641
Suggestions / Re: Traits Suggestions
« on: September 04, 2014, 08:54:40 PM »
Yeah, I am not 100% on all the functions of the reworked and new systems, so I don't know what would be good balance wise (removing the leadership buffs entirely is probably going too far, maybe just halving them), but I figured people who (intend to) play outside of squads more than in squads should be able to select a trait to suit that play style. You can still be a team player and help your faction, but you don't necessarily do better with others and being by yourself doesn't always come at a disadvantage.
Anyway that's just one trait
I really like some of suggestions made too, especially the raised by wolves one, that is very classy, but could be hard to implement properly, but I kind of want to be a loner who was raised by wolves now >.<
A couple of others too;
Fire eater; Your body is calloused over from your obsession with fire, granting you +15% resistance to fire, but leaving your body 15% more vulnerable to radiation and poison.
(this could be good for tanks who intend to get close enough to be flamed and extra protection from say molotovs, for the cost having to deal with radiation and poison faster and more often)
Good nature; You are a kind sort, perhaps too kind for the wasteland, but nonetheless people treat you differently, you receive better prices at shops and start with a small amount of reputation with all groups, but you find it hard to pull the trigger in battle and as such deal less damage (5%?) and have a slightly reduced critical chance (1%?)
Anyway that's just one trait
I really like some of suggestions made too, especially the raised by wolves one, that is very classy, but could be hard to implement properly, but I kind of want to be a loner who was raised by wolves now >.<
A couple of others too;
Fire eater; Your body is calloused over from your obsession with fire, granting you +15% resistance to fire, but leaving your body 15% more vulnerable to radiation and poison.
(this could be good for tanks who intend to get close enough to be flamed and extra protection from say molotovs, for the cost having to deal with radiation and poison faster and more often)
Good nature; You are a kind sort, perhaps too kind for the wasteland, but nonetheless people treat you differently, you receive better prices at shops and start with a small amount of reputation with all groups, but you find it hard to pull the trigger in battle and as such deal less damage (5%?) and have a slightly reduced critical chance (1%?)