
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S.T.A.L.K.E.R

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Re: Ideas
« Reply #17 on: November 07, 2014, 08:53:42 AM »

Auto reload bad, especially if you're one of the players that just keep clicking. You're shooting with pks, don't know if you run out of ammo so you keep clicking and bam out of nowhere you reloaded with -149 AP, you're just standing there and you get snipes and die because you couldn't move. xD

Even though I wont use fog if war, +1
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cirn0

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Re: Ideas
« Reply #18 on: November 07, 2014, 12:49:22 PM »

I will try to make a hold position button, as well as make reload button automatically stop you from moving. As far as FOW goes, I can give you the one that comes from 2238 no problem but I've been wanting to make something that doesn't look like ass.

Auto-reload doens't work well with our combat mechanics as reloading in AoP is a concious decision that can lead to suffering. Don't want to be that guy that accidentally full reload a Remington.
« Last Edit: November 07, 2014, 12:59:01 PM by cirn0 »
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Hang-Lip

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Re: Ideas
« Reply #19 on: November 07, 2014, 02:52:24 PM »

Agree that reload should make your char stop, also swaping weapons should have this behaviour too.

Most actions like scie or repair do make your char stop to perform if u were moving.
Also it performs said action once ap is sufficient without anymore commands. Can shooting really not be made in same fashion?

Like to keep my eyes on battle field not the ap bar?

That's my last 2 cents,
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