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Messages - mAdman

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641
Suggestions / Re: Traits Suggestions
« on: September 04, 2014, 08:54:40 PM »
Yeah, I am not 100% on all the functions of the reworked and new systems, so I don't know what would be good balance wise (removing the leadership buffs entirely is probably going too far, maybe just halving them), but I figured people who (intend to) play outside of squads more than in squads should be able to select a trait to suit that play style. You can still be a team player and help your faction, but you don't necessarily do better with others and being by yourself doesn't always come at a disadvantage.

Anyway that's just one trait :)

I really like some of suggestions made too, especially the raised by wolves one, that is very classy, but could be hard to implement properly, but I kind of want to be a loner who was raised by wolves now >.<

A couple of others too;

Fire eater; Your body is calloused over from your obsession with fire, granting you +15% resistance to fire, but leaving your body 15% more vulnerable to radiation and poison.
(this could be good for tanks who intend to get close enough to be flamed and extra protection from say molotovs, for the cost having to deal with radiation and poison faster and more often)

Good nature; You are a kind sort, perhaps too kind for the wasteland, but nonetheless people treat you differently, you receive better prices at shops and start with a small amount of reputation with all groups, but you find it hard to pull the trigger in battle and as such deal less damage (5%?) and have a slightly reduced critical chance (1%?)

642
Suggestions / Re: Traits Suggestions
« on: September 04, 2014, 08:02:51 PM »
How about a "Loner" trait?

One that gives bonuses for not being in a squad/platoon (or possibly even a faction, but that might be going to far), say to crit chance or carry weight or dr or skill buff, or possibly a little of all, at the sacrifice of leadership abilities (which may be too much of a negative) or charisma, or starting reputation.

For example;

Loner; You don't work well with others, but you work exceedingly well all by your lonesome, as a result you gain 10 carry weight 5 dr and 2cc when you are not in a squad, but you lose the ability to be granted leadership bonuses by others and you can never lead a squad.

643
Suggestions / Re: Traits Suggestions
« on: September 04, 2014, 11:29:32 AM »
New guy here, first post and all :) so hello everybody.

AoP looks fantastic from what I have seen and I will definitely be playing once released.

It is awesome to see that the makers are happy to customize and rework the "canon" feats and traits, they certainly would need somewhat of an overhaul with the rest of the system overhaul.

I wanted to add in my 2 cents, knowing that I am a noob to the area, and my opinion will likely be taken very lightly but;

The fact that it was mentioned they can implement up to 17 traits sounds like they can really go to town making some new and interesting traits to add personal flare to builds in game, I really hope they utilise all of these 17 spots.

That being said 17 is quite a huge list, perhaps allowing the player to choose between 0 and 4 traits (if possible) and lessening the positive and negative effects a bit?

I remember that a lot of the original traits were positioned as direct opposites (finesse and ham fisted or gifted and skilled come to mind), but I always thought that the idea of trait opposites (or binaries) weren't really necessary, and really limited the actual selection of customisation provided by traits.

Also when it came to increasing (or decreasing) the rate of perks I always found that way too much of a draw to ever really consider anything else (the same goes for gifted really) and I personally think with a pool of 17 potential traits really powerful stuff like that should be avoided to give good reason for selection of other traits,

For example, instead of gifted, you could create a trait for each special point (strength and agility already have theirs, with bruiser and small frame respectively) that has it's own individual malus that isn't related directly to other stat points. And if the player were able to select up to 4 traits he could essentially boost the stats he needs while still taking other flare based traits.

I'll stop typing now because i could literally go on forever, and no one likes a text wall.

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