FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: faopcurious on May 04, 2016, 11:21:40 PM

Title: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: faopcurious on May 04, 2016, 11:21:40 PM
Maybe instead of making it so the more zones a faction has the more guards they have, make the opposite. Make it so the less zones a faction has the more guards they have, so when they are down to their last zone ( and are obviously being swarmed by the swarm faction)  You have like X8 as many faction guards.
And when a faction owns say 8+ zones they could just have a few guards, or a couple of guards in each zone.

This is a kind of balancing system for weaker factions.
Maybe even make it so the guards can roam so you will for example see 12 lawyer guards in a zone controlled by hounds, or have the guards come in when ZC is started, this would give outnumbered factions a bit of an advantage, and a slight disadvantage to huge swarm faction.
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: naossano on May 05, 2016, 05:33:43 AM
+1
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: PusiteGA on May 05, 2016, 05:49:42 AM
+1
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: RazorRamon on May 05, 2016, 07:03:09 AM
absolutely agreed
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: Mad Matt on May 05, 2016, 07:04:17 AM
I have to agree aswell, who wouldn't...  8)
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: faopcurious on May 06, 2016, 12:01:53 PM
People seem to like it, what say ye devs?
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: Komrade on May 06, 2016, 12:22:28 PM
Remove npcs please, no multiplying allowed.
Title: Re: Guards supply and demand. (invert guard spawns) Faction balance.
Post by: faopcurious on May 06, 2016, 01:28:20 PM
Remove npcs please, no multiplying allowed.

no >_<