Author Topic: [PERK] Break in  (Read 4504 times)

Ratnik

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[PERK] Break in
« on: July 03, 2015, 05:57:18 AM »

"Break in". Requires: level ?, 6 strenght.
Сharacter can immediately open the door without "use" animation if you order him stand in the hex with particular door. After it door can't be closed for 5 minutes.

In-game description
You experienced in assault operations or you've watched too many action films. However, if necessary, you can break in and start spread justice.

P.S. You guys also can add specific sound for this character action :D
 
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paragon

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Re: [PERK] Break in
« Reply #1 on: July 03, 2015, 05:58:29 AM »

lol +1
if cirn doesn't want himself, I'll make it

1) click on the door the usual way to initiate
2) arm hit animation
3) door gets destroyed and respawn the typical way (I hope)
4) Knockback effect
5) not all doors should be destroyable...
« Last Edit: July 03, 2015, 06:59:33 AM by paragon »
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Vector

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Re: [PERK] Break in
« Reply #2 on: July 03, 2015, 06:03:53 AM »

+1, I like it
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Tuc-Tuc
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Ratnik

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Re: [PERK] Break in
« Reply #3 on: July 03, 2015, 06:40:54 AM »

if cirn doesn't want himself, I'll make it
Cool!
It'll probably use hit with an arm animation though and will require you to click on the door the usual way to initiate
Let it auto-knock back all players and npc-s in 2-hex radius in front of char who uses "break in" perk, pleeeaase :D
"По направлению открываемой двери" слишком сложно для меня на английском.
Baffout used for 2 hexes xD
Afterburner for break walls and ... and... gimme more beer, barmen!
« Last Edit: July 03, 2015, 06:48:11 AM by Ratnik »
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paragon

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Re: [PERK] Break in
« Reply #4 on: July 03, 2015, 06:42:33 AM »

Lol, maybe. 1 hex radios rather. Baffout used for 2 hexes xD

Actually, I don't like doors in whole and like destroying door mechanics.
Getting close and personal to it sounds better than being able to destroy it from the distance.
I'd probably want to let items doing that instead of having specific perks. E.g. MPF or superslage.

Let's be honest, door charge is reidiculously expensive and ununiversal. I'd say it should have same mechanics but buffed characteristics.

Also it brings me one more idea: distance door opening from several hexes should be possible, but without destroying it.
I'd probably even let any explosion to do that, though something more specific could be required. Like graviton.

"По направлению открываемой двери" - in direction of opening door
« Last Edit: July 03, 2015, 07:09:11 AM by paragon »
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paragon

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Re: [PERK] Break in
« Reply #5 on: July 28, 2015, 07:41:10 AM »

I don't seem to like common attack cursor click to destroy doors. It might be unwanted, also I'm thinking about pretty high AP cost for such action: > 75 AP (for classes 1 and 2 below)
I'm going to put such ability on a skill button most probably.

I'd make ~ 4 types of door breaking items.
1) Just door breaking tool
2) Door breaking tool with behind door critter knockback effect, pbly weak
3) Breaching charge which will knockback all directions
4) Breaching charge whick will knockback one direction
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naossano

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Re: [PERK] Break in
« Reply #6 on: July 28, 2015, 10:32:41 AM »

AP cost should be higher than 100.
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paragon

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Re: [PERK] Break in
« Reply #7 on: August 20, 2015, 05:25:11 AM »

I kinda made it 2 weeks ago... slightly in different form. But it didn't pass srs dev review (although playing with door holding did [sic!]). At least i hope it'll be introduced in a form of door charges.
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Combatant

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Re: [PERK] Break in
« Reply #8 on: August 20, 2015, 05:30:20 AM »

Thanks for paying attension to "Suggestions", it really makes others feel the server alive. Even with poor online like 2-3, people can see that AoP ain't freeze to death.
« Last Edit: August 20, 2015, 05:33:17 AM by Combatant »
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paragon

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Re: [PERK] Break in
« Reply #9 on: August 20, 2015, 05:42:03 AM »

At least I hope you like skill 2 on the door. Pity I couldn't replace default behaviour with it
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