Start Location
1. V-tech Recruiter.
2. Lawyer Recruiter.
3. Family Recruiter.
4. Brahminboys Recruiter.
5. Caravan Leader (exit).
6. Providing Lore.
Courtyard
1.
Lawyer Greeter. Talk to start quest to get yourself a room.
2.
Awareness perk. Kill 10 Golden Geckos to get it.
3.
Lost .223 Pistol quest. There are 3 possible solutions: bring robber buts, lighter and rope / .223 pistol or talk with someone to not kicking her ass for loosing the pistol. I came with the needed items and dialog stuck for me.
4.
Bring golden locket quest. Reward 25 caps or hunting rifle.
5. Providing lore.
6.
Basic stuff trader. One merchant selling Tiers 1 equipment.
7. This guy asks for bringing some low level crafting materials. But he doesn't seem to care about them if you bring it. Probably, just providing lore?
8.
Giveaway, yay! Leather combat armor / weapon if you have IN 8 or more and some strength for the weapon. One from two to choose.
9.
Tiers 1 Ammo trader for pretty much anything. He gives the best price for some trash from the core.
10.
Bring 3 tech manuals and 3 guns'n'bullets books and will give you a
sniper rifle and some ammo in exchange.
10a. In the first room of the building there's a guy who will
recruit you, if you have no faction.
11. She is ready to buy
books from you via dialog.
A. Entrance to the construction.
Construction
1.
Building Manager. The faction manager will sell you
a private room in which your equipment will be safe. He will also allow you to constitute a platoon when you'll have enough reputation, and some other services.
2. Container seller. You can buy containers for your room or platoon base at him.
3. Providing lore.
4. This is the place you get
first level assignments. Consider taking friends with you.
5.
A crafting merchant will see you oil, kevlar, fuses and chemical components for caps.
6. Crafting assistants will provide you advice and
blueprints to craft more advanced equipment for
relics, or
1000 reputation for each.
7. She suppose to buy
books from you... but not anymore and not yet.
8.
Workbenches and chemical tables are available and often required to craft items.
9.
Tier 2 Ammo for caps trader. Todd will take your caps and sell you ammo boxes.
10.
Entrance to the second level. Takes 30000 reputation to pass.
11. Empty room with lonely girl, yay!
12. This one has a cult and needs you to be tough fighter, bad-ass or beauty to get through. After that you can bring him ranger pins and other stuff to make him feel cool for 25 caps or items (like hunting rifle or leather armor).
13.
Silent running perk. That little kid is hungry. Bring him 15 cookies.
14.
Food and drinks sellers. Also cookies for 5 caps / your food, yay!
15.
Tier 2 Armor trader. Buys tier 2 if the condition is higher than 50%. Has it been changed?
16.
Tier 2 Weapon trader. Same.
17. Providing lore.
18.
Medicine seller. She has some medicine to sell and stealth-boys also.
18a. A special merchant will buy all the
useless prewar items gathered into Phoenix for caps.19. Providing lore.
20. Enter to the private rooms.
21. He asks you to bring him superior technologies. Result is yet unknown.
22. Second entrance to the heart.
A, B, C, D - Fast travel system key points. You can access it from the world map by
town/world button. Speak with servants at key points to move from inside. There's no fast exit yet, unfortunately. Get to the room and kill the rat somewhere inside (press A to locate). Store anything you need in the containers.
E - Exit to the courtyard.
Heart
1. Advanced Weapons and Ammo seller. Ammo are more expensive than in construction.
2. Advanced Medical Supplies seller.
3. Advanced Assignment Manager.