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Messages - greenthumb

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61
General Discussions / Re: Questions and Answers
« on: September 25, 2014, 08:50:14 AM »
can anybody explain me mechanics of critical strength?

62
General Discussions / Re: PK - What to do ?
« on: September 22, 2014, 03:02:48 PM »
stop using quotes retards ^^

63
General Discussions / Re: PK - What to do ?
« on: September 22, 2014, 11:54:53 AM »
there is always solution, you have to look for it.

64
General Discussions / Re: PK - What to do ?
« on: September 22, 2014, 11:48:56 AM »
At the start i am gona just mention, if you demand some kind of behaviour from others, be sure you arent acting in opposite, otherway whole your message might come pointless.

I know this kind of players exists and usualy there is no way to prevent them doing that, but i am not here to solve this increasing problem, its you who should try to find/suggest solution at this point, becouse mass scale frendly fire isnt proper solution at all.

65
General Discussions / Re: Questions and Answers
« on: September 22, 2014, 11:14:25 AM »

1) you have 105% Critical Strength, but wearing an LJ, which has "paperwall" (-2 to strength rolls).
2) The one who attacks you has some weapon perk that would ignore all your resistance (any explosive weapon has 100% knockdown\knockout built-in engine, impossible to change, at least not. Also Supersledges and Mega Power Fist knocks you down no matter how much res do you have).
1) I believe those armor/item perks should be alredy added/subtracted from derived stats in your character sheet
2) I am not sure but i believe effects from explosives and heavyhanded-like effects arent realy critical effects since there is just simple extra roll 1-100 for them, while all critical effects should be following critical tables. Whats the name of this OP perk which ignores derived stats?

My question persists:
Doest over 100% of critical ST/PE/EN/AG disable critical effect at all? If not, what are the mechanics of those?

66
Come to brahmin boys GT

We are the good guys  :)
Thanks for offer, but i got alredy team to go with, soon, i believe, i ll move to family with few dozen of players.

67
Suggestions / Re: SERIOUSLY, brahmin boy awareness quest is way easier.
« on: September 22, 2014, 10:47:46 AM »
some of lawyer guyswere hunting geckos for over 3 hours and still didnt make it to awareness... should be something like 3 or 4 golden geckos compared to 1 deathclaw

68
General Discussions / Re: Questions and Answers
« on: September 22, 2014, 10:37:11 AM »
Erm do its even possible to have that value ? :D

Critical resist don't add with critical strength

its possible to have maybe even 200%, but you didnt answer my question...

Doest over 100% of critical ST/PE/EN/AG disable critical effect at all? If not, what are the mechanics of those?

...No i didnt add critical resistance to critical St..

69
General Discussions / Re: PK - What to do ?
« on: September 22, 2014, 10:29:37 AM »


What if I tell you that they ruin everyone else experience? Just by trolling or behaving like idiots.
...
- looting our guys, who we can still defibrillate, making them unable to fight
...
What if I tell you that your own mates do the same? This lunoi guy is gypsylooter more than any of your victims.

70
General Discussions / Re: Questions and Answers
« on: September 21, 2014, 06:27:00 PM »
With for example 140% critical strength there is 0% chance to be KedO? I dont get it... please explaing once again.

71
Hello, i have been victimized by member of lawyers faction, known as lunoi, there were multiple public events marking this lawyer as black sheep and not worthy one. I cannot support all of my claims, but i believe there is a lot of witnesses, who experienced his primitive misbehaviours.

There is evidence showing friendly fire during ZC, i am demanding fair sentence for this criminal.

72
General Discussions / Re: Questions and Answers
« on: September 20, 2014, 10:13:33 AM »
How does the derived stats work?(for example critical resistance and critical St?)

To be confirmed: If atacker with 120% aimed critical chance shoot target, who has 50% critical resistance and 40% critical St into eyes(since i havent seen any crit table i assume chance to KO on succesful critical hit into eyes is 5% in this case). Final chance to KO by every eye shot is: 1.20*(1-0.50)*0.05*(1-0.40) = 0.018 = 1.8%?

73
Bug reports / Re: Dungeons still broken
« on: September 18, 2014, 06:23:00 AM »
boss scripts are badly bugged, this locked screen fuck you up especialy if molerats are released while player can just smash his keyboard to zoom out or move screen at least little bit. Not to mention molerats are moving not all at once and cages are getting opened more-less randomly.

No idea what you mean "two groups enter", but we went inside always with one leader and everybody had him tagged. Also thank you very much for bugged dungeon, which makes me realy annoyed doesnt matter how much we were trying. Last time we were about to accomplish it, server started updating  not caring about us even if ~requesthelped. Not to mention boss room  si so MUCH fucking bugged i loged back in boss room alone after restart. Thanks

74
Game Tips & Guides / Re: Analysis of Toughness and Lifegiver
« on: September 18, 2014, 05:58:41 AM »
Very nice reading for my morning tea, could you please elaborate ammunition DR effects and healing efficiency on both: LG and Toughness?

Then maybe you would like to create simulator which could be used for balancing statistics for "real-in-game" situation/s.

75
Events & Politics / Re: Which clans are in which factions?
« on: September 17, 2014, 03:45:30 AM »
basicaly there could be implemented kind of feature available just for weakest/least active faction. It wouldnt be unfair if it even affect PVP(sugarman companion^^).

Purpose is just to attract few members of other factions to the minor one.

76
Suggestions / Re: [Rule Enforcement] Multiloging
« on: September 17, 2014, 03:20:49 AM »
Current ruleset says, you arent allowed dualog at all, doesnt matter if yu are feeding orphans for good reputation or flooding core in blood .

77
General Discussions / Re: How is scoring done?
« on: September 17, 2014, 03:14:39 AM »
Carebears -> Dualog assignement runners

78
Suggestions / Re: Assasination Assignments
« on: September 16, 2014, 07:14:54 PM »
this is valid question, also there should be all assignment locations having just 1 or 2 grids, if some got 1 and some got 2 it pretty much messes all mechanics related to running  away NPCs.

Current state for assasination missions are just: no,no,no.

79
Suggestions / Re: Perk Idea for helping leadership.
« on: September 16, 2014, 07:12:06 PM »
Maybe you should create build with CH>1 if you wana use those bonuses. Its always trade of special points and its just up to you how and what for you gona use them.

80
Suggestions / [Leadership interface]Squad List sortout
« on: September 16, 2014, 07:07:49 PM »
i would apreciate if i could sort members of squad by categories (status,location and maybe nickname), eventualy option to show just online ones/available in location/ available in core.

PS: There should be timeout for revoking Leadership bonuses(10s?), becouse it makes no sense to loose all bonuses everytime squad is moving from one to another location in core.
PPS: There is still some kind of bug, when certain members and even leader himself do not get bonuses, even if modules are active and members are in same location.
Not even reloging or turning off/on modules help. Usualy i have to change location to refresh it.

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