FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: wojciech on September 09, 2014, 06:47:47 PM

Title: 1 hex weapons
Post by: wojciech on September 09, 2014, 06:47:47 PM
Well I tried to play a bit AoP and I cant see most ever funniest feature from all fallouts. Its 1 hex feature. You re losing a lot of potential players, cuz there is no place for solo rambo action.
I talked with a lot of people and they prefer other servers cuz there is not that feature.

I think just improving a bit dmg from hex for serveral weapons should only improve pvp. If we got ap regen during running it will be harder to use that feature and it will not make disbalance.

Whats Your opinion ?

Title: Re: 1 hex weapons
Post by: cirn0 on September 09, 2014, 07:03:30 PM
Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.
Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 07:07:10 PM
Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.

Well it needs a lot of skill to go to and shoot from 1 hex  enemy (I think thats why HTH is so dangerous). He can easily avoid it. I am not talking about instakill with 1 hex, but maybe extra 20-30 dmg should be nice.

Its very easy just to spam clicking A on enemy. That feature makes game only more dynamic.
Title: Re: 1 hex weapons
Post by: cirn0 on September 09, 2014, 07:11:56 PM
You actually do more damage at 1hex with a burst weapon than at range already.
Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 07:12:41 PM
You actually do more damage at 1hex with a burst weapon than at range already.

Ye I tested it and to be honest it is too weak, so its no worth.
Title: Re: 1 hex weapons
Post by: faopcurious on September 09, 2014, 07:19:50 PM
Use melee :P seriously, if guns did serious one hex damage, it would be useless to be melee again, you have to consider the balance.  We need to keep the balance in the universe ;)
Also I haven't tested it but some guns one bex better than others.

What weapon did you test one hexing with?
Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 07:23:22 PM
Use melee :P seriously, if guns did serious one hex damage, it would be useless to be melee again, you have to consider the balance.  We need to keep the balance in the universe ;)
Also I haven't tested it but some guns one bex better than others.

What weapon did you test one hexing with?

Almost all weapons with burst. Ye but melee dont need to  catch enemy and 1 hex him, You just simply click A and then click on enemy, thats all, also melee makes a lot of kickdowns, so i would not say that melee would be useless.


I just want to You ask for one issue. We got 2 persons with burst weapons: X and Y.

How person X (lower lvl and worse items) could probably manage to kill or just defend against person Y (highter lvl than X and better eq)? I think 1hex could be only the one solution for showing skill in that duel.
Title: Re: 1 hex weapons
Post by: paragon on September 09, 2014, 08:14:27 PM
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 08:37:11 PM
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here


Ye in Counter Strike 1.6 (game).
Title: Re: 1 hex weapons
Post by: Myakot on September 09, 2014, 09:22:52 PM
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
NO UR STOOPID, me smart.

Going 1 hex to that player and 1 shotting him is obviously much more fun you silly.

Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 10:08:53 PM
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
NO UR STOOPID, me smart.

Going 1 hex to that player and 1 shotting him is obviously much more fun you silly.


Its more fun and more you need skill since sniper got auto aim and can only spam clicking A. Pure skill....
Title: Re: 1 hex weapons
Post by: Myakot on September 09, 2014, 10:11:00 PM
Running up close and spamming A requires lots of skill I'm sure. Sniper has to actually cripple you, and aim in the corresponding zones. His shots require lots of AP, so each and every of them counts.
Title: Re: 1 hex weapons
Post by: wojciech on September 09, 2014, 10:25:12 PM
Running up close and spamming A requires lots of skill I'm sure. Sniper has to actually cripple you, and aim in the corresponding zones. His shots require lots of AP, so each and every of them counts.

Every experienced player from old 2238 would tell You than it require skill, but i wont argue with You. Seems now games are made for easy, undemanding people, 

Remeber also that people started playing AoP, cuz waiting for wipe on other servers.


AoP is very good server and with that feature it would only encourage players from other servers to play here. 
Title: Re: 1 hex weapons
Post by: mAdman on September 09, 2014, 10:34:00 PM
Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.

I'm prone to agree here, if anything point blank range (1 hexing) should just maximise the chance of every single bullet fired hitting, instead of dealing more base damage. This would still make 1 hex bursts very effective.
Title: Re: 1 hex weapons
Post by: Myakot on September 09, 2014, 10:45:19 PM
I love how your only argument is "this feature is good, add it or players will leave". :(
In order to even argue about all that we need to have the exact numbers to see how they would impact the balance (which is constantly being polished)
Title: Re: 1 hex weapons
Post by: John Porno on September 09, 2014, 11:54:14 PM
If only for the sake of rambo, then you have to look for other ways to rambo. I'm sure you'll find a combination of items, especially secondary skill items that will allow you to do so.

Aside from that, I admit that aop is harder to rambo on due to generally increased tankyness. It is a necessary thing for larger teamfights though. So fa,r most people seem to enjoy that the fights last longer and are not decided with a single 1hex or doubleburst.
Title: Re: 1 hex weapons
Post by: Myakot on September 10, 2014, 12:00:38 AM
I imagine lengths of fights when everyone will be dressed in PA's ;). From 100% cond. to 40 in 1 fight.
Title: Re: 1 hex weapons
Post by: wojciech on September 10, 2014, 06:16:24 AM
Well Dont let it as arguing, but few people told me that there will be no that feature cuz developers vere bad hexers on 2238 and they didnt like it :D
Title: Re: 1 hex weapons
Post by: Hans Landa on September 10, 2014, 12:49:00 PM
The skill-o-meter goes nuts when a 1-hexer goes point blank. He needs so many mouse clicks to achieve it!
Title: Re: 1 hex weapons
Post by: Aco on September 10, 2014, 01:06:21 PM
Dude, this game is much differnt from regular ramboing.
With a sniper I was able to kill 4 people solo (they had CA) I didn't
Personaly Im using a beret 50cal sniper (AS50) build that is built for Max AP dps. Able to wipe out any guy in 2-3 shots.
For example. Better way to rambo in this server is like... Knocking a guy to -hp then planting beartraps all around his body and wait for one of his teams to come heal him and start shooting the second he hits the trap.
This game requires brains to fight many numbers. Not who has better ping (milisecond reflexs) If you like this brainless Hexing then go play fo2.
Im guessing there is only 3 people who wont play this server cuz of hexing (Marineking, Jamie, You.) xD
Title: Re: 1 hex weapons
Post by: Herbie on September 10, 2014, 01:28:51 PM
wrong, Marine was on server not long ago
Title: Re: 1 hex weapons
Post by: wojciech on September 10, 2014, 03:09:14 PM
Dude, this game is much differnt from regular ramboing.
With a sniper I was able to kill 4 people solo (they had CA) I didn't
Personaly Im using a beret 50cal sniper (AS50) build that is built for Max AP dps. Able to wipe out any guy in 2-3 shots.
For example. Better way to rambo in this server is like... Knocking a guy to -hp then planting beartraps all around his body and wait for one of his teams to come heal him and start shooting the second he hits the trap.
This game requires brains to fight many numbers. Not who has better ping (milisecond reflexs) If you like this brainless Hexing then go play fo2.
Im guessing there is only 3 people who wont play this server cuz of hexing (Marineking, Jamie, You.) xD


In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).


Title: Re: 1 hex weapons
Post by: Helldoggy on September 10, 2014, 03:23:27 PM
Me and one other person managed to kill three people wearing armor and shotgun while we only had knives so... its really not hard.
Title: Re: 1 hex weapons
Post by: wojciech on September 10, 2014, 03:37:50 PM
Me and one other person managed to kill three people wearing armor and shotgun while we only had knives so... its really not hard.

I managed to kill people with normal shotgun(I was alone), but I think they were random without any voice communication. If You re fighting with normal faction you have no chances. -.-

For me pvp which depends on numbers of players is very boring. If I want swarm I am playing Zerg race in Starcraft .
Title: Re: 1 hex weapons
Post by: Aco on September 10, 2014, 05:21:17 PM
Dude, this game is much differnt from regular ramboing.
With a sniper I was able to kill 4 people solo (they had CA) I didn't
Personaly Im using a beret 50cal sniper (AS50) build that is built for Max AP dps. Able to wipe out any guy in 2-3 shots.
For example. Better way to rambo in this server is like... Knocking a guy to -hp then planting beartraps all around his body and wait for one of his teams to come heal him and start shooting the second he hits the trap.
This game requires brains to fight many numbers. Not who has better ping (milisecond reflexs) If you like this brainless Hexing then go play fo2.
Im guessing there is only 3 people who wont play this server cuz of hexing (Marineking, Jamie, You.) xD


In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).

10 v 20 in FOnline ? Show me a screen of it (No ncr screens allowed)
I am seriously laughing at the other things u said. Did you even play this server ? xD
Title: Re: 1 hex weapons
Post by: Shangalar on September 10, 2014, 05:28:17 PM
Quote
In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).

This statement sounds like the absolutely perfect opposite of the reality.

There were fights already involving more than 80 characters, and the big groups didn't always win. As soon as you'll figure out how to be efficient as a small group and use every asset available to you, you'll know that you are in fact much more able to do amazing actions in AoP than in every other server out there (at least imho).
Title: Re: 1 hex weapons
Post by: wojciech on September 10, 2014, 07:17:27 PM
Quote
In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).

This statement sounds like the absolutely perfect opposite of the reality.

There were fights already involving more than 80 characters, and the big groups didn't always win. As soon as you'll figure out how to be efficient as a small group and use every asset available to you, you'll know that you are in fact much more able to do amazing actions in AoP than in every other server out there (at least imho).

Then please remove that feature with regaining action points during runing, its prety lame.

And last question why CC chars are not able to run faster than bg or sg chars? Armed char can easily shoot and escape from CC char.
Title: Re: 1 hex weapons
Post by: Shangalar on September 10, 2014, 07:42:17 PM
What? I believe this is one of the best assets of the game, this is the reason why you can actually move in pvp instead of just being all idle shooting as retards.

Some items and equipment allow to increase your speed. Otherwise, move smart, block them in a corner. Someone shooting at you can't move, so you just have to reach him.
Title: Re: 1 hex weapons
Post by: Deathproof on September 10, 2014, 07:50:09 PM
Quote
In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).

This statement sounds like the absolutely perfect opposite of the reality.

There were fights already involving more than 80 characters, and the big groups didn't always win. As soon as you'll figure out how to be efficient as a small group and use every asset available to you, you'll know that you are in fact much more able to do amazing actions in AoP than in every other server out there (at least imho).

Then please remove that feature with regaining action points during runing, its prety lame.

And last question why CC chars are not able to run faster than bg or sg chars? Armed char can easily shoot and escape from CC char.

You're wanting too hard that this server becomes FO2 because you learned how to play there, its different game, adapt to it.
Its one big town, full of buildings, use your surrounding, its not open field so you can just run and shoot. If you're CC you'll ambush in building not in open space, and your shooter needs to stop to shoot, so thats where you jump on him.
Title: Re: 1 hex weapons
Post by: Myakot on September 10, 2014, 08:39:46 PM
"hey, you've added shit ton of awesome mechanics and actually thought your game out? Delete all this shit, I'm uncomfortable with it!"
The heck is wrong with you people! All of those mechanics need to stay, and more of them thought out and added later! (Doubt that devs planned it, but 'd be awesome).
Sucker up and be a player, not a sissy kid who calls anything he doesn't understand stupid, but a Player.
Title: Re: 1 hex weapons
Post by: wojciech on September 10, 2014, 08:44:59 PM
"hey, you've added shit ton of awesome mechanics and actually thought your game out? Delete all this shit, I'm uncomfortable with it!"
The heck is wrong with you people! All of those mechanics need to stay, and more of them thought out and added later! (Doubt that devs planned it, but 'd be awesome).
Sucker up and be a player, not a sissy kid who calls anything he doesn't understand stupid, but a Player.


Well I can tell You re just insulting me. I know that there is some good mechanic like deploying weapons or puting traps etc. I know how to use it, but FOR ME playing sniper AND JUST CLICKING A on enemy is boring, You understand dude?

Now You re just forcing people to play on long range.
Title: Re: 1 hex weapons
Post by: Myakot on September 10, 2014, 08:50:19 PM
Until smokes will not be used in battle , you should use long-range in almost every situation.
Yes I'm insulting you, I don't even know if I should be sorry or not, just your behaviour pisses me off too damn much. How many zones have you taken? In how many sieges/ambushes have you participated that you can just say "remove this mechanic, it sucks"?
If you want your opinion to be considered as something worth noting, use calculations. Tell us EXACTLY WHY you think "this ans that" is useless or bad.
Title: Re: 1 hex weapons
Post by: wojciech on September 11, 2014, 12:51:50 AM
Until smokes will not be used in battle , you should use long-range in almost every situation.
Yes I'm insulting you, I don't even know if I should be sorry or not, just your behaviour pisses me off too damn much. How many zones have you taken? In how many sieges/ambushes have you participated that you can just say "remove this mechanic, it sucks"?
If you want your opinion to be considered as something worth noting, use calculations. Tell us EXACTLY WHY you think "this ans that" is useless or bad.

You dont understand? I prefer playing with small groups  with my friends. I prefer exploring and dynamic pvp than staying in one time for 20 minutes.
Title: Re: 1 hex weapons
Post by: Myakot on September 11, 2014, 01:00:40 AM
None of the groups are organized enough to ensure not losing 20v40.
Btw i adore your demand for "add 1hex bonus dmg so that low amount of people can pwn a greater one"
HOW EXACTLY is that going to happen? Go and try walking near at least 2 players, you will not make a single step towards them.
(I'm not talking about players with shitty revolvers dressed in anything worse than faction armours).
Title: Re: 1 hex weapons
Post by: Shangalar on September 11, 2014, 05:01:41 AM
Please guys behave and get back to the subject.

Personally, I would say that SMG's are the closest weapon for 1 hex combat style. However, they currently suffer from a lack of punch imo, due to the fact that their power comes from their high dps rather than burst damage. They have a quite big magazine and allow to inflict a lot of damage, but you can't stay long enough at 1 hex to deal all your shots and you get in trouble every time you cross an HtH. We'd probably have to find a proper balance for them so that their find their place between shotguns and hth weapons. This would certainly contribute to satisfy wojciech's wishes. Ideas?
Title: Re: 1 hex weapons
Post by: Myakot on September 11, 2014, 05:10:33 AM
« Last Edit: Today at 17:02:51 by Shangalar »
Did I swear somewhere there? I'm sorry Shangalar, won't happen again.

I obviously don't know wth I'm talking about, but adding more "status" effects to SMGs and Shorties would buff them by a bunch.
Starting with increased bleed status and\or increase chances of applying winded\desorientation.
Giving more damage to something will never tilt the balance in the proper way imo, but all of that needs proper calculation.
Title: Re: 1 hex weapons
Post by: wojciech on September 11, 2014, 05:30:12 AM
I dont want to introduce only bursters fight, but I want to give them advantage to survive.

Well I think just perks like better hex should be improved or added to weapons which got only low range. Now  one ofthe best weapons for low range is H&K Caws and I think its good. Its pretty cheap and good with green ammo.

Please give to players oportunity to also use some SMG on close range, not only shotguns.

Steyr AUG got same dmg from hex as from range so its not worth to try to go very close to enemy.

10 mm SMG is also good example to buff. It got only low range on auto(30 hexes is low comparing to BG sniper rifle). So better one hex perk here would improve that weapon on close range.



Please think about it. You can increase ammount of players on server by good decisions.

That server is great for a lot of playstyles(sniper, sneaker, CC, crafters, ninja looters) so please add only more opportunities and it would be great.
Title: Re: 1 hex weapons
Post by: Kurwier on January 25, 2016, 10:14:58 PM
this thread is a goldmine , dam i was just clicking through some funline2 player post statistic and found gold hahahaha.

in aop everything is possible and im pretty sure the 10 most skilled aop players in one team could wipe out 50 other non aop players bretty easy , even without one keksing...  ::)

p.s. i love you all.
Title: Re: 1 hex weapons
Post by: Stem Sunders on January 25, 2016, 10:24:54 PM
I'm one of the 10, right?
Title: Re: 1 hex weapons
Post by: S.T.A.L.K.E.R on January 25, 2016, 10:30:21 PM
I'm one of the 10, right?
NPC with pipe rifle > Sunders    :D

JK, you're pretty good, better than majority of players.
Title: Re: 1 hex weapons
Post by: Kurwier on January 25, 2016, 10:37:08 PM
Sralker blease , blease ... go look in Bored Thread and look what u have written , shame on you ... you were probably bored bored becasue u didnt flipped burritos at that time ::)

so where is this onehex now ? cirn0 GIB GRAVITON FIST BLEASE , no skill bla bla , skill bla ... conclusion > drop a conclusion nade
Title: Re: 1 hex weapons
Post by: S.T.A.L.K.E.R on January 25, 2016, 10:54:25 PM
Sralker blease , blease ... go look in Bored Thread and look what u have written , shame on you ... you were probably bored bored becasue u didnt flipped burritos at that time ::)

so where is this onehex now ? cirn0 GIB GRAVITON FIST BLEASE , no skill bla bla , skill bla ... conclusion > drop a conclusion nade

Sorry guys my friend here seems to be drunk
Title: Re: 1 hex weapons
Post by: Count Matthew on January 26, 2016, 07:38:41 AM
I'm one of the 10, right?
NPC with pipe rifle > Sunders    :D

JK, you're pretty good, better than majority of players.

1 closed door > Stalker.  :P
Title: Re: 1 hex weapons
Post by: Komrade on January 26, 2016, 10:32:02 AM
5 maryland ghouls > the top 10 players
Title: Re: 1 hex weapons
Post by: RazorRamon on January 26, 2016, 04:05:29 PM
this thread is a goldmine

this thread is indeed very funny

but one thing is still left open even after 1.5 years:

the fucking "giving SMGs a role between melee and shotguns" that dongalar promised
Title: Re: 1 hex weapons
Post by: cirn0 on January 26, 2016, 04:21:00 PM
Whats wrong with SMGs and shotguns?
Title: Re: 1 hex weapons
Post by: Kurwier on January 26, 2016, 04:30:18 PM
Whats wrong with SMGs and shotguns?

nuffin
Title: Re: 1 hex weapons
Post by: RazorRamon on January 26, 2016, 05:31:58 PM
Whats wrong with SMGs and shotguns?

All SMGs horsedickshit except scorpio

and even scorpio only viable if you actually dual wield them while you are basically forced to expend a perk on street samurai

meanwhile shotguns have only slightly less dps at 1hex, same dps at ~10hex and better dps beyond (thanks to white shells) and much more utility because the knockback can interrupt animations and help with kiting melee players

shotguns also capable of doing good damage vs power armor with slugs, while SMGs do zero damage to power armor even with AP munitions
Title: Re: 1 hex weapons
Post by: S.T.A.L.K.E.R on January 26, 2016, 08:59:30 PM
Whats wrong with SMGs and shotguns?
Only viable shotguns are Pancor with flechette and Remington with slugs.

SMGs are only good for sciencing
Title: Re: 1 hex weapons
Post by: Kurwier on January 26, 2016, 09:01:14 PM
Whats wrong with SMGs and shotguns?
Only viable shotguns are Pancor with flechette and Remington with slugs.

SMGs are only good for sciencing

blyat scorpio is good
Title: Re: 1 hex weapons
Post by: S.T.A.L.K.E.R on January 26, 2016, 10:09:52 PM
blyat scorpio is good

Scorpio doesn't = all SMGs :V but yes it's good with street samurai and only other ok smg is the sneak one with silencer (forgot the name)
Title: Re: 1 hex weapons
Post by: mafiapl on January 27, 2016, 05:25:49 AM
As for SMGs, i also think scorpio is only worthwhile.
As for shotguns, the king of the shotguns is white ammo H&K shotgun, not pancor, not remington.