1 handed:
+ -ap for 1 handed weapons
+ all weapons get moving reload perk
+ further trow range
- cannot use burst on 2 handed guns
- less effective range on 2 handed(1/2 of max)
- you do not have a secondary weapon slot(to program it just make it change 2 times everytime you change it yourself, having a pocket is no biggie since steal is disabled)
Light traveler
+ run speed
(+-after a few KG you run normaly)
- carry weight
Kung Fu expert
+ CC dmg & - a lot CC AP costs
+ more CC effects on crits
+ all weapons exept miniguns have swing that works even when jammed(perks aplly on hit)
+ all 1 handed weapons have trow mode(perks aplly on hit)
(note : skills for using this new modes are still weapon skill, so for plasma pistol swing hit chance is required EW skill, not CC skill)
- no burst mode posible
- - effective range
(note, sniper kung fu experts are still viable)
Beast man:
+
Animal Friend - animals such as wolves, rats, mantis's, geckos etc... won't attack the player, although deathclaws, wanamingos and some of the nastier animals are not affected by this trait
- all NPC non faction humans are hostile