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Lets start off by quoting myself from some earlier post I made in suggestions: QuoteThe deterioration mechanics are in for some changes. Currently it just goes from 100% -> Broken, Stats changing every 25%.For starters: In future, hope to have items with another value called Quality, In the scale of 0 = Mint , 10 = GarbageCrafted items will be within the 0~4 quality range.Store bought items be between 2~5 quality rangeFound items between 0 ~ 10+. Item deterioration speed will be multiplied by quality.Each repair will have a chance of increasing quality by 1.Hopefully increasing the value of armours and weapons that are crafted as well as increase the turnover rate of items in the economy.Now, this next part is completely inane and up for discussion:I want to add in the ability for players to mod their weapons / armor, so in conjunction to the quality from the above quote, crafted items will have 0 to 5 OPEN SLOTS for MODS .What are mods? MODS will simply be new items that can be inserted into weapons / armors to insert a new perk.EXAMPLE - BROF MOD inserted into your weapon that has 1 SLOT OPEN => weapon with BROF and 0 SLOTS.I am debating to allow for duplication of the same mod which will result in obvious imbalanced weapons but possibly FUN? And of course massive rage when you lose it to getting one shot by a sneak melee.Tell me what you think!
The deterioration mechanics are in for some changes. Currently it just goes from 100% -> Broken, Stats changing every 25%.For starters: In future, hope to have items with another value called Quality, In the scale of 0 = Mint , 10 = GarbageCrafted items will be within the 0~4 quality range.Store bought items be between 2~5 quality rangeFound items between 0 ~ 10+. Item deterioration speed will be multiplied by quality.Each repair will have a chance of increasing quality by 1.Hopefully increasing the value of armours and weapons that are crafted as well as increase the turnover rate of items in the economy.