Author Topic: Burning damage  (Read 7663 times)

mAdman

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Burning damage
« on: April 09, 2015, 11:29:02 AM »

Just like bleeding, but a separate pool (that is modified by fire resistance), damage from many weapons (and/or ammo) can be given a chance to deliver burning damage the same as bleed.

As a second and separate pool, it could be possible to have to apply 2 doctor treatments to cure a patient who is both burning and bleeding (or having the effect that allows multiple a once). Or burning could be an effect that is treated by first aid instead.

Even if it is just another effect treated by a single doc, it could help to level out damage rates with fire and energy weapons, while keeping them competitive with weapons that cause bleed.
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anonymousplayer

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Re: Burning damage
« Reply #1 on: April 09, 2015, 11:42:27 AM »

its shit

just call it bleed #2
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mAdman

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Re: Burning damage
« Reply #2 on: April 09, 2015, 11:48:11 AM »

Well for the reasons stated (modified by fire resistance, different treatment, stacking with bleed), it is different enough to bleed to be useful.

I also would't see a need to go any further (i.e. bleed #3) as these are the primary sources of damage, even poison deals its own damage and radiation reduces stats.

Seems ok to me anyway :P
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nailbrain

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Re: Burning damage
« Reply #3 on: April 10, 2015, 04:17:49 AM »

NOT STACKING
fire has causterising effect and negates bleed
blood has extinguising properties so negates fire

chess is better game than stack'a CUP
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mAdman

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Re: Burning damage
« Reply #4 on: April 10, 2015, 04:51:27 AM »

Unless the laser blasts etc were directly hitting your wounds the cauterizing argument is a bit silly, also I don't mean burning damage as in the character is on fire (except maybe with a flamethrower etc, where they would be) but instead the after effect of being burned or hit by plasma/lasers, it doesn't stop being painful when the flames go out if someones body catches fire.

Realistically (if it matters) the wounds caused by the fire and energy based weapons would be just as deadly if not more so than wounds from bullets and blades, they should have an after effect like those weapons.
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nailbrain

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Re: Burning damage
« Reply #5 on: April 10, 2015, 06:48:33 AM »

actualy lasers dont melt cut things they cause high superficial temeperature increase dat causes thermal breakdown due to temperature diference between te surface and the inner parts of te material causin in practice flacking explosions dat remove material layer by layer
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The Brazilian Slaughter

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Re: Burning damage
« Reply #6 on: May 01, 2015, 03:02:30 AM »

A more refined implementation of burning would be interesting, here's some things I can see it doing:

- OHMYGODIMONFIRE effect - dunno what it would do, but I think someone who's BURNING shouldn't be able to act like a non-burning char. Wonder if we could use the "flame dance" animation, but without the death, for this. There should be stuff that protects one from this, however - Fire Leather and Power Armor, for example.

- Temporary charisma down? To account for burnings, even after the fact.

- A small possibility of making your bullets go off and your batteries melt and short-circuit?

- Item degradation? Dirty-baggery, but I like of attacking someone's items directly.
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nailbrain

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Re: Burning damage
« Reply #7 on: May 01, 2015, 04:12:12 AM »

and drinking 7 nukas will give Piss'oExtinguisher to  help friends and foe alike "DD
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Voiddweller

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Re: Burning damage
« Reply #8 on: May 02, 2015, 06:00:21 PM »

Also, what you guys think about some incendiary (fire dmg) small guns ammo? Or small gun using fuel as ammo?
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Teela

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Re: Burning damage
« Reply #9 on: May 02, 2015, 06:46:21 PM »

Well as a SG you can already use grenade pistol with incendiaries and normal incendiary grenades. If you want to burn people rather than shooting them go Big Guns :)
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Voiddweller

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Re: Burning damage
« Reply #10 on: May 02, 2015, 07:55:45 PM »

Well as a SG you can already use grenade pistol with incendiaries and normal incendiary grenades. If you want to burn people rather than shooting them go Big Guns :)
I just thought if we have all that questionable gun/melee content from tactics, why we do not have a flamer pistol?  Or a rifle version of incinerator without splash dmg?
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RazorRamon

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Re: Burning damage
« Reply #11 on: May 02, 2015, 08:02:03 PM »

no animations for that
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Voiddweller

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Re: Burning damage
« Reply #12 on: May 02, 2015, 08:14:02 PM »

no animations for that
For flamer pistol? Well yeah, not like regular flamer. Have to script projectile, and it still may look ugly as crap. Also, tactics had an EMP ammo for shotguns, and i heard FOnline2 have a dragonbreath shotgun rounds. 
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S.T.A.L.K.E.R

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Re: Burning damage
« Reply #13 on: May 14, 2015, 11:14:25 PM »

For flamer pistol? Well yeah, not like regular flamer. Have to script projectile, and it still may look ugly as crap. Also, tactics had an EMP ammo for shotguns, and i heard FOnline2 have a dragonbreath shotgun rounds.
Noob, dragonbreath ammo is in reloaded. It's also called Gecko's Breath  ::)

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MARXMAN

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Re: Burning damage
« Reply #14 on: May 15, 2015, 02:55:46 PM »

For flamer pistol? Well yeah, not like regular flamer. Have to script projectile, and it still may look ugly as crap. Also, tactics had an EMP ammo for shotguns, and i heard FOnline2 have a dragonbreath shotgun rounds.
Noob, dragonbreath ammo is in reloaded. It's also called Gecko's Breath  ::)

So condescending.



I would personally love incendiary rounds, but I think it might be unbalanced. Why use a Flamer when you can use flaming shotgun shells that also have knockback? AS cool as they would be it would make other weapons less useful. (Eg, solar scorcher even though its crap already)

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twat

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Re: Burning damage
« Reply #15 on: May 15, 2015, 04:42:12 PM »

i have won a handful of fights where i thought solar was the reason my team did not wipe. obv not the same game now im just sayin
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FrankenStone

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Re: Burning damage
« Reply #16 on: May 15, 2015, 06:29:13 PM »

solar scorcher got huge delay , maybe it could be changed in the feature i dunno
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Voiddweller

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Re: Burning damage
« Reply #17 on: May 16, 2015, 09:41:51 PM »

I would personally love incendiary rounds, but I think it might be unbalanced. Why use a Flamer when you can use flaming shotgun shells that also have knockback? AS cool as they would be it would make other weapons less useful. (Eg, solar scorcher even though its crap already)
Yeah, i guess burst fire with incendiary rounds will be OP. But single shot rifles can still be balanced between falamer/scorcher and incinerator.
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