Author Topic: Big Guns, game winner?  (Read 11646 times)

faopcurious

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Big Guns, game winner?
« on: August 28, 2014, 06:44:06 PM »

Sooo, I heard you guys say the weapons are balanced, but are you sure big guns aren't OP?
*You have grenade launcher, AND rocket launcher, AOE crowed control weapons.
*You have suppressive fire.
*You have weapons that are better when you deploy( maybe its more of a downside?)
*AND I think you can still aimed shot with some of the big guns.

So what is the point really of playing small guns?
What would you say the advantage of small guns is?

if you have 6V6 of big guns VS small guns is it going to be a fair fight?

Even if BG are not OP it seems like they have a lot more variety to offer, of things they can do.

To answer my own question a lot of the small guns can do aimed shot AND burst, while most of the big guns are one of the other,
and maybe some of the small guns cost less AP therefor more shots = more chance to crit for aimed shot?
and while most big guns cost more AP, and are more of a shoot and run for cover type of gameplay? 

But with deploy, and suppression it looks like BG are going to be the zone control kings.
Deploy some suppressive fire machine guns, and high powered big gun sniper rifles, and wait for enemy to run in.
Am I wrong about this?
« Last Edit: August 28, 2014, 06:57:52 PM by faopcurious »
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Ramze

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Re: Big Guns, game winner?
« Reply #1 on: August 28, 2014, 06:57:48 PM »

I participated in the latest pvp test, and got to play with most of the weapons in game at the moment. And from my experience Big guns seem to have a more predifined role, the gun class mostly favours good positioning and defensive combat tactics because alot of the weapons require you to deploy to fire more than once/at all except for the minigun. where as small guns and energy weapons take much less action points to fire, and are more diverse and flexible, I think a group would do alot better with a mix of them than a group with only one weapon class.

As for zone control tactics, I am not sure how that will work.

Edit: If you were to have smoke grenades it would be as simple to pop smoke in building so they cannot see and then flank them while they are redeploying.
« Last Edit: August 28, 2014, 07:07:37 PM by Ramze »
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Shangalar

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Re: Big Guns, game winner?
« Reply #2 on: August 28, 2014, 07:04:13 PM »

That's funny, as I keep hearing people saying that BG are so bad. :p

Rocket launcher is Tier 3, don't expect to see everyone using it around you.

Quote
So what is the point really of playing small guns?
What would you say the advantage of small guns is?

Dude, there are many weapons. If you think you're already done discovering them, you are really wrong. Until you have played a few hours with all of them, you can't come to such conclusions so fast. In a few seconds, I can find plenty of examples of cases in which small guns can beat big guns.

Take a machine gunner vs a shotgunner in a building. Do you think the machine gunner has any chance to win? To deploy his weapon and shoot before being blasted, knocked back and smashed by the shotgun? I don't think he does. Now, if you take the same guys on a street, with the machine gunner deployed, I doubt the shotgunner will be able to reach and harm him before being shot down.

That's the way you have to think about weapons. Situations imply to use an adequate weapon among all those available, and all weapon classes contain weapons adapted to any situation. Don't forget that you can use two weapons too, combination is what matters. Stop thinking that a weapon class *has* to be strictly better in this or that aspect. All of them are good in all aspects. Just find the ones fitting the most to your taste and build.
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faopcurious

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Re: Big Guns, game winner?
« Reply #3 on: August 28, 2014, 07:05:50 PM »

Ok Ok, I wasn't trying to insult your game :P
I am glad. ^_^
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Shangalar

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Re: Big Guns, game winner?
« Reply #4 on: August 28, 2014, 07:14:21 PM »

I didn't take it as an insult at all, it's just that the whole system isn't black or white. As Ramze just said, groups should certainly try to combine as many different weapon classes as possible to fit to all situations.

Sniper chars can choose among all weapon classes to do the job: there are plenty of sniper rifles, big guns snipers as you mentioned too, and some energy weapons shoot far as well.
Close combat chars can choose between shotguns, smgs, pistols, some assault rifles, flamers, grenade launchers, some other bigs guns, plasma, pulse weapons, knives, spears, sledges, cattle prods... the list is long!
Middle range chars might rather choose between assault rifles, pistols, machine guns, miniguns,...

I'm not saying there won't be more balancing to be done for the weapons, but in any case, you can find what you need in every weapon class really. It just depends on what you like, what's efficient for you for the task you're about to do.
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John Porno

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Re: Big Guns, game winner?
« Reply #5 on: August 28, 2014, 07:18:55 PM »

The most important thing is also that you cant describe the chars as you are used to. We can say that a shotgunner would beat a machine gunner inside of a building, but that means the machinegunner just has to have an smg or a melee weapon in his 2nd slot in order to kill the shotgunner while he's reloading. You always have to take into account that every char has at least 2 weapons as well as secondary skills, and so the old equation of "burster beats sniper" doesnt work anymore.
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Hang-Lip

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Re: Big Guns, game winner?
« Reply #6 on: August 30, 2014, 10:41:29 PM »

From the way the BG work in AoP, it seems to me they will play a big role in zone defense/capture.

P.S. God i really cant wait to play this. :D
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John Porno

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Re: Big Guns, game winner?
« Reply #7 on: August 30, 2014, 10:47:41 PM »

Yeah, the last pvp we had earlier (which you can soon check on our youtube when it's done uploading) Has shown that miniguns and rocket launcher, and to a lesser extent the machine guns, need the support of at least a couple of people to make them work right. Especially in those 8on8 fights with randomized gear it's vital to protect the minigunner and not let him be crippled or otherwise disabled. At the same time, 1on1, a small gunner will always win against BG (if both just have one weapon, which is purely hypothetical) because the sg is more flexible and can more easily exploit other chars weaknesses.
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