Author Topic: Plasma Mine  (Read 4135 times)

Count Matthew

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Plasma Mine
« on: March 08, 2015, 11:43:50 AM »

With natures peace.
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Myakot

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Re: Plasma Mine
« Reply #1 on: March 08, 2015, 11:46:54 AM »



I always wanted to RP a Predator.
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I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

RazorRamon

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Re: Plasma Mine
« Reply #2 on: March 08, 2015, 02:21:34 PM »

tweak regular mines so they dont suck ass first
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S.T.A.L.K.E.R

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Re: Plasma Mine
« Reply #3 on: March 08, 2015, 11:27:13 PM »

tweak regular mines so they dont suck ass first
I believe they cause profuse bleeding if whoever placed it has 200% traps skill.

Bear trap instantly cripples both your legs if traps over 180% (extremely useful)

Puffer does intense damage but rare. I'd say just make traps cheaper so they can actually become useful and more used
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cirn0

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Re: Plasma Mine
« Reply #4 on: March 16, 2015, 07:37:28 PM »

Traps...... have been on my mind for a long time now.
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

mAdman

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Re: Plasma Mine
« Reply #5 on: March 20, 2015, 05:29:18 PM »

Traps...... have been on my mind for a long time now.

Jerry rigged shotgun/tripwire traps please ;)

Being able to place and possibly arm mines while stealthed would be awesome if not already possible (if I tried it I can't remember the result), and a drop in their weight would allow for infiltrators/stealthers to utilise them well, before a fight or rigging an escape route etc.

I like that traps have pretty reliable crowd control effects (bleeding, broken legs, knockdown), a few new traps with the same basic principles as the in game traps but with different effects would go a long way (disorienting or suppressing an area for example, setting on fire, poisoning, irradiating or bleed specific traps that force people to get treatment before advancing as another example, or even gas traps that K.O. people that can't make it out of the gas range etc).

It'd be awesome to see an extremely rare 1 hit kill trap, but I can see why one doesn't exist.

edit; traps are also already quite expensive and high tier in their crafting cost, so some cheap weaker traps could be quite cool too. I can understand you don't want people carpeting the city in mines if they get bored one day, so a placed trap limit could hinder such behavior a bit, maybe scaling with traps skill? I can't see why any one man would need more than 10-20 active mines at once.
« Last Edit: March 20, 2015, 05:34:29 PM by mAdman »
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