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Author Topic: 11.09.2014 Changelog  (Read 23679 times)

Shangalar

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11.09.2014 Changelog
« on: September 11, 2014, 08:29:20 AM »

Bugfixes:
- Random assignment bug fixes.
- Squad bug fixes.
- Fixed issue where only 1/10 of the stuff would spawn on random encounters and such maps.
- Fixed issue where the loot respawn is very long (>1 hour).
- Reduced random patrol frequency by 50% during Zone Control.
- Core life "motherspawns" now properly limited.
- Fixed a DR issue related to leadership buff.
- Sight range leadership module bug fixed.
- Traps skill no longer usable @ negative AP.
- Fixed Defibrillator.
- Fixed first aid bug, no more double first aid (target and yourself at the same time).
- Fixed doctor AP cost.
- Doctor npc radiation treatment fixed, poison treatment added for 100 caps.
- Bleed kills now credit to Hall of Fame.
- Fixed problem where any kill would also count as a traps kill for the HoF.
- Hopefully hobos can talk again now.
- dialog improvements for Lawyers and V-Tec.
- Fixed Pr Stromberg dialog (Brahminboys).
- Fixed input characters "é" and "è" on french keyboard.
- item descriptions fixes
- other map fixes
- other dialog fixes


Tweaks:
- Assignments rewards increase. (~20%)
- Small buff to exp gained by shooting mobs. (~10%)
- Multiple small changes to headquarter maps, hopefully for a better comfort.
- Instantaneous elevators.
- New patrol paths for Guards on Core gates, close to the exit grids.
- Reworked Gates mob pools. Guards presence increased.
- Help distance of faction guards increased to 40.
- Reworked Random Encounters mob pools. Geckos are now more easy to find in deserts and mountains.
- Geckos arrived on the Power Plant and are now more present on Verde Water Treatment Plant.
- Green Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.
- Brahminboys fast travel improvements.
- Blocked both dungeons entrances until the crazy respawn bug is fixed.
- chem comps price lowered to 10.
- armor crafting only requires 1 kevlar.


Additions:
- Hotkeys added for Util Slot, Drop All, Get All , run HotkeysConfig.exe to reset your binds! (drop and loot all only works in rooms and bases)
- Added fast travel to Family Structure and Lawyer Heart.
- New platoon names added.
- Advanced context menu! Alt click + target = advanced options (currently only used for dropping all items into a container).


Interface improvements:
- Optimized png files in the interface folder.
- new icons for rads and bleeding, blinking when active.
- needles remade, fixed alignment, added retro-lightning green/yellow/orange/red depending on rad and bleed level.
- new thinner and more readable font for ammo counter.


THE UPDATER SERVER IS NOW ONLINE. RUN IT TO GET THE NEW FILES.
« Last Edit: September 11, 2014, 08:43:19 AM by Shangalar »
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baskila

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Re: 11.09.2014 Changelog
« Reply #1 on: September 11, 2014, 08:37:45 AM »

This game is getting better and better. Thanks!
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krecek

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Re: 11.09.2014 Changelog
« Reply #2 on: September 11, 2014, 09:01:48 AM »

V tec.... after restart cant complete assigments....he ask if im done...but yes just kick me from conversation..pls fix it ;)
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GroeneAppel

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Re: 11.09.2014 Changelog
« Reply #3 on: September 11, 2014, 09:01:57 AM »

I'm not pleased with the fact that pve missions get higher rewards. Instead the focus should be diverted to making pvp a better way to level.

Other than that: Great update.
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Herbie

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Re: 11.09.2014 Changelog
« Reply #4 on: September 11, 2014, 09:05:38 AM »

OMG so much good things, great work guys
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Shangalar

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Re: 11.09.2014 Changelog
« Reply #5 on: September 11, 2014, 09:08:24 AM »

There is apparently an issue with random assignment givers. Cirn0 will have to fix that a bit later.
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Fayfay

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Re: 11.09.2014 Changelog
« Reply #6 on: September 11, 2014, 09:10:26 AM »

I'm not pleased with the fact that pve missions get higher rewards. Instead the focus should be diverted to making pvp a better way to level.



Pvo on low lvls is nothng but cripple fights.
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Perteks

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Re: 11.09.2014 Changelog
« Reply #7 on: September 11, 2014, 09:23:02 AM »

Ughh still loot all on assigments gonna sux, or anywhere else :P Not much of help, only that you have even less time to get items and sell to npc if you see he have caps.

Just make loot all 300 ap cost and dunno -30 dr for 10 s :D Its just annoying when i need to spam g (and when I was somewhere in phoenix and had a lot of different stuff its just like 'ugh my finger just gonna kill me')
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Captain Chilly

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Re: 11.09.2014 Changelog
« Reply #8 on: September 11, 2014, 09:58:56 AM »

you weren't kidding when you said you'l lbe done with the exit grid problem soon, it even changed players behaviors, now, not everyone shoots on sight :D

Myakot

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Re: 11.09.2014 Changelog
« Reply #9 on: September 11, 2014, 10:37:42 AM »

The heck have you done with EW? They damage like crazy, simple magneto-laser pistol hits for 160+ in eyes, even if the target has freaking mk1 faction armour o0.
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paragon

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Re: 11.09.2014 Changelog
« Reply #10 on: September 11, 2014, 10:49:30 AM »

Just make loot all 300 ap cost and dunno -30 dr for 10 s :D Its just annoying when i need to spam g (and when I was somewhere in phoenix and had a lot of different stuff its just like 'ugh my finger just gonna kill me')

Loot all for 700-1000 ap could be acceptable (:
It does the job done: you will stand without movement and not able to do anything.
You don't have to press G all the time.
You can pick up 100 not stackable items fast.
« Last Edit: September 11, 2014, 10:51:28 AM by paragon »
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Herbie

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Re: 11.09.2014 Changelog
« Reply #11 on: September 11, 2014, 11:11:46 AM »

Maybe no loot all but those would help :
CTRL+G : chose and pick one object from ground
CTRL + click : move an item from inventory to container (only in HQ, can be enough)
Too lazy for drag and drop
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Perteks

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Re: 11.09.2014 Changelog
« Reply #12 on: September 11, 2014, 11:20:48 AM »

Maybe no loot all but those would help :
CTRL+G : chose and pick one object from ground
CTRL + click : move an item from inventory to container (only in HQ, can be enough)
Too lazy for drag and drop
CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

Second ofc good without any flaw
But I will add drop stack to ground from inventory Shift+click
« Last Edit: September 11, 2014, 11:37:33 AM by Perteks »
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paragon

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Re: 11.09.2014 Changelog
« Reply #13 on: September 11, 2014, 11:33:17 AM »

Quote
CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

I would still up for it, it takes time to choose and pretty realistic: you wanna pick up gun and defend yourself, why do you have to pick up everything to get to it?
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Herbie

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Re: 11.09.2014 Changelog
« Reply #14 on: September 11, 2014, 11:51:30 AM »


CTRL+g in your way you give ninja looters best tool ever ;p they will take only good stuff and run away.

i know but still far better than spamming "G" maybe add some Ap penalty and should be good.
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Perteks

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Re: 11.09.2014 Changelog
« Reply #15 on: September 11, 2014, 12:04:34 PM »

Real ninja looters gonna change sprites of loot anyway :P
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faopcurious

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Re: 11.09.2014 Changelog
« Reply #16 on: September 11, 2014, 12:10:57 PM »

XP boost yay!
 Instantaneous elevators.  cool no more waiting.
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Tunec

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Re: 11.09.2014 Changelog
« Reply #17 on: September 11, 2014, 12:17:20 PM »

V tec.... after restart cant complete assigments....he ask if im done...but yes just kick me from conversation..pls fix it ;)

Same at Family low level assightments....
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paragon

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Re: 11.09.2014 Changelog
« Reply #18 on: September 11, 2014, 12:20:26 PM »

Real ninja looters gonna change sprites of loot anyway :P
So there's nothing bad to add CTRL+g
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Fayfay

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Re: 11.09.2014 Changelog
« Reply #19 on: September 11, 2014, 01:18:19 PM »

Plzz fix assignments, people don't know what to do so they go to the core and camp the gates shoot everythings that move. I mean more than usual. Can't make a step :p
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