FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on April 10, 2015, 12:35:24 AM

Title: 10-04-2015 Changelog
Post by: cirn0 on April 10, 2015, 12:35:24 AM
Fixes:
- Fixed Defib AP Cost
- Fixed item binding.
- Fixed leadership sight buff ignoring night time effects
- Power Armor related speed adjustments fixed
- Fixing hex shooting over tables ?
- Fix sprinter speed bonus remaining when stripping
- Fix undeployed & util nade throwing
- Fix minor item descriptions
- Hex Shooting ignores direct critter clicks once again.

Changes:
- Flamers, Plasma Cannons and Plasma Grenades can crit.
- Legendary items now deteriorate once again, also repairable.
- All food lasts 1 hour
- Traps stacking in inventory
- Did things to the incinerator second firemode
- Changed most energy weapon ammo capacity in preparation
- NPCs will now pickup items blocking their path
- Simian warfare only affects SG
- Revamped some reputation issues and base visibility, resigning will now show all faction HQs
- Can no longer visit HQ that is not your own factions regardless of reputation.
- Defibs now break after 5 uses.

Additions:
- ~help requests will now be sent to irc channel, help will be more likely.
- Traps set by squadmates now visible to Squad
- Added graphical ring for effective range when Util slot is active
- QOL changes to Util slot, will be generally more fluid to enter and exit util mode
- Better sprite projectiles for everything. x1000 higher definition
- Projectiles now adhere to line of sight. You will only see projectiles if you have it in view. [ Report FPS issues if any ]
- Added Door Breeching charges to merchants, use it on doors to blow em out
- Added Epinephrine, single use defib item. [ Could use better graphic ]
- ~npcnames to toggle on or off npc names

Run Updater
Title: Re: 10-04-2015 Changelog
Post by: Myakot on April 10, 2015, 01:01:27 AM
Was going to say how this change and that are nice, and then "breaching charge".
Fucking awesome. Next step is for them to blow the walls up and to create a PvP environment with attackers/defenders ;D.
Title: Re: 10-04-2015 Changelog
Post by: Caboose on April 10, 2015, 02:07:37 AM
Yay 1 hour food!
Title: Re: 10-04-2015 Changelog
Post by: Smalltime on April 10, 2015, 02:11:10 AM
We are aware of the incinerator bug, I don't advise using them in pvp yet, unless you're just testing it out. Seems to work against mobs just fine, though. This bug doesn't extend to all players.
Title: Re: 10-04-2015 Changelog
Post by: Niamak on April 10, 2015, 03:45:58 AM
Quote
- Did things to the incinerator second firemode

(http://i.imgur.com/zpR31F0.gif)

Quote
- Added graphical ring for effective range when Util slot is active

(http://i.imgur.com/LrSUS6V.jpg)

Quote
- Added Door Breeching charges to merchants, use it on doors to blow em out

(http://i.imgur.com/Es8ORRb.gif)
Title: Re: 10-04-2015 Changelog
Post by: Count Matthew on April 10, 2015, 04:15:24 AM
Wow
Title: Re: 10-04-2015 Changelog
Post by: mAdman on April 10, 2015, 04:28:09 AM
Cool, cheers for the examples too niamak, that incinerator fire mode looks great.

Those charges look like an interesting addition, will/are they based off the traps skill? Perhaps they can deal damage to people near the door too, based off traps, or have a chance to explode instantly, blowing the door but injuring the person who placed it if they "fail".

I wonder what happens if someone opens the door after the breach charge is set? Does it explode?

Either way awesome stuff, stacking traps is good, but traps visible to squadmates is fantastic
Title: Re: 10-04-2015 Changelog
Post by: Caboose on April 10, 2015, 05:23:38 AM
Quote
- Did things to the incinerator second firemode

(http://i.imgur.com/zpR31F0.gif)

Quote
- Added graphical ring for effective range when Util slot is active

(http://i.imgur.com/LrSUS6V.jpg)

Quote
- Added Door Breeching charges to merchants, use it on doors to blow em out

(http://i.imgur.com/Es8ORRb.gif)

10/10
Title: Re: 10-04-2015 Changelog
Post by: mAdman on April 10, 2015, 05:33:48 AM
Epi pen too lol I missed that.

Will this be a no skill item? It makes sense, but it could become quite OP >.< depends how expensive/rare etc I guess.
Title: Re: 10-04-2015 Changelog
Post by: FrankenStone on April 10, 2015, 10:26:49 AM
prepare for hellfire spaceship trooper Kurwier :D nice changes
Title: Re: 10-04-2015 Changelog
Post by: paragon on April 10, 2015, 10:33:46 AM
Quote
- Did things to the incinerator second firemode

(http://i.imgur.com/zpR31F0.gif)

Quote
- Added graphical ring for effective range when Util slot is active

(http://i.imgur.com/LrSUS6V.jpg)

Quote
- Added Door Breeching charges to merchants, use it on doors to blow em out

(http://i.imgur.com/Es8ORRb.gif)

Hire this guy please.
Title: Re: 10-04-2015 Changelog
Post by: cirn0 on April 10, 2015, 11:16:43 AM
Niamak want to work for us? We pay in kurwadollars, our budget is pretty big despite being a small company as you will know in our industry the kurwa earnings are limitless.
Title: Re: 10-04-2015 Changelog
Post by: Myakot on April 10, 2015, 11:38:06 AM
Niamak want to work for us? We pay in kurwadollars, our budget is pretty big despite being a small company as you will know in our industry the kurwa earnings are limitless.
I'm already making a selfish PR on tla's forum. Awaiting CykaEuros on my account by midnight.
Title: Re: 10-04-2015 Changelog
Post by: mAdman on April 10, 2015, 12:48:12 PM
I'd blow a door to get an opportunity like that!

Kurwadollars buy much stuffs.
Title: Re: 10-04-2015 Changelog
Post by: naossano on April 13, 2015, 12:18:51 PM
I guess the smaller teams will have to wait for the changelog that allow them to bring their own doors during ZC.